Malware scanner for unitypackage files
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alrighty, thanks man.
sorry for that just got in my own head over it -
having a lil diff time using it-
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so uhm i tired to use it, restarted my pc and when i did a bunch of consoles showed up after it came back
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having a lil diff time using it-
@GoatonicReal Drag the file you want to scan to open it with the scanner
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having a lil diff time using it-
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P PanConChancho referenced this topic on
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thanks for this man!

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oki just used it and saw the Bvnny model i grabbed is at medium
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oki just used it and saw the Bvnny model i grabbed is at medium
@GoatonicReal share the report
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@GoatonicReal share the report
@anonberry still new with stuff here so i'll copy and paste
======================================================================
vrcstorage-scanner — Batch Scan Report
Generated: Wed, 29 Apr 2026 13:34:05 +0000
Files scanned: 1SUMMARY
Score Risk Level Sanitize File
95 MEDIUM no BVnny_v1.4.unitypackage
======================================================================
FILE 1/1: C:\Users-----\Downloads\BVnny_v1.4.unitypackageSHA-256 : ee96ffbda8bd78240d2a3c421a5734922f42a5cf5379f41c92f0ecbd9408fecf
Size : 385.2 MB
Score : 95 | Risk: MEDIUM | Duration: 6.78s | Action: ManualReviewRecommended
Assets : total=403 scripts=0 dlls=0 textures=105 audio=7 prefabs=26FINDINGS (19):
[LOW + 5pt] Prefab references an unusually large number of scripts (PREFAB_MANY_SCRIPTS)
File: Assets/BVnny/Prefabs/No SPS/BVnny.Base_Brown_NO.SPS.prefab
Context: count=27[LOW + 5pt] Prefab references an unusually large number of scripts (PREFAB_MANY_SCRIPTS)
File: Assets/BVnny/Prefabs/BVnny.Base_Grey.prefab
Context: count=27[LOW + 5pt] Prefab references an unusually large number of scripts (PREFAB_MANY_SCRIPTS)
File: Assets/BVnny/Prefabs/BVnny.Base_Brown_alt_rim.prefab
Context: count=27[LOW + 5pt] Prefab references an unusually large number of scripts (PREFAB_MANY_SCRIPTS)
File: Assets/BVnny/Prefabs/BVnny.Base_Brown_alt.prefab
Context: count=27[LOW + 5pt] Prefab references an unusually large number of scripts (PREFAB_MANY_SCRIPTS)
File: Assets/BVnny/Prefabs/No SPS/BVnny.Base_Grey_NO.SPS.prefab
Context: count=27[LOW + 5pt] Prefab references an unusually large number of scripts (PREFAB_MANY_SCRIPTS)
File: Assets/BVnny/Prefabs/No SPS/BVnny.Base_Black_alt_NO.SPS.prefab
Context: count=27[LOW + 5pt] Prefab references an unusually large number of scripts (PREFAB_MANY_SCRIPTS)
File: Assets/BVnny/Prefabs/BVnny.Base_Brown.prefab
Context: count=27[LOW + 5pt] Prefab references an unusually large number of scripts (PREFAB_MANY_SCRIPTS)
File: Assets/BVnny/Prefabs/No SPS/BVnny.Base_Grey_alt_NO.SPS.prefab
Context: count=27[LOW + 5pt] Prefab references an unusually large number of scripts (PREFAB_MANY_SCRIPTS)
File: Assets/BVnny/Prefabs/No SPS/BVnny.Base_Black_alt_rim_NO.SPS.prefab
Context: count=27[LOW + 5pt] Prefab references an unusually large number of scripts (PREFAB_MANY_SCRIPTS)
File: Assets/BVnny/Prefabs/No SPS/BVnny.Base_Brown_alt_NO.SPS.prefab
Context: count=27[LOW + 5pt] Prefab references an unusually large number of scripts (PREFAB_MANY_SCRIPTS)
File: Assets/BVnny/Prefabs/BVnny.Base_Black_alt.prefab
Context: count=27[LOW + 5pt] Prefab references an unusually large number of scripts (PREFAB_MANY_SCRIPTS)
File: Assets/BVnny/Prefabs/BVnny.Base_Grey_alt.prefab
Context: count=27[LOW + 5pt] Prefab references an unusually large number of scripts (PREFAB_MANY_SCRIPTS)
File: Assets/BVnny/Prefabs/BVnny.Base_Grey_alt_rim.prefab
Context: count=27[LOW + 5pt] Prefab references an unusually large number of scripts (PREFAB_MANY_SCRIPTS)
File: Assets/BVnny/Prefabs/BVnny.Base_Black.prefab
Context: count=27[LOW + 5pt] Prefab references an unusually large number of scripts (PREFAB_MANY_SCRIPTS)
File: Assets/BVnny/Prefabs/No SPS/BVnny.Base_Brown_alt_rim_NO.SPS.prefab
Context: count=27[LOW + 5pt] Prefab references an unusually large number of scripts (PREFAB_MANY_SCRIPTS)
File: Assets/BVnny/Prefabs/No SPS/BVnny.Base_Grey_alt_rim_NO.SPS.prefab
Context: count=27[LOW + 5pt] Prefab references an unusually large number of scripts (PREFAB_MANY_SCRIPTS)
File: Assets/BVnny/Prefabs/No SPS/BVnny.Base_Black_NO.SPS.prefab
Context: count=27[LOW + 5pt] Prefab references an unusually large number of scripts (PREFAB_MANY_SCRIPTS)
File: Assets/BVnny/Dependencies/BVnnyBase/Prefabs/BVnny.Base.prefab
Context: count=29[LOW + 5pt] Prefab references an unusually large number of scripts (PREFAB_MANY_SCRIPTS)
File: Assets/BVnny/Prefabs/BVnny.Base_Black_alt_rim.prefab
Context: count=27VERDICT: REVIEW RECOMMENDED — moderate concerns, trust the source before installing.
======================================================================
OVERALL RESULTSClean : 0
Low : 0
Medium : 1
High : 0
Critical : 0
Sanitized: 0vrcstorage-scanner by SummerTYT
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now i just need sanitize it
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uhmm- its not giving the opt to do so ~w~"
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uhmm- its not giving the opt to do so ~w~"
@GoatonicReal where did you get the file?
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uhmm- its not giving the opt to do so ~w~"
@GoatonicReal looking at that report, the file looks clean, just a lot of advices but nothing bad
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@GoatonicReal where did you get the file?
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@GoatonicReal looking at that report, the file looks clean, just a lot of advices but nothing bad
@SummerTYT ahh oki i see,so its fine just be careful basically?
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I've already updated the program; there are now fewer false positives compared to version 10 of poiyomi. I've also added a command to export a ".unitypackage" as a folder/zip file.
I also fixed the problem where the version wasn't displayed correctly when using the program (thanks @anonberry).
https://github.com/vicentefelipechile/vrchat-scanner/releases
Those who know how to use the terminal can extract the Unity packages; I will include an interface for this soon.

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@SummerTYT ahh oki i see,so its fine just be careful basically?
@GoatonicReal Usually when is only "Low" flags, then is safe
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ahhh oki i getcha, thank you for the updated version ^^
was wondering why it was showing "0.4" -
also for that file, should i just stay clear of it? or (just a lil dumb)
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