is it possible to convert this Ariral model to a unity file?
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bump and A+ for trying im proud of yall
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to be fair my issues were when i ported to unity:
- why and how does it come with animations in unity
- how do i fix the materials
- where is armature, why does it have 500 bones
- why does every clothing item appear
- why doesnt the model have blendshapes
asides from there being like ZERO youtube tutorials over how to convert a fully rigged blender model made for renders to vrchat, atleast the last time i checked
and ive tried to optimize the model by lowering the polygon count, then decided to rely on a vrchat plugin because i couldnt use decimate without the texture being weird in blender

might give converting blender models into vrc a another try sometime later seeing the most i know is how to edit an avatar and add stuff to it with the help of VRCFury in unity, although mainly clothing for the most part
(edit: also if anyone wondered, the link for the vrchat plugin is this, no clue if it works or not though: https://github.com/d4rkc0d3r/d4rkAvatarOptimizer)
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I dunno why it came with animations in unity, probably those was ment for posing for blender rendering and not needed for vrchat
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You're better off just making the materials manually in unity and assigning them the proper shaders of your choice when it comes to avatars
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Most blender model files don't come with a proper armature or weightpanting and need to be rerigged and re-weightpainted for proper movement in vrchat, 500+ bones might ment for clothing and assets that added together although you can make the assets separate from the model itself
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Pretty much normal once you import a fresh model with clothes and such from unity without any setup for the first time, you have to disable which assets and clothing that is not needed to be on.
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Not all models come with blendshapes, some come with none at all so you have to manually make them yourself like visemes, body sliders, nsfw bit sliders, etc which sucks but thats how it is
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I dunno why it came with animations in unity, probably those was ment for posing for blender rendering and not needed for vrchat
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You're better off just making the materials manually in unity and assigning them the proper shaders of your choice when it comes to avatars
-
Most blender model files don't come with a proper armature or weightpanting and need to be rerigged and re-weightpainted for proper movement in vrchat, 500+ bones might ment for clothing and assets that added together although you can make the assets separate from the model itself
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Pretty much normal once you import a fresh model with clothes and such from unity without any setup for the first time, you have to disable which assets and clothing that is not needed to be on.
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Not all models come with blendshapes, some come with none at all so you have to manually make them yourself like visemes, body sliders, nsfw bit sliders, etc which sucks but thats how it is
@KemonoFriend1260 hmm.. thanks for this, im gonna write this down somewhere for when i figure out the time to deal with this again, unless if somebody else manages to do it in the timeframe
speaking of weight painting and armature, you know any tools for that or any tutorials for that for blender?? or i could just google them, same with materials..
Edit: i assumed unity wouldve automatically turned the shapekeys into blendshapes cause the model had em in blender and such, and they worked with my testing.. then again i was using the mustard UI which couldve been an stupid on my part cause its an UI editing the model and not the actual model1
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@KemonoFriend1260 hmm.. thanks for this, im gonna write this down somewhere for when i figure out the time to deal with this again, unless if somebody else manages to do it in the timeframe
speaking of weight painting and armature, you know any tools for that or any tutorials for that for blender?? or i could just google them, same with materials..
Edit: i assumed unity wouldve automatically turned the shapekeys into blendshapes cause the model had em in blender and such, and they worked with my testing.. then again i was using the mustard UI which couldve been an stupid on my part cause its an UI editing the model and not the actual model1
@Shadow_ you know you could have just asked azzi on discord, she LITERALLY has her comms open
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progress looks like its going decently -
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