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Milltina JP - Tattoo

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milltinatexture creatortexturetattoogumroad
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  • ToffySweetT
    ToffySweetT
    ToffySweet
    wrote on last edited by
    #1

    Gumroad
    [register or login to view this hidden content]

    Banner.png

    Hi, I edited these tattoo edit myself. They're free on my page, but I'd appreciate it if you could rate and give feedback on them so I can improve them or edit them for other bases or themes 😄 ❤

    Insta: toffysweet_vr

    1 Reply Last reply
    3
    • possbottleP
      possbottleP
      possbottle
      wrote on last edited by
      #2

      A good base to consider for any sort of body textures would be Rokona based on cheapness alone. 500 yen makes it not worth even going to ripperstore for... that's US$3.11 at this exact moment I'm typing this, before any tax. the mochifitter is another 500 yen on top, so that's $6.22 altogether pre-tax. Said base doesn't have anything available to an extent save for a few clothing items, a MarshmallowPB DLC-supported preset, plenty of an-labo nails as do most of the popular and uncommon bases, and not much in the way of body textures outside of freckles and such. If you want to make a name for yourself doing tattoos for bases, doing an uncommon base like that alongside milltina and the other popular booth bases is probably going to be your best bet long-term... and of course, creating a booth shop, so more of the world audience sees them. Additionally, they'll also show up on boothplorer's scrape, which means even more exposure to a greater audience.

      The point of doing tattoos for uncommon bases means that you can possibly revitalize someone's interest in a project half the time. Milltina has plenty of available tattoo decals available as it stands as do the popular bases... but as the bases get older and/or more uncommon, that's when to strike.

      Also, OH MY GOD that tattoo set is AMAZING. this is the sort of set I'd see for 500-700 yen all day.

      ToffySweetT 1 Reply Last reply
      2
      • possbottleP possbottle

        A good base to consider for any sort of body textures would be Rokona based on cheapness alone. 500 yen makes it not worth even going to ripperstore for... that's US$3.11 at this exact moment I'm typing this, before any tax. the mochifitter is another 500 yen on top, so that's $6.22 altogether pre-tax. Said base doesn't have anything available to an extent save for a few clothing items, a MarshmallowPB DLC-supported preset, plenty of an-labo nails as do most of the popular and uncommon bases, and not much in the way of body textures outside of freckles and such. If you want to make a name for yourself doing tattoos for bases, doing an uncommon base like that alongside milltina and the other popular booth bases is probably going to be your best bet long-term... and of course, creating a booth shop, so more of the world audience sees them. Additionally, they'll also show up on boothplorer's scrape, which means even more exposure to a greater audience.

        The point of doing tattoos for uncommon bases means that you can possibly revitalize someone's interest in a project half the time. Milltina has plenty of available tattoo decals available as it stands as do the popular bases... but as the bases get older and/or more uncommon, that's when to strike.

        Also, OH MY GOD that tattoo set is AMAZING. this is the sort of set I'd see for 500-700 yen all day.

        ToffySweetT
        ToffySweetT
        ToffySweet
        wrote on last edited by
        #3

        @possbottle Thank you so much for your message; it had never crossed my mind to use less common bases. Even so, I'm not sure how good it would be to use Booth; it scares me a bit, to be honest, although I should look into how to open a shop there. Still, I haven't been tattooing for very long, so I don't really value them highly yet because I feel like they need more work, like adding emission, metallic effects, or a deeper texture. But I really appreciate your comment; you're the first person who isn't a close friend to say something nice ;_; ❤ I really appreciate you a lot

        possbottleP TyeXOT 2 Replies Last reply
        2
        • BluuuuB
          BluuuuB
          Bluuuu
          wrote on last edited by
          #4

          Thank you, they look great. I appreciate you doing Milltina and Minase ❤ It is very well quality

          I don't have much, but I share what I can <3
          I don't do trading, don't bother!

