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  4. Can someone optimize her for me? SO MANY ALERTS, i am not mentally prepared for this

Can someone optimize her for me? SO MANY ALERTS, i am not mentally prepared for this

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unityunity helpoptimization
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  • buggamagugB
    buggamagugB
    buggamagug
    wrote on last edited by
    #1

    i give up. i actually give the fuck up

    here, take it

    i cant do it unity is gonna boil my already deep fried brain

    Can someone please, for the sake of my own incredibly fragile sanity, pretty please with a cherry on top optimize this vrchat model?

    fuck.png
    back.png

    WARNING: shes really fucking busted.
    alerts1.png
    alerts2.png
    alerts3.png

    take her. dear god TAKE HER. TAKE HER AWAY AND FIX HER I CANT IM JUST NOT STRONG ENOUGH

    [register or login to view this hidden content] i hope this link works let me know if it doesnt, im going to fucking bed but you guys already know ill be back in the mines tomorrow T_T

    I'm gonna be honest I'm kinda looking for someone to just do it for me, but advice on how to fix it myself is also appreciated, literally man at this point anything helps. this could be an awesome learning experience im just actually losing my shit over this

    idfk what a money is im an eternal being of concept and i yearn to create but alas, eternity is a long time so i'm stuck in the computer...

    ⓥ ᴛʜᴇᴍᴇsᴏɴɢ ᴏғ ʙᴜɢɢᴀᴍᴀɢᴜɢ.
    https://www.youtube.com/watch?v=kapLbLwlgSM

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    • MissingPastM
      MissingPastM
      MissingPast
      wrote on last edited by
      #2

      yk those arent actually alerts right? alerts are red triangles with !. She should upload fine

      buggamagugB 1 Reply Last reply
      1
      • MissingPastM MissingPast

        yk those arent actually alerts right? alerts are red triangles with !. She should upload fine

        buggamagugB
        buggamagugB
        buggamagug
        wrote on last edited by
        #3

        @Reisiah. OH FUCK damn im an idiot!! thanks, this means a ton to me, classic stress induced panic at it again

        idfk what a money is im an eternal being of concept and i yearn to create but alas, eternity is a long time so i'm stuck in the computer...

        ⓥ ᴛʜᴇᴍᴇsᴏɴɢ ᴏғ ʙᴜɢɢᴀᴍᴀɢᴜɢ.
        https://www.youtube.com/watch?v=kapLbLwlgSM

        MissingPastM 1 Reply Last reply
        1
        • buggamagugB buggamagug

          @Reisiah. OH FUCK damn im an idiot!! thanks, this means a ton to me, classic stress induced panic at it again

          MissingPastM
          MissingPastM
          MissingPast
          wrote on last edited by
          #4

          @buggamagug ur welcome!!<3

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          0
          • KleinerK
            KleinerK
            Kleiner
            wrote on last edited by
            #5

            For some additional optimization, I'd recommend getting tools like:

            1. D4rk Avatar Optimizer off their github (There's Lazy's Optimizer, but that one seems more limited in options, despite feeling like it does the same).
              This one is useful for reducing mesh counts, material counts, total bone counts, etc.
              This is a script that gets added to the avatar itself, under avatar descriptor. It's non-destructive, so you can remove if you don't like it. Should help with adding a few more frames, for you or for others, without changing how the avatar looks.

            Screenshot 2025-11-17 222713.png

            1. Meshia Mesh Simplification, also can be found on github. This one "decimates/simplifies" meshes to reduce poly count in real time within Unity, and you can adjust what you want simplified and by how much. I've taken avatars from 140k poly to just under 70k with this. Though I'm unsure how much of a help it would be with a 300k poly avi like this one.
              It is non-destructive as well.
              Turn auto adjust off if you want to just simplify a few meshes instead of the entire avatar.

            2. Cooki's Avatar Texture optimizer (for quick texture downsizing if you need/want it).
              Any downsizing that gets applied is irreversable, other than reuploading the assets back into unity or returning original sizes by hand.
              https://forum.ripper.store/post/864448

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