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  5. LF:Bakery - GPU Lightmapper

LF:Bakery - GPU Lightmapper

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  • TheEnigmaT
    TheEnigmaT
    TheEnigma
    wrote on last edited by
    #27

    Here is the latest versions of the Light Mapper 1.98 and the Real-Time preview - grabbed from the unity store about an hour before I made this post

    If you get errors about no RTX etc etc remove the contents of Editor\x64\Bakery and reimport it

    MD5: d1c2987effdbb7f8f7d4230237cabe7646be2285bed5bca58e2d14b7c9848091
    Bakery - GPU Lightmapper.unitypackage

    MD5: 10600f7fd61be6f8f807257b9d858dbf530066a1a12c8bb9c74d030db5d46d31
    Bakery Real-Time Preview.unitypackage

    [[register or login to view this hidden content]]([register or login to view this hidden content])

    B 1 Reply Last reply
    💛
    12
    • CrystalDustC
      CrystalDustC
      CrystalDust
      wrote on last edited by
      #28

      image.png

      TheEnigmaT C QirashiQ 3 Replies Last reply
      ❓
      0
      • CrystalDustC CrystalDust

        image.png

        TheEnigmaT
        TheEnigmaT
        TheEnigma
        wrote on last edited by
        #29

        @CrystalDust The only thing i can even think of is the GPU running out of memory, except that I have no idea google isn't much help as it seems to happen with alot of different programs

        1 Reply Last reply
        0
        • TheEnigmaT TheEnigma

          Here is the latest versions of the Light Mapper 1.98 and the Real-Time preview - grabbed from the unity store about an hour before I made this post

          If you get errors about no RTX etc etc remove the contents of Editor\x64\Bakery and reimport it

          MD5: d1c2987effdbb7f8f7d4230237cabe7646be2285bed5bca58e2d14b7c9848091
          Bakery - GPU Lightmapper.unitypackage

          MD5: 10600f7fd61be6f8f807257b9d858dbf530066a1a12c8bb9c74d030db5d46d31
          Bakery Real-Time Preview.unitypackage

          [[register or login to view this hidden content]]([register or login to view this hidden content])

          B
          B
          Brokkoli123
          wrote on last edited by
          #30

          @TheEnigma thank u

          1 Reply Last reply
          0
          • Z
            Z
            z-01001010
            wrote on last edited by
            #31

            Where i can use it? since i was with the bakery 1.9 and that one has a menu up there, this one doesnt have

            1 Reply Last reply
            0
            • CrystalDustC CrystalDust

              image.png

              C
              C
              CoffeeRipper
              wrote on last edited by
              #32

              @CrystalDust 989cf8d8-1896-4521-a172-2df5a2db94d1-image.jpeg
              Your Graphs card just can't do it

              B 1 Reply Last reply
              0
              • C CoffeeRipper

                @CrystalDust 989cf8d8-1896-4521-a172-2df5a2db94d1-image.jpeg
                Your Graphs card just can't do it

                B
                B
                blapanda
                wrote on last edited by
                #33

                @CoffeeRipper Cannot be told surely.
                Bakery's error logging is a bitch to identify. There are lots of issues with this addon.
                I have a 5070 ti and it refused to work, due to higher/newer driver versions, than the addon could handle, resulting into the exact same error CrystalDust had here.
                On other occasions, when rendering and light baking, you will encounter issues as "scene has changed too much bla bla, cannot bake light probes, repeat rendering step" or posting some error codes and rebaking requirements - and you know what? Nothing has been moved at all nor done to trigger those error messages. Bakery is sometimes simply messing around with you, JUST BECAUSE of an object intersecting with another object (vertex manipulation) at the time of snapshooting it, and will fail light probe baking entirely, but will still show up with weird error messages completely out of context.

                People would say "well, just rebake", but yeah ... that is not so easily done, when rendering and light probe baking each taking over 7-10 minutes to complete with each time you run that process, and trying to figure out what triggers the bitchy diva gets onto the nerves, because recreating it with the suspected assets is nearly impossible (1:1 copy of the prefab setup to another, faster loading empty project, is not doing it).

                C 1 Reply Last reply
                0
                • B blapanda

                  @CoffeeRipper Cannot be told surely.
                  Bakery's error logging is a bitch to identify. There are lots of issues with this addon.
                  I have a 5070 ti and it refused to work, due to higher/newer driver versions, than the addon could handle, resulting into the exact same error CrystalDust had here.
                  On other occasions, when rendering and light baking, you will encounter issues as "scene has changed too much bla bla, cannot bake light probes, repeat rendering step" or posting some error codes and rebaking requirements - and you know what? Nothing has been moved at all nor done to trigger those error messages. Bakery is sometimes simply messing around with you, JUST BECAUSE of an object intersecting with another object (vertex manipulation) at the time of snapshooting it, and will fail light probe baking entirely, but will still show up with weird error messages completely out of context.

                  People would say "well, just rebake", but yeah ... that is not so easily done, when rendering and light probe baking each taking over 7-10 minutes to complete with each time you run that process, and trying to figure out what triggers the bitchy diva gets onto the nerves, because recreating it with the suspected assets is nearly impossible (1:1 copy of the prefab setup to another, faster loading empty project, is not doing it).

