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  4. GIFT: VRCEmoteManager πŸ’ƒ Addon πŸ’ƒ

GIFT: VRCEmoteManager πŸ’ƒ Addon πŸ’ƒ

Scheduled Pinned Locked Moved Gifts / Downloads
toolmusicmmdboothsystem
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  • KittenjiK Kittenji

    Very cool plugin! Please if possible add a disclaimer that these modifications are unofficial and bugs happening during the use of this patch should not be reported to the creator of the base tool

    kaizokuK
    kaizokuK
    kaizoku
    wrote on last edited by kaizoku
    #36

    @Kittenji Sure,

    Please fix the action layer. VRC Animator Play Audio does not apply audio correctly after the animation starts. If the animation is looping, the sound and animation become out of sync. Adding Loop to Audio Source is useless, you need to make changes in the action layer. Thank you.

    2nd, add the ability to simply play music without animation, like an audio player. Then it will be the best there is in VRC.

    I didn't include these changes in the patch because it would complicate for support the code and could break in the future, so I made very light injections.

    1 Reply Last reply
    0
    • magelmal132M
      magelmal132M
      magelmal132
      wrote on last edited by
      #37

      I cant figure out how to make the sound to work with the emote, the emote plays but no audio comes out. I tried following the tutorial video where it shows how to use it but nothing works. Im new to this and feel very dumb.

      1 Reply Last reply
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      • GrumpyTannerG GrumpyTanner

        @kaizoku it wasn't a problem getting the sound to work, that was an error on my end. And I did read. I still don't understand how to add camera data

        magelmal132M
        magelmal132M
        magelmal132
        wrote on last edited by
        #38

        @GrumpyTanner said in GIFT: VRCEmoteManager πŸ’ƒ Addon πŸ’ƒ:

        it wasn't a problem getting the sound to work

        How did you get it to work?

        GrumpyTannerG 1 Reply Last reply
        0
        • magelmal132M magelmal132

          @GrumpyTanner said in GIFT: VRCEmoteManager πŸ’ƒ Addon πŸ’ƒ:

          it wasn't a problem getting the sound to work

          How did you get it to work?

          GrumpyTannerG
          GrumpyTannerG
          GrumpyTanner
          wrote on last edited by
          #39

          @magelmal132 I had turned down player sounds in VRC so that was my problem.

          magelmal132M 1 Reply Last reply
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          • GrumpyTannerG GrumpyTanner

            @magelmal132 I had turned down player sounds in VRC so that was my problem.

            magelmal132M
            magelmal132M
            magelmal132
            wrote on last edited by
            #40

            @GrumpyTanner i got it to work, thank you so much!

            1 Reply Last reply
            1
            • kaizokuK kaizoku referenced this topic on
            • M
              M
              mlko
              wrote on last edited by
              #41

              audio range doesn't work for me i don't know why ;(

              kaizokuK L 2 Replies Last reply
              0
              • M mlko

                audio range doesn't work for me i don't know why ;(

                kaizokuK
                kaizokuK
                kaizoku
                wrote on last edited by
                #42

                @mlko because u need click on addon object and click patch

                1 Reply Last reply
                0
                • M mlko

                  audio range doesn't work for me i don't know why ;(

                  L
                  L
                  light0
                  wrote on last edited by light0
                  #43

                  @mlko Maybe your Camera to far out?
                  Or accidentally removed it? or dif Main Camera

                  also:
                  things need to remember is
                  There can only be one Addon if u have Multi Avs in the unity they need to share the "One"

                  unpatch give it a few secs then re-patch if you need it

                  Ugh idk why is Bold that way xD

                  1 Reply Last reply
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                  • M
                    M
                    mlko
                    wrote on last edited by
                    #44

                    i did that and everything else works (like height radial and mmd camera) but the audio range doesnt

                    1 Reply Last reply
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                    • M
                      M
                      mlko
                      wrote on last edited by
                      #45

                      i mean, when i change the audio range value in the game to 0% people tell me they can hear the sound from 10-20 meters away and when i set it to 100%, the audio range doesn’t increase. how can I fix that? it’s a great addon but for some reason the audio range doesn’t work for me:(

                      kaizokuK 1 Reply Last reply
                      0
                      • M mlko

                        i mean, when i change the audio range value in the game to 0% people tell me they can hear the sound from 10-20 meters away and when i set it to 100%, the audio range doesn’t increase. how can I fix that? it’s a great addon but for some reason the audio range doesn’t work for me:(

                        kaizokuK
                        kaizokuK
                        kaizoku
                        wrote on last edited by kaizoku
                        #46

                        @mlko
                        It's possible that the number of expression parameters for the avatar has reached the limit, and vrcfury was unable to compress the parameters, causing the parameter to simply not work. Or if you use any avatar optimizers they can broke this.

                        1 Reply Last reply
                        0
                        • HokmaH
                          HokmaH
                          Hokma
                          wrote on last edited by
                          #47

                          Hi everyone, I'm having a problem with the add-on. Everything works except for one thing: the camera. Specifically, it appears, but I can't get it to follow the character. I've followed all the instructions, but it still doesn't work. The avatar uploads without any issuesβ€”in fact, there are no errors in the console. Does anyone know what might be causing this?

                          kaizokuK 1 Reply Last reply
                          0
                          • HokmaH Hokma

                            Hi everyone, I'm having a problem with the add-on. Everything works except for one thing: the camera. Specifically, it appears, but I can't get it to follow the character. I've followed all the instructions, but it still doesn't work. The avatar uploads without any issuesβ€”in fact, there are no errors in the console. Does anyone know what might be causing this?

