LF: Blessed Vueko
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(booth link)
t.co/L5WQ6nI0K1 -
@BasedKawaii source file
unitypackage
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@BasedKawaii source file
unitypackage
@datamined54321 fire tysm
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@BasedKawaii i reply again as an update has released
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@BasedKawaii source file
unitypackage
@datamined54321 can i ask, what is the diference? sorry im a very new in the unity topics quq
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@datamined54321 can i ask, what is the diference? sorry im a very new in the unity topics quq
@Zaira i'm late to this but they've made quite a few fixes to her since ver1.04! I copy and pasted their changelog from ver1.04 to the current ver1.2.1 under the cut if you wanna see.
January 4th (01/04/2026) v1.2.1:
A small quality-of-life update to round off a few rough edges. Next update will focus on improving her textures・Added a toggle to turn off Vueko's tail. Sometimes it just gets in the way~
・Removed GoGoLoco as an optional dependency because it was causing confusion during the setup process.
I highly suggest to use it if you're not using Full Body Tracking (FBT)
・Fixed Addon and Quest versions using the wrong blendshape for Blinking.
This will prevent issues with MMD worlds that use the blink blendshape
・Updated VRChat SDK Base / Avatars to 3.10.1, lilToon shader to 2.3.2October 11th (10/11/2025) v1.2:
Last bit of important fixes and improvements! Changes affect both Android and Desktop >>versions.・Added cheek physbones; You can now squish and stretch her cheeks!
・Improved the blush texture; smoothed out the harsh edges
・Fixed the whole face blush hiding the eyes
・Fixed incorrect root bones and anchor overrides
・Minor texture tweaksSeptember 22nd (09/22/2025) v1.1:
This this is a big one! Lots of changes and improvements affecting both Blender and VRChat >>versions・Added Ears and Tail puppets! You can now adjust her tail and ears positions to your liking~
・Significantly improved the hair loop, reworked physics and added gravity so it will
no longer oddly bend or float away from her body, improved collision with arms and boobies,
It's not perfect yet so much better ^ ^・Optimization pass, greatly reduced the number of physbone components without sacrificing >>quality
Moved all physbones to a separate game object for easier management.
Physbone are now separated into Hair, Body, and Clothes・Fixed the Cloak clipping when the arms are bent down. This was an eyesore in some of the preview videos > <
・Slightly adjusted the position of her fingers to be less hidden by the hand fluff
・Overall minor weight-painting improvements -
Has anyone got her 1.2.1 version?
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@FallenShadow the link died so here is 1.2.1 for y'all
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@FallenShadow the link died so here is 1.2.1 for y'all
@datamined54321 Can I get the source file please

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