          ToffySweetT 1 Reply Last reply
          1
          • BluuuuB Bluuuu

            Thank you, they look great. I appreciate you doing Milltina and Minase ❤ It is very well quality

            ToffySweetT
            ToffySweetT
            ToffySweet
            wrote on last edited by
            #5

            @Bluuuu Tyyyy ❤ ❤ ❤

            1 Reply Last reply
            0
            • ToffySweetT ToffySweet

              @possbottle Thank you so much for your message; it had never crossed my mind to use less common bases. Even so, I'm not sure how good it would be to use Booth; it scares me a bit, to be honest, although I should look into how to open a shop there. Still, I haven't been tattooing for very long, so I don't really value them highly yet because I feel like they need more work, like adding emission, metallic effects, or a deeper texture. But I really appreciate your comment; you're the first person who isn't a close friend to say something nice ;_; ❤ I really appreciate you a lot

              possbottleP
              possbottleP
              possbottle
              wrote on last edited by
              #6

              @ToffySweet I don't know how much of monthly profits go back to Booth, but I do see a lot of western creator shops on booth charging more for models there than elsewhere, likely due to an added calculated cost percentage. Look into it carefully when you open up shop, and definitely keep your first few items free to engage the masses to follow and check back. do note that opening a shop anywhere means a lot of advertising on twitter necessary to make a buck when it comes time to monetize and gathering hype. Right before the hype train wears off, which for body decals will effectively be about 2-3 months, you start another one, and the system continues. I think the only good advice I can give past that is to see how other stores are operating, and never use the "Select Shop" stores as a template, those are eyecandy clickbait storefronts and there's a few of them.

              As far as metallics and such go, you can always fudge it by utilizing matcaps in the public domain or free from elsewhere on Booth (giving attribute where necessary of course, because that's a social norm for the Japanese VRC community and good practice) and masking, as some avatars will already have specular maps for other things, especially if a model has R18 things going on, sometimes, so that's not recommended. Substance Painter can definitely make good on giving you specular maps as needed, idk about other programs, but these can be used in a matcap mask slot just fine in liltoon and poiyomi respectively. You just want to make sure that if you find settings in either that look good, that you provide those settings as a screenshot. liltoon is quite limited in what it can do with matcaps, while one can go hog wild with the free version of poiyomi and get away with bloody murder given you have double the matcap slots and way more options to hand.

              On body emissions with poi, you want to use the mask, use the decal texture as the emission map, check both "use base colors" and "override base color" for a vibrant emission, a flourescence of at least 0.25 to drop the emission in lit areas, and an emission of 0.85 to 0.9 max, never go to 1. This will mute the emission slightly but it will negate the need for using the light-based checkbox. I usually use these settings on eyes to make them pop in the dark. with liltoon, I have no idea, but wing it until it works using the above as a guide. I'm more fluent in poiyomi than I am liltoon for reasons of comfort, but do know that some booth models do have both as an option so both need to be accounted for as necessary. This changes if you're doing audiolink, and will require extra experimentation...

              Once again, screenshots are your guide for the end-user once you figure out what looks best, and because you did that work, people will come back for more. ...and of course, once you start seeing LF requests for your stuff on the 'store, you know you've made it.

              You can also include an edited material in a folder set up exactly like the avatar's body material with your changes as a good alternative with the instruction to replace the body texture in-place. So long as you're not pulling the avatar's textures with it into the unitypackage, this is 100% allowed and legal.

              In terms of popular booth models to go with however... Milltina, Ichigo, Shinano, Lasyusha, Manuka, Mayo, and the Komado gang (Lime/Chiffon/Chocolat/Plum as these all share a body base) plus the others that use a standard base (Marubody/+Head etc.) and another coming up would be the basebody the model "3+1" is based on, as it's my understanding that one will be released standalone in July if I'm reading things right. Past those, anything else popular or uncommon that looks good to you, would be something to strive to do at least one item for, as you can see fit. A lot of models that are free don't even get one single asset in their entire lifetime, while ancient 2019-era models like Yuuko (AKA Ghost Fox Sister) get spurts of random new things on the yearly despite the model creator no longer being active on Booth or socials. These are all just suggestions as was the suggestion in the previous post; Doing up a tattoo for so many models is pretty hard, and will take a lot of time, and when it comes time to sell, you'll be making less than your time is worth. Do models that are easy for you, and change it up so the tasks don't become mundane.

