【VRChat】ColliderDropDX コライダードロップ Avatar world-collision tool!【ModularAvatar/NDMF】
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@Shiro_Neko I also posted this, you might want to try it, it might work with marshmallow
I also tried this asset. Same result. ¯\(ツ)/¯
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I also tried this asset. Same result. ¯\(ツ)/¯
@Shiro_Neko damn, idk then. My avis don't use marshmallow so I never tried to figure it out unfortunately
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Either I don't understand something in the settings, or it doesn't want to work with my avatat marshmallow PB.
@Shiro_Neko you can set the collider in ColliderDropDX prefab as marshmallow PB collider then it works
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@Shiro_Neko you can set the collider in ColliderDropDX prefab as marshmallow PB collider then it works
I am too silly to understand what and where need to look without any pics with explanation.
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drag this into here(marshmallow PB setup)


@Shiro_Neko -
drag this into here(marshmallow PB setup)


@Shiro_NekoThanks, but unfortunately there is no way to check that for me. For unknown reason, that asset is break avatar if it hava AvatarPoseLibrary.
"Assets\OrendCreations\ColliderDropDX\Editor\ColliderDropPlugin.cs(236,121): error CS1061: 'VirtualNode' does not contain a definition for 'Name' and no accessible extension method 'Name' accepting a first argument of type 'VirtualNode' could be found (are you missing a using directive or an assembly reference?)"
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Thanks, but unfortunately there is no way to check that for me. For unknown reason, that asset is break avatar if it hava AvatarPoseLibrary.
"Assets\OrendCreations\ColliderDropDX\Editor\ColliderDropPlugin.cs(236,121): error CS1061: 'VirtualNode' does not contain a definition for 'Name' and no accessible extension method 'Name' accepting a first argument of type 'VirtualNode' could be found (are you missing a using directive or an assembly reference?)"
@Shiro_Neko I get same issue but solved by update VRChat SDK,Avatar 3.0 Manager,Gesture Manager these packages in VCC.
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@Shiro_Neko I get same issue but solved by update VRChat SDK,Avatar 3.0 Manager,Gesture Manager these packages in VCC.
It helped by half. I can only keep worked assets that use AvatarPoseLibrary, but it request to delete ColliderDropDX asset, or I can put work ColliderDropDX, but it make AvatarPoseLibrary not functional at all.
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It helped by half. I can only keep worked assets that use AvatarPoseLibrary, but it request to delete ColliderDropDX asset, or I can put work ColliderDropDX, but it make AvatarPoseLibrary not functional at all.
@Shiro_Neko Oh... no...
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Hello! Late to the party, but every (custom) script in this is broken/missing for me, including the installation scripts. Am I missing a dependency, installing something wrong, or is this just broken? Thanks for any help.
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