LF a converted version of Dogzeela Taomon for vrchat
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@Anonomus the blender version is on the main post
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Bump for unity package!!
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One public one was found
by taomon
but would it be okay to rip it? Does anyone do that? Before they make it private. https://vrchat.com/home/avatar/avtr_f1b6e5d3-2956-45cd-9ff1-b82e8bc0b5ed -
One public one was found
by taomon
but would it be okay to rip it? Does anyone do that? Before they make it private. https://vrchat.com/home/avatar/avtr_f1b6e5d3-2956-45cd-9ff1-b82e8bc0b5ed@esau_winchester I got the vrca if someone could fix it :[
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@esau_winchester I got the vrca if someone could fix it :[
@binkymawz I think I can fix the VRCA myself.
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progress?
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@esau_winchester I got the vrca if someone could fix it :[
@binkymawz Can you pass me the VRCA so I can fix it?
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is there an fbx for the model, i cant find it, i want to add visemes to her in blender
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I've tried to export the prefab into a fbx but I've been unsuccessful each time, it just freezes up at 99 percent
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I've tried to export the prefab into a fbx but I've been unsuccessful each time, it just freezes up at 99 percent
@unaverageobj i have exported it dont know if is okay but i have opened on blender, meshes have to be positioned on the right place and dont know if the tranparency on the fishnets can be fixed
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i had to use a separate texture for fishnet and make it a cutout with a tweak on its alpha transparency, its the best i and do with it since the original has no map for it i think, thank you for trying with the fbx, ill see what i can do
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i had to use a separate texture for fishnet and make it a cutout with a tweak on its alpha transparency, its the best i and do with it since the original has no map for it i think, thank you for trying with the fbx, ill see what i can do
@unaverageobj thanks for taking a look, the model has a lot of bones that can be removed too, like the face and ganitalia bones can be replaced by shapekeys, also nothed that it needs bones for the butt checks, when you move the legs its looks weird

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Bump for unity package
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@unaverageobj thanks for taking a look, the model has a lot of bones that can be removed too, like the face and ganitalia bones can be replaced by shapekeys, also nothed that it needs bones for the butt checks, when you move the legs its looks weird

@emotemanager you're probably doing better than i am, I'm struggling to just get the skeleton lined up to the mesh without breaking, it may be beyond my skills
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@emotemanager you're probably doing better than i am, I'm struggling to just get the skeleton lined up to the mesh without breaking, it may be beyond my skills
@unaverageobj tbh i know very little, but the skeleton is in the right position, just select all the meshes and rotate them to the skeleton position, it should work like that
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