              1 Reply Last reply
              1
              • ToffySweetT ToffySweet

                @possbottle Thank you so much for your message; it had never crossed my mind to use less common bases. Even so, I'm not sure how good it would be to use Booth; it scares me a bit, to be honest, although I should look into how to open a shop there. Still, I haven't been tattooing for very long, so I don't really value them highly yet because I feel like they need more work, like adding emission, metallic effects, or a deeper texture. But I really appreciate your comment; you're the first person who isn't a close friend to say something nice ;_; ❤ I really appreciate you a lot

                TyeXOT
                TyeXOT
                TyeXO
                wrote on last edited by TyeXO
                #7

                @ToffySweet Hi, someone with a booth shop here and I set everything up on my own from scratch, so here's some free tips I'll give you for starting out that I have picked up through my own experiences that you may wanna consider.

                #1. One thing I heavily advise you do is make at LEAST 6 items to sell before opening your shop to the public. Its not wise to think that posting one item is going to sell a lot or even at all. To give a real world example, that's like going to a bakery, but they only sell one food item and that one item happens to be something you don't like. Now you've left that bakery unimpressed and will likely not return anytime soon because you found another bakery with more options. Its the same concept, just digital. - Stock your items in advance and keep products coming out at a consistent rate or you will start to fall off from the public eye.

                #2. My second piece of advice, do NOT undermine your skills. Do NOT devalue yourself because you're new to the platform or new to creating. Do NOT undersell your items because you think they are too basic or lacking. The fear you feel is simply nerves because of too much mental comparison. Its natural to think "oh wow this person did this really cool thing and their shop has a lot of traffic, I don't think I could ever get to that level...". But try not to do this. Its natural and normal and expected to feel fear when starting out in new things, but you're not alone in that as I went through the same intimidation. What I did to get past that is I pushed myself to just set up my shop little by little. - Start with basics. Make a shop handle that resonates with you. Plan what it is you'll be making ahead of time. If its tattoos/textures, or clothing and or other assets, Fullsets or no fullsets, market that. Explain that in your shop bio so buyers know what to expect. When you post a product, it does not matter if the preview is busy, simple, vague, professional looking, or diy crafted looking, as long as the next images behind it clearly expresses what it is you're selling (Buyers LOVE images, if you dont supply enough visual effort, some buyers tend to be a little more untrusting of the products quality and ultimately choose to seek other options elsewhere). And don't be afraid to grow and experiment with time. For example(and Ill show pics of before/after), I had no idea how to express my products, so I started out with basic preview edits/images and after some months, I finally dived into a style with more effort that I felt fit me and was also unique to my shop alone.(imo) - Try to find your style before hand, but also don't let it delay you from getting out there.

                EX PHOTOS of my thumbnail changes.
                Before - Very basic / straightforward
                448dc419-109c-413c-b2f5-1a19c254d26d-image.jpeg
                After - More effort / Confidence / found my style
                069b6c0a-77b8-448c-8609-51dea4b61e72-image.jpeg

                Before Very basic / straightforward
                68b48130-6019-46e0-b4bd-682657d569fb-image.jpeg
                After More effort / Confidence / found my style
                de3eeed3-5650-4e3e-8b34-66459ffe4b26-image.jpeg

                Big difference and I have noticed a higher count of visits to my shop/following since updating.

                #3. This is all based on personal calculation, but I would advise against making products for bases that are less popular. Its a nice idea to give other bases more assets/textures, but it will hurt your pockets and waste your time/efforts in the long run. Also avoid rushing to make products for new models. You might think its wise to capitalize on their lack of assets, but it could backfire. Wait at least a month and see how much attention that base has gotten from the public. Go into vr and see how many people are wearing that base if any at all, come to ripper store and read what people are saying about it(ignore the ones that say "omg im obsessed or I NEED this" because they say that everytime a new base comes out XD)), just observe its popularity before committing to making anything for said base. That way if it turns out to loose its attention, you didn't waste time on making something that wont sell. For example, I did this with ichigo and kumaly when they were freshly released, and of course people were hyping them up because it was a new shiny model, and then after a month or two people stopped caring and their popularity dropped an insane amount. Vs when milltina or lumina came out, the hype is still there to this day, thus why people make so much for them. It sells. - Spend your time on assets/textures wisely.

