GIFT: 👕 Femme Fatale Knit 🏙️ (フルパック - Full Pack)
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From initial load, it looks like this. I couldn't figure out the blendshapes on this prefab. Like, I can make it work somehow but it all goes down once I try to take off boots.
I think the boots are not very toggle friendly. Then again I might be total noob but if someone cracked it, can they share their settings?
Help would be much appreciated
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@offonoff
I mean, I did fix lots of clothes using shape changer. This one I couldn't crack it. Try for it yourself and you'll understand my frustration. If you manage to find right parameters, please share with me1- Add a toggle to boots and take them on/off without breaking.
Nonetheless, I just deleted the boots and using it like this.
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@offonoff
I mean, I did fix lots of clothes using shape changer. This one I couldn't crack it. Try for it yourself and you'll understand my frustration. If you manage to find right parameters, please share with me1- Add a toggle to boots and take them on/off without breaking.
Nonetheless, I just deleted the boots and using it like this.
-
@offonoff
I mean, I did fix lots of clothes using shape changer. This one I couldn't crack it. Try for it yourself and you'll understand my frustration. If you manage to find right parameters, please share with me1- Add a toggle to boots and take them on/off without breaking.
Nonetheless, I just deleted the boots and using it like this.
@scyscyscy the way i did it was aplying this on the boots themselves

and then for the toggle with the boots off just do something like this

altough honestly speaking i didnt like how the boots looked so i just took them out all together, but i know me showing how to make that toggle would help
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Yeah, looks similar to what I've did. For some reason, setting heel and heel_high values to 100 on the boots doesn't change the position of the feet. Might be ichigo related. Anyway, thanks.
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Yeah, looks similar to what I've did. For some reason, setting heel and heel_high values to 100 on the boots doesn't change the position of the feet. Might be ichigo related. Anyway, thanks.
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v1.2 milfy here as it has weight paint fixes
password: forum.ripper.store
no time limit, lmk if if's taken down
Went further and did more, so I won't provide original prefab and all textures as not needed.
Includes full prefabs for setting the color between something similar to the ones on the booth page, ~10 additional (5 used) blendshapes, mostly r18 - stocking ripping, breasts leotard pulling/undressing from the side, also for undressing to the side "down there" while optimizing the animator for them.Full setup for them using VRCFury, and dissolves. It is set it up for "Big Breasts" blendshapes for the pull to the side by default, but (default) breast blendshapes for the lewds are also included, change what blendshapes are modified by the toggle.
All textures also have their textures quality set to the best of quality(main) and performance possible, with some material matcap, normal map and shading & lighting choices.
Includes "apply during upload" and uses all of the blendshapes and toggles by default from creator. If you couldn't figure out how to use them on different bases, feel free to check/use how I did it here as this may also help. -
Thank you for fixing the weight painting!

I can only imagine how much work it must have been, so I'm truly grateful!
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i need a sio version so baddd
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@emirry please update thanks
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@emirry do you happen to have the kumaly update?

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+1
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bump lumina update
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@scyscyscy the way i did it was aplying this on the boots themselves

and then for the toggle with the boots off just do something like this

altough honestly speaking i didnt like how the boots looked so i just took them out all together, but i know me showing how to make that toggle would help
@IŪ I have this same issue it seems the FX layer cause the issue because when I get rid of it all the shape changes i made actually work on the socks and boots.
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