LF: This Ankha from Dogzeela!
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so, anyone got a fully ready unity version yet?
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Hope you all who's trying to the vrc port can do it, y'all awesome
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Yep, i got the same issue here with the lip sync.
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the main issue is the textures are super low quality and theres no normal map
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the main issue is the textures are super low quality and theres no normal map
@SniffmyCrack yes a normal map would make it nicer, but there are different ways to make it look better, i upped the resolution to 4k, added some more saturation to the body texture, removed outline and utilized some reflections and rim lighting, and it doesn't look that bad
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the only thing im really needing to do in blender is add bones to the eyes so i can add eye look to her
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if you can post your updated version @unaverageobj that be cool
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the only thing im really needing to do in blender is add bones to the eyes so i can add eye look to her
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@unaverageobj You can't do that without replacing her eyes entirely. they are planes, not spheres
@r4t1sh i figured that out, i found a free eye ball asset and got it working.
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She's really pretty and gorgeous, now, ill start trying make the conversion, gotta take me some days since im new at this, but completely up to adapt this.

@Dormat4500 could you reshare the blender file? it got removed.
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@r4t1sh i figured that out, i found a free eye ball asset and got it working.
@unaverageobj can you try to explain as fast as possible how did you did that?
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@Dormat4500 could you reshare the blender file? it got removed.
@lovenightsky here it is
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@lovenightsky here it is
@Dormat4500 damn that was fast thank you
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@unaverageobj can you try to explain as fast as possible how did you did that?
@Dormat4500 i searched up vrchat eye ball prefab and i found this asset https://vrcmods.com/download/8305 and deleted the old eyes, put the new ones in, scaled and positioned them to the proper position, and then applied my own eye texture, and the selected the two eyes in the eye look section in the avatar descriptor. i've tested the model and I'm still trying to fix the visemes by using vrcfury's easy viseme parameter, but i cant delete the old visemes for some reason. And the last gripe i have that's out of my expertise is that it appears that the fingers were rigged a little bit off, the fingers bend between the joints instead of actually on the joints, everything else functions properly. -


some photos for visual aid
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