                #4. Do not expect to make a lot of profit every month. Booth runs off of JPY, which is a lesser currency than USD for example. It takes a lot of sales to rack up bigger dollars and on top of that, booth takes about 8% off of your monthly earnings, so you end up loosing a pretty good chunk(depending on what you made before the month ended) before you actually receive your money. Another thing to note, unless you're of Japanese ethnicity and are living in Japan with a Japanese bank account, the only way to get your payout every month is by having a VERIFIED PayPal account. You'll get paid the 19th of every month, so make sure its verified before starting. And another thing to also note, you will not have a good time getting any assistance or help from booth if you are a foreigner, so if you run into issues with not getting your money, they a have thing called "expired sales" and claim that money for themselves. So really, make sure your paypal is good and verified before hand and you should be fine. I personally have not had this happen, but its been talked about in the FAQ forums of booth itself.

                I collect shit and I share shit, lets all shit together :D

                possbottleP 1 Reply Last reply
                1
                • TyeXOT TyeXO

                  @ToffySweet Hi, someone with a booth shop here and I set everything up on my own from scratch, so here's some free tips I'll give you for starting out that I have picked up through my own experiences that you may wanna consider.

                  #1. One thing I heavily advise you do is make at LEAST 6 items to sell before opening your shop to the public. Its not wise to think that posting one item is going to sell a lot or even at all. To give a real world example, that's like going to a bakery, but they only sell one food item and that one item happens to be something you don't like. Now you've left that bakery unimpressed and will likely not return anytime soon because you found another bakery with more options. Its the same concept, just digital. - Stock your items in advance and keep products coming out at a consistent rate or you will start to fall off from the public eye.

                  #2. My second piece of advice, do NOT undermine your skills. Do NOT devalue yourself because you're new to the platform or new to creating. Do NOT undersell your items because you think they are too basic or lacking. The fear you feel is simply nerves because of too much mental comparison. Its natural to think "oh wow this person did this really cool thing and their shop has a lot of traffic, I don't think I could ever get to that level...". But try not to do this. Its natural and normal and expected to feel fear when starting out in new things, but you're not alone in that as I went through the same intimidation. What I did to get past that is I pushed myself to just set up my shop little by little. - Start with basics. Make a shop handle that resonates with you. Plan what it is you'll be making ahead of time. If its tattoos/textures, or clothing and or other assets, Fullsets or no fullsets, market that. Explain that in your shop bio so buyers know what to expect. When you post a product, it does not matter if the preview is busy, simple, vague, professional looking, or diy crafted looking, as long as the next images behind it clearly expresses what it is you're selling (Buyers LOVE images, if you dont supply enough visual effort, some buyers tend to be a little more untrusting of the products quality and ultimately choose to seek other options elsewhere). And don't be afraid to grow and experiment with time. For example(and Ill show pics of before/after), I had no idea how to express my products, so I started out with basic preview edits/images and after some months, I finally dived into a style with more effort that I felt fit me and was also unique to my shop alone.(imo) - Try to find your style before hand, but also don't let it delay you from getting out there.

                  EX PHOTOS of my thumbnail changes.
                  Before - Very basic / straightforward
                  448dc419-109c-413c-b2f5-1a19c254d26d-image.jpeg
                  After - More effort / Confidence / found my style
                  069b6c0a-77b8-448c-8609-51dea4b61e72-image.jpeg

                  Before Very basic / straightforward
                  68b48130-6019-46e0-b4bd-682657d569fb-image.jpeg
                  After More effort / Confidence / found my style
                  de3eeed3-5650-4e3e-8b34-66459ffe4b26-image.jpeg

                  Big difference and I have noticed a higher count of visits to my shop/following since updating.

