FOUND; Luna's Fem Nardoragon [2026 Update] - Luna/Lunavrc
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DL; Luna's Fem Nardoragon [2026 Update]
Found By @AGX

via @/.luna. in the Patchworks discord server.
Fem Nardo 2026 Changelog
THE LONG AWAITED UPDATE IS FINALLY HERE!?!
MAJOR CHANGES
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UE FACETRACKING! (Finally, I know I've promised this for a long time)
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UE Ear and Tail tracking?! (This is a thing? Pretty neat!)
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Now works with Nardo 3.1 Package!
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Updated to Unity 2022.3.22f1
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Armature has been edited alongside with new weights, and general cleanup
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Chest has been retopologized for cleaner loops around the chest/breast connection
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All clothing from the PAID version have been re-weighted to the new armature and weights.
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Edited/New mix and match shapes! It should now layer nicer.
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Patched the tailhole left from cutting out the OG Tail.
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Added a new hairstyle (Exclusive to the paid package / Thanks to @/Sat Kartoffel)
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NEW BASE SHAPE;
- Thighs have been made thicker
- Hips are slightly wider and more defined
- Butt has been given a slight lift and re-shaped
- Waist have gotten a little thinner due to fixing some made up anatomy when first sculpting the OG shape..

- Added more hiding blendshapes for the body (44 new keys)
- Adjusted some fluff being moved around showing the back of the head and other verious spots with visible gaps.
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UVs have changed ever so slightly to accommodate better texture spacing to the new shape, all previous textures should still work, but might be slightly stretched in some places (Most notable the middle of the chest between the breasts there will now be a fair bit more stretched out) - please keep in mind that the UV islands are exactly where they used to be, just the internal distribution of UVs have changed a little.
Unity Specific Updates
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Updated all the materials to Poi Toon 9.3+ (Body, Tail and Clothing)
- Also gone over every single texture included and optimized them further. Deleted redundant / unused files to make the download smaller.
- Included the texture fixes provided by saito_89
- Adjusted material settings as needed from the update of Poi 7.3 / 8.1 β 9.3+
- Tail now automatically dithers into alpha depending on how close you get to it (Thank you for the feedback from dancers who have used her in the past!)
- Added modularity for controllers (Ear and Tail Controller) as they take up a small chunk of bits and often werenβt used, but has now been prefabbed so you can easily add it back.
- Miscellaneous clean up to structure and folder organization.
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Physbones have been adjusted, constraints have been added, and Muscle settings!
- Shoulder Colliders have been removed as they caused the breasts to go⦠flying off on their own
β. - New Settings to the breasts ensure that they move a lot nicer, and wonβt split like the red sea when moving around, now they just move a little.
- New Settings for the butt physics to make it move better.
- Added rotation constraints to the butt for better deformation when sitting / Stretching
- Added twist bones to the arm to have it deform nicer when moving your arm around.
- Adjusted finger muscle settings to avoid having claws / nails clip through the top of the hand.. whoops.
- Shoulder Colliders have been removed as they caused the breasts to go⦠flying off on their own
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Removed;
- GoGoLoco prefab - You can easily add it back if you want to, but Iβve opted to use my own sitting fix for FBT users. (if you want to swap them, just go to βPlayable Layersβ β Special and remove the sitting layer. Then you can add your GoGoLoco back.
- Removed dependency on using the provided FX and Menu for toggles. Current FX is only used for Gestures.
UPDATED FILES WILL BE UPLOADED SHORTLY!
also typing up updated instructions..
2026.1 Hotfix
- One of the facetracking shapes borked
old fem nardo
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"2026.2 & .3 Hotfix
- Set shrink keys to 0 fuckin unity didn't save my settings
- Forgot to apply new muscle settings.
- Added an "ear rest" animation to ear controller to prevent the ears from splaying out to the sides when using the controllers
- Added missing colliders for new hairstyle, added save state on the toggle
- Found some missing compatabilty shapes
After going over it in game I've found smaller issues that I'd like to sort out before pushing the next update"
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