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  5. Scolibussy to VRC

Scolibussy to VRC

Scheduled Pinned Locked Moved Unsolved NSFW
pokemonnsfwfurryblenderavatar
145 Posts 39 Posters 14.5k Views 91 Watching
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  • renat12R renat12

    Here is the file.

    B
    B
    blp20567
    wrote on last edited by
    #99

    @renat12 also there a way to make the eyes and donut and cock the same as the original?

    1 Reply Last reply
    0
    • oni_uO oni_u

      also, after this i would like to bring some attention to this model "Umbussy" if we could get this cute lil guy converted too please! https://img.kemono.cr/thumbnail/data/50/f6/50f69528a7b8e0a4edc433762086f826c208c1cf6234f17f01d345f0c87e94ac.png
      https://kemono.cr/gumroad/user/6444944725955/post/gsljo

      cinderzQ14C
      cinderzQ14C
      cinderzQ14
      wrote on last edited by
      #100

      @blp20567 @renat12 here the original

      1 Reply Last reply
      0
      • B
        B
        blp20567
        wrote on last edited by
        #101

        is there a way to fix the back legs
        of the scolipede

        1 Reply Last reply
        0
        • B
          B
          blp20567
          wrote on last edited by
          #102

          because the one i got keeps having problems

          1 Reply Last reply
          0
          • ItsNachoI
            ItsNachoI
            ItsNacho
            wrote on last edited by
            #103

            How do i even port it, when i import it its all messed

            1 Reply Last reply
            0
            • On a forkO
              On a forkO
              On a fork
              wrote on last edited by
              #104

              anything yet? bump

              1 Reply Last reply
              0
              • ArgonianEnthuA
                ArgonianEnthuA
                ArgonianEnthu
                wrote on last edited by
                #105

                Bump

                1 Reply Last reply
                0
                • guyman76G
                  guyman76G
                  guyman76
                  wrote on last edited by
                  #106

                  bump

                  1 Reply Last reply
                  0
                  • T
                    T
                    The Collector
                    wrote on last edited by
                    #107

                    Bump

                    1 Reply Last reply
                    0
                    • B
                      B
                      blp20567
                      wrote on last edited by
                      #108

                      https://smutba.se/project/015c7f53-ce46-4668-b55b-c70cd59bc328/
                      anybody wanna give this a try?

                      1 Reply Last reply
                      -1
                      • R
                        R
                        RipperCakes
                        wrote on last edited by
                        #109

                        Hey guys, it's me again. I still don't have the project anymore due to abandoning it, but I can tell you how i made the quadrupedal legs work. Create two sets of human legs on the rig next to the Scolipede's legs, then use Rotation Constraints on them to make the Scolipede's limbs move with them. [Front Humanoid Legs are used on the rig, connect the rear humanoid legs via Rotation Constraints, then connect the scolipede's legs to their respective humanoid legs using, you guessed it, rotation constraints]

                        Yep. No Anytaur needed.

                        B 1 Reply Last reply
                        0
                        • Toy chicaT
                          Toy chicaT
                          Toy chica
                          wrote on last edited by
                          #110

                          huh

                          Looking for a person that knows rigging blender to unity only dont want vrca or ripped models i dont care for ripped avatars because im not a ripper

                          1 Reply Last reply
                          0
                          • R RipperCakes

                            Hey guys, it's me again. I still don't have the project anymore due to abandoning it, but I can tell you how i made the quadrupedal legs work. Create two sets of human legs on the rig next to the Scolipede's legs, then use Rotation Constraints on them to make the Scolipede's limbs move with them. [Front Humanoid Legs are used on the rig, connect the rear humanoid legs via Rotation Constraints, then connect the scolipede's legs to their respective humanoid legs using, you guessed it, rotation constraints]

                            Yep. No Anytaur needed.

                            B
                            B
                            blp20567
                            wrote on last edited by
                            #111

                            @RipperCakes how do you create human legs?

                            R 1 Reply Last reply
                            0
                            • sollygamerrrrS
                              sollygamerrrrS
                              sollygamerrrr
                              wrote on last edited by
                              #112

                              7588b0da-e8f5-443b-8012-63ed71392cde-image.jpeg I NEEED IT!!!!!!

                              1 Reply Last reply
                              0
                              • B blp20567

                                @RipperCakes how do you create human legs?

                                R
                                R
                                RipperCakes
                                wrote on last edited by
                                #113

                                @blp20567 alt text

                                Blender

                                V 1 Reply Last reply
                                0
                                • ItsNachoI
                                  ItsNachoI
                                  ItsNacho
                                  wrote on last edited by
                                  #114

                                  can someone unity the umbreon properly, it would be amazing

                                  1 Reply Last reply
                                  0
                                  • B
                                    B
                                    blp20567
                                    wrote on last edited by
                                    #115

                                    please someone

                                    1 Reply Last reply
                                    0
                                    • ArgonianEnthuA
                                      ArgonianEnthuA
                                      ArgonianEnthu
                                      wrote on last edited by
                                      #116

                                      i'll kiss whoever can make this work

                                      sollygamerrrrS 1 Reply Last reply
                                      0
                                      • ArgonianEnthuA ArgonianEnthu

                                        i'll kiss whoever can make this work

                                        sollygamerrrrS
                                        sollygamerrrrS
                                        sollygamerrrr
                                        wrote on last edited by
                                        #117

                                        @ArgonianEnthu i would love thet kiss but idk how to work it lol -w-

                                        1 Reply Last reply
                                        1
                                        • oni_uO
                                          oni_uO
                                          oni_u
                                          wrote on last edited by
                                          #118

                                          bump

                                          1 Reply Last reply
                                          0

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