                  #3. This is all based on personal calculation, but I would advise against making products for bases that are less popular. Its a nice idea to give other bases more assets/textures, but it will hurt your pockets and waste your time/efforts in the long run. Also avoid rushing to make products for new models. You might think its wise to capitalize on their lack of assets, but it could backfire. Wait at least a month and see how much attention that base has gotten from the public. Go into vr and see how many people are wearing that base if any at all, come to ripper store and read what people are saying about it(ignore the ones that say "omg im obsessed or I NEED this" because they say that everytime a new base comes out XD)), just observe its popularity before committing to making anything for said base. That way if it turns out to loose its attention, you didn't waste time on making something that wont sell. For example, I did this with ichigo and kumaly when they were freshly released, and of course people were hyping them up because it was a new shiny model, and then after a month or two people stopped caring and their popularity dropped an insane amount. Vs when milltina or lumina came out, the hype is still there to this day, thus why people make so much for them. It sells. - Spend your time on assets/textures wisely.

                  #4. Do not expect to make a lot of profit every month. Booth runs off of JPY, which is a lesser currency than USD for example. It takes a lot of sales to rack up bigger dollars and on top of that, booth takes about 8% off of your monthly earnings, so you end up loosing a pretty good chunk(depending on what you made before the month ended) before you actually receive your money. Another thing to note, unless you're of Japanese ethnicity and are living in Japan with a Japanese bank account, the only way to get your payout every month is by having a VERIFIED PayPal account. You'll get paid the 19th of every month, so make sure its verified before starting. And another thing to also note, you will not have a good time getting any assistance or help from booth if you are a foreigner, so if you run into issues with not getting your money, they a have thing called "expired sales" and claim that money for themselves. So really, make sure your paypal is good and verified before hand and you should be fine. I personally have not had this happen, but its been talked about in the FAQ forums of booth itself.

                  possbottleP
                  possbottleP
                  possbottle
                  wrote on last edited by
                  #8

                  @TyeXO Aha! 8% is exactly in the ballpark of 7-15% I was expecting it to be. that makes a lot of sense.

                  On the subject of unpopular bases: You do make a perfect point that pushing on a bunch of unpopular bases can be a waste of time. way I see it, if the workflow becomes muscle memory and you can knock it out in an hour or two on a random afternoon to set up an already-made asset for an unpopular base, I feel like doing up an asset for an unpopular base, even if it's nothing special, might be a good way to change pace. Working with the same bases all the time can be tiring, burnout is real and you will feel it even if there's monetary gain involved. It's really up to the asset creator and their skill level to determine if it's worth their time and if they want to put in the effort at the end of the day. but a change of pace should always be planned for and executed on the regular. it stops blocks from forming and culls procrastination... in some cases, you may learn something new along the way that helps to improve future works.

                  You're also 100% correct about not rushing stuff out the moment a new base comes out, absolutely. Wait a few weeks if anything, if not at least a month or two. as I was saying in the prior post, hype train will start dwindling off, and the people that matter will be more likely to see or be recommended your created asset.

                  On finding what people are using: At least in the Western world of things, Quest standalone users outnumber PC users by a considerable margin (based on vrchat.community graph statistics), and the vast majority of PC users that do buy avatars for upload rarely customize or use a rather heavy Western base (this includes the people mirror-dwelling in Black Cat and Midnight Rooftop high off their rocker and shouting profanities, yes.) I don't know what the ratio is for the Eastern/Asian portion of VRC. This does bring the sample size for what people are using down by a lot, even moreso if they're using a publicly-uploaded model that AvatarDMCA hasn't hit yet... IMHO you're better off going into random Japanese VRC public instances and wandering around nonchalantly to observe there for a better sample size as it's my understanding that people generally get ostracized for using a public booth avatar regularly as it's against social norms.

                  I think the only thing that hasn't been properly mentioned is an asset's licensing. with Booth, VN3 is the generally accepted norm, and a lot easier to read than the other one that's been going around. These should be in the product screenshots for an asset at the very end so there's no need to link a google drive PDF as on most bases and assets that have them. A lot of creators I've seen still do it this way and it saves time. Of course these should be included with the asset in the zip file as well.

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