                  C
                  C
                  CoffeeRipper
                  wrote on last edited by CoffeeRipper
                  #34

                  @blapanda Sounds to me the person who made bakery did not make it reliable. So it's super picky on how and when it will work. I just use the unity baker. I just manually did the light probes. Or the Russian guys broke the code

                  B 1 Reply Last reply
                  0
                  • C CoffeeRipper

                    @blapanda Sounds to me the person who made bakery did not make it reliable. So it's super picky on how and when it will work. I just use the unity baker. I just manually did the light probes. Or the Russian guys broke the code

                    B
                    B
                    blapanda
                    wrote on last edited by
                    #35

                    @CoffeeRipper Exactly, Bakery is sometimes really unreliable, especially when trying to backtrack the issue. If you have a world with over 700 custom made assets in that scene, and you modified 10 of them, added 5 new, and changed some UVs on the go, because some dark spots appearing (because my dumbass forgot to unhide every mesh before selecting all and unpacking them to a secondary UV for lightmap baking...) or something seems cut weirdly, you will have a hard time figuring out what exactly caused the issue, and Bakery posting some nonsense error message is infuriating at that matter.

                    And about Unity's baking ... that was the reason I got Bakery in the first place 😂 Unity is causing horrible artefacts and takes uber-long processing, for me at least, despite a quite high end hardware (r7-9800x3d, 5070 ti prime oc, 64gb ddr5 ram 6gt/s).

                    C 1 Reply Last reply
                    0
                    • B blapanda

                      @CoffeeRipper Exactly, Bakery is sometimes really unreliable, especially when trying to backtrack the issue. If you have a world with over 700 custom made assets in that scene, and you modified 10 of them, added 5 new, and changed some UVs on the go, because some dark spots appearing (because my dumbass forgot to unhide every mesh before selecting all and unpacking them to a secondary UV for lightmap baking...) or something seems cut weirdly, you will have a hard time figuring out what exactly caused the issue, and Bakery posting some nonsense error message is infuriating at that matter.

                      And about Unity's baking ... that was the reason I got Bakery in the first place 😂 Unity is causing horrible artefacts and takes uber-long processing, for me at least, despite a quite high end hardware (r7-9800x3d, 5070 ti prime oc, 64gb ddr5 ram 6gt/s).

                      C
                      C
                      CoffeeRipper
                      wrote on last edited by
                      #36

                      @blapanda I think this code is a lost cause. I think it has to do with what the code sends to the CPU when rendering. It doesn't do it in a way that is reliable. I'm not the best with code but I know when something is beyond saving...

                      1 Reply Last reply
                      0
                      • UwUU
                        UwUU
                        UwU
                        wrote on last edited by
                        #37

                        am looking for the ftServer program for remote server bakery

                        1 Reply Last reply
                        0
                        • CrystalDustC CrystalDust

                          image.png

                          QirashiQ
                          QirashiQ
                          Qirashi
                          wrote on last edited by
                          #38

                          @CrystalDust I had a similar problem when migrating to the new version (ftraceRTX9). I'd been using the old one since 2024, and everything just broke, lots of error windows popping up. Here's how I fixed it. (The issues were because I was building the binaries myself, custom.)

                          The old and new tools are different, even though the commands look the same. The new one expects slightly different binaries and settings. There's some info in ".ftracelog.txt", but honestly it doesn't help much.

                          Check your temp folder, if you have a single "vbfull_*.bin" file, that's a problem. The new version expects separate files: "vbfull_p.bin", "vbfull_n.bin", "vbfull_t.bin", "vbfull_uv0.bin", "vbfull_uv1.bin". If it's just one file, the tool will crash immediately.

                          Also, surf.bin is now 12 bytes instead of 8 bytes like in the old version. I'd suggest looking through the .cs code or feeding it to an AI to figure out the format.

                          One more thing, maybe I did something wrong, but bakeTransparentOccluders didn't work for me at all. I had to turn it off because the tool couldn't read "alphabuffer" properly.

                          And I had to tweak "Shadow Bias" because the shadows were baking way too dark.

                          1 Reply Last reply
                          0
                          • L linklexntx

                            Search a bunch of telegrams for "bakery gpu lightmapper "1.97"" I found " Unity Development " russian group on page 2 google. try this and let me know if you get any malware (i dont think so)

                            🔗 Download Link (workupload.com)
                            🔗 Download Link (pixeldrain.com)

                            M
                            M
                            Mushroom_Mommi
                            wrote on last edited by
                            #39

                            @linklexntx give us an update please

                            1 Reply Last reply
                            0
                            • L
                              L
                              linklexntx
                              wrote on last edited by
                              #40

                              I don't have an update for you right now. Try searching for a telegram group or site that has the latest version of Bakery

                              I may have what you need, maybe.

                              1 Reply Last reply
                              0
                              • U
                                U
                                Unavailableacct
                                wrote on last edited by
                                #41

                                Patcher for 1.98 that fixes the Cuda error [register or login to view this hidden content]

                                1 Reply Last reply
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