                            kaizokuK
                            kaizokuK
                            kaizoku
                            wrote on last edited by
                            #48

                            @Hokma For animations and camera to work correctly, Write Defaults must be ON.

                            HokmaH 1 Reply Last reply
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                            • kaizokuK kaizoku

                              @Hokma For animations and camera to work correctly, Write Defaults must be ON.

                              HokmaH
                              HokmaH
                              Hokma
                              wrote on last edited by Hokma
                              #49

                              @kaizoku I know; in fact, I have it turned on

                              kaizokuK 1 Reply Last reply
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                              • HokmaH Hokma

                                @kaizoku I know; in fact, I have it turned on

                                kaizokuK
                                kaizokuK
                                kaizoku
                                wrote on last edited by
                                #50

                                @Hokma try this MMD it's worked 100% with camera

                                [register or login to view this hidden content]

                                HokmaH 1 Reply Last reply
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                                • kaizokuK kaizoku

                                  @Hokma try this MMD it's worked 100% with camera

                                  [register or login to view this hidden content]

                                  HokmaH
                                  HokmaH
                                  Hokma
                                  wrote on last edited by
                                  #51

                                  @kaizoku Thanks, I'll do that

                                  1 Reply Last reply
                                  0
                                  • S Striker10

                                    Also, if you have Emote Manager in a project, but the Prefab (Default or Syn Template) not on the root of an avatar, Emote Manager stops the upload. I'm not sure why. Adding it but blank appears to work.

                                    B
                                    B
                                    BebeBlossom
                                    wrote on last edited by
                                    #52

                                    @Striker10 whats Syn Template and where can i find it?

                                    1 Reply Last reply
                                    0
                                    • S
                                      S
                                      Striker10
                                      wrote on last edited by
                                      #53

                                      The addon fails if ANY additional avatar in the project scene does NOT have the Emote Manager missing, when at least one does.

                                      I have 5 same like avatars in my scene, each a different use case. Doesn't matter if I upload one or a batch. Or, if onl one or all but on has the addon. Either all or none.

                                      kaizokuK 1 Reply Last reply
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                                      • S Striker10

                                        The addon fails if ANY additional avatar in the project scene does NOT have the Emote Manager missing, when at least one does.

                                        I have 5 same like avatars in my scene, each a different use case. Doesn't matter if I upload one or a batch. Or, if onl one or all but on has the addon. Either all or none.

                                        kaizokuK
                                        kaizokuK
                                        kaizoku
                                        wrote on last edited by kaizoku
                                        #54

                                        @Striker10 multiple avatars not supported, scene switching is also not supported on Quest, Android, and iOS.

                                        Solution:
                                        Create a separate project with 1 avatar for PC. (Or create multiple scenes on 1 project with different avatars)

                                        S 1 Reply Last reply
                                        0
                                        • kaizokuK kaizoku

                                          @Striker10 multiple avatars not supported, scene switching is also not supported on Quest, Android, and iOS.

                                          Solution:
                                          Create a separate project with 1 avatar for PC. (Or create multiple scenes on 1 project with different avatars)

                                          S
                                          S
                                          Striker10
                                          wrote on last edited by
                                          #55

                                          @kaizoku
                                          That's really janky, and a headache for anyone trying to keep baseline edits of the "cored" version of their avatar across multiple avatars with ease.

                                          For the record, I use Prefabs heavily for avatar variations. What I may change on the Root/Core avatar, reflects down the chain, identically.
                                          More detailed explanation: Core avatar is purely SFW, with say 5 variations of the SFW, then a Sub-Core version which is NSFW, and it has its say 5 variations below it. If I change something on the SFW core version, it'll copy to all. If I change something on the NSFW core, it effects only those below itself. And I can delete/alter the change on any of the variations without harm to the others back up the chain.

                                          What I've been doing...

                                          1. Disable all avatars along the scene's hierarchy, who do not have the EmoteManager and Plugin.
                                          2. Upload the remaining avatars, which do have the EmoteManager and plugin (and patched).
                                          3. Remove the EmoteManager and Plugin folder from the Assets folder.
                                          • Do NOT delete the prefabs from the avatars.
                                          • Tip: Prefab your copy of the EmoteManager (not plugin), to keep your settings and selections.
                                          1. Disable the avatars which have the EmoteManager and Plugin, which now shows its prefabs on the avatars as Missing.
                                          2. Enable the others, which do not have EmoteManager.
                                          3. Upload the others.

                                          When ready to update the avatars with EmoteManager:

                                          1. Import the Emote Manager and Plugin like normal.
                                          • Presuming you made a prefab copy of the EmoteManager to keep your settings, no avatar changes are necessary.
                                          1. Patch.
                                          2. Upload avatars with EmoteManager included as described above.

                                          Note: I have not dabbled in the Camera side of things, yet, on my to-do list when the interest and need is there. I cannot say for certain this is not changed in any ways.

                                          As far as I know, so long as you're only uploading the avatars which have EmoteManager in their hierarchy, no error.
                                          So long as one avatar in the scene has EmoteManager, while uploading an avatar without it, it'll error. Disabled or not.

                                          Bonus: I use the following for multiple avatar uploads. I have one project that sometimes needs all avatars uploaded for a big update (ex: Retexture), after the initial test of changes/alteration looks good.
                                          https://github.com/I5UCC/VRCMultiUploader

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