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  4. Please help me fix these bones! [Fixed]

Please help me fix these bones! [Fixed]

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  • bdawgB
    bdawgB
    bdawg
    wrote on last edited by bdawg
    #1

    Hello! I am in the midst of editing a Kikyo body and I am trying to add a particular outfit that I assume was made for an older version of Kikyo because her Breast Bones are different, as I tried to set it up with Modular Avatar and everything else works besides the chest. Now this wouldn't normally be a huge problem since the outfit comes with an option where it is pre-attached to Kikyo, the only thing is that this is actually a Head-Swap I did with Kikyo and Manuka so I already spent a good bit of time doing that. I would really like to know if anyone knows how to fix the breasts on it since I don't want to basically restart my entire model over this one issue. I have already tried just adding the Breast Bones from the outfit armature to the base armature but each configuration I try seems to either break the bones in the body or in the clothing so that they don't move whatsoever.

    The Kikyo armature goes:

    Chest
    Breast_root.L
    Breast_1.L
    Breast_2.L
    Breast_root.R
    Breast_1.R
    Breast_2.R

    Whereas the Clothing armature goes:

    Chest
    Breast_1.L
    Breast_2.L
    Breast_2.L_end
    Breast_1.R
    Breast_2.R
    Breast_2.R_end

    If there is a way I can fix this within Unity I'd be really happy to hear how. I feel like there could be an easy fix I'm just not aware of and I would hate to start all over again, and if I use the old Kikyo present with the outdated bones, I have a feeling if I try to add more clothing it may not work due to her being outdated.

    (This is the outfit, though I'm only using the top)

    https://booth.pm/en/items/4483670

    If you took the time to read this post I appreciate you, even if you have no clue how to assist. I hope you have a lovely day~

    [Unity/Blender Support]
    If you need help with anything, please ask.

    1 Reply Last reply
    0
    • bdawgB
      bdawgB
      bdawg
      wrote on last edited by
      #2

      !Bump
      Please help 😧

      [Unity/Blender Support]
      If you need help with anything, please ask.

      1 Reply Last reply
      0
      • C
        C
        cheesegrat3r
        wrote on last edited by
        #3

        Take a look at the locations of each bone when you click on it. See which ones are next to each other and rename the clothing armature to the respective Kikyo armature.

        Worst case, you can probably play around with the anchor/parent bone to try and get them to work. I'm still pretty new with adding clothes but have done the above to make things work.

        Good luck!

        bdawgB 1 Reply Last reply
        0
        • C cheesegrat3r

          Take a look at the locations of each bone when you click on it. See which ones are next to each other and rename the clothing armature to the respective Kikyo armature.

          Worst case, you can probably play around with the anchor/parent bone to try and get them to work. I'm still pretty new with adding clothes but have done the above to make things work.

          Good luck!

          bdawgB
          bdawgB
          bdawg
          wrote on last edited by
          #4

          @cheesegrat3r
          Thank you for the advice!
          I actually hit up a friend of mine who is a lot more experienced than I am, and through some janky stuff we were able to get it to work so it's all sorted now 😄 😄 😄

          [Unity/Blender Support]
          If you need help with anything, please ask.

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