梅 | Ume
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Keeps giving me this error even after making a new project I followed everything correctly
@sunnysett sameee :<
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Keeps giving me this error even after making a new project I followed everything correctly
I got it to upload, I just went to Poi>Tools>ThirdPartyIncluder>Refresh and tried again !
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I got it to upload, I just went to Poi>Tools>ThirdPartyIncluder>Refresh and tried again !
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@sunnysett did you make sure to import everything?

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@sunnysett can i see the alerts in your sdk builder? like where you go to click upload
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@sunnysett can i see the alerts in your sdk builder? like where you go to click upload
@cybergothh

I think I found the problem... it might be the texture memory usage..damn, shes too pretty for me to downgrade the quality -
@cybergothh

I think I found the problem... it might be the texture memory usage..damn, shes too pretty for me to downgrade the quality@sunnysett maybe try lowering the hair textures ect and see if it helps a little? idk i ran into no issues uploading her
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good
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This post is deleted!
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@sunnysett not sure if you're still having trouble uploading, but I noticed that you have the 3.10.2 versions of these. I had no problem on first upload by making sure it looked exactly like how @cybergothh did theirs. basically did the same creator companion set up, opened project, added avatar limb scaling package (because I don't have it added in CC) then the shader included in the package, then the avatar. I made sure to detach it from the blueprint ID and didn't set a FX controller. you can also go to console there is a button for error pause, i do that before clicking upload every time.

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@sunnysett not sure if you're still having trouble uploading, but I noticed that you have the 3.10.2 versions of these. I had no problem on first upload by making sure it looked exactly like how @cybergothh did theirs. basically did the same creator companion set up, opened project, added avatar limb scaling package (because I don't have it added in CC) then the shader included in the package, then the avatar. I made sure to detach it from the blueprint ID and didn't set a FX controller. you can also go to console there is a button for error pause, i do that before clicking upload every time.

@nobodysgirl honestly I probably did something wrong it still didnt work for me but ive moved on from it honestly haha ty tho

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@AvtorNtet no but you should be able to add it with the sps plug in
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