LF: femboy mal0
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@teknoeee
Oh boy, it's one of those ones. Rigify models. Yeah, those are a nightmare to deal with.
Personally what I do is I either make a whole new rig. Just make the skeleton, hips, legs, spine, chest, arms, neck, head.
Things you understand. Then create the parts you want physbones on.
Select the model, select your new rig. Ctrl + p and click on "Parent with empty weights"Go to the model. Find the bones that are weight painted that you want on your new rig and rename them to your new rig's bones.
That's one way to do it.
Or, you can go into blender, find the bones that you actually need and slowly turn the bones you need to be parents or children to one another. You can also rename them as you do so to make it easier on yourself.
Renaming bones in Unity confuses it and acts like it's not there. They're case sensitive, so if they're named wrong, it'll think it's a completely different thing.I discovered that the hard way when uploading my first model to unity. It was all Japanese and I manually translated it all in Unity because I knew nothing about Unity or Blender at the time.
Side note: This is why I personally tell people that if you don't know what you're doing and it's a slightly complex model, don't use it or try to port it yet. Just start small and learn slowly. Eventually you'll get to the model you want.
I started off with a Tails model from a mod I found. Simple and small, but even that took me an entirety to figure out. That's my fault though. No rig, no weights, no nothing. I didn't even know what "Face orientation" was.You'll get the hang of it. It's frustrating for sure, but think of it as a motivation driver to learn.
The more you learn, the closer you get to figuring out how to fix up the model.
I believe you can do it.@ALilRotten also i forgot to say thankkkk you
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@ALilRotten also i forgot to say thankkkk you
@teknoeee
Yes. Yes I do.
I have made one myself about rigging models on my YT.
Easy to find. Same name as my username.
If that doesn't help I have a Playlist of Blender Tutorials that aren't mine that could be helpful to you as well.
If none of that works, you can just contact me on discord and I'll help you out. -
uh bump for the unitypackage if you ported it
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Any update on the files????
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https://vrmodels.store/avatars/37484-mal0-cryptiaedit.html would it be easier to just sculpt this in Blender into a femboy model?
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ah.. theres an official port of this already out
https://kemono.cr/boosty/user/da.nilkaz/post/4d9eae5a-e84f-4fa5-b3de-f20a05d4d922
its in the unity, as a different scene -
ah.. theres an official port of this already out
https://kemono.cr/boosty/user/da.nilkaz/post/4d9eae5a-e84f-4fa5-b3de-f20a05d4d922
its in the unity, as a different scene@spaccamount There's an error where it says that the Google drive no longer exists
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kemono has been down for longer then i even know. does anyone still have the file for this?
Seems fine to me. Pretty sure they just changed the address a bit. Try this link for Kemono: https://kemono.cr/artists
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@spaccamount There's an error where it says that the Google drive no longer exists
@Ripper2Stripper same.
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