Gift: Dovabrodian + DLCs by Neffertity
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Need help with a weird bug with the dova. When i import the aquatic dlc for some reason adding the neck fins just makes the visermes bug like when u talk it talks fast and idk what im importing wrong from that dlc
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@Extracted nothing?
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@Extracted nothing?
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@Extracted yeah idk what causes that to ocurr i hope she fixes it
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@Extracted yeah idk what causes that to ocurr i hope she fixes it
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Does anyone have pictures of the correct weight paints on the model? Iām trying to make edits and it says there is none
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i did the head fix but not sure if its supposed to move differently
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ty
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Does anyone have any textures for this beautiful dragon ? I like it alot just wish wasn't blue.
@Grey-chan There's a hue slider in the Gesture Menu, so it doesn't have to be blue!
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M Monmouth12 referenced this topic on
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ty
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Need help with a weird bug with the dova. When i import the aquatic dlc for some reason adding the neck fins just makes the visermes bug like when u talk it talks fast and idk what im importing wrong from that dlc
@Ur-bed okay, maybe i`m late, but this "bug" is because vrchat working with the vismeshes in slightly different way than with normal blend shapes, so it means vrcfurry cannot link the stuff fully and because of it the only workaround for now is to use the vrcfurry advanced vismeshes thing that adds a additional layer and tries to read and replicate the vismeshes movement on the objects that you have added, but its not very well synced to real vismeshes that are being used by vrchat and it will add the jankines.
The only best solution is to edit the avatar mesh and add the stuff by yourself there. But there is a catch - IDK on what drugs the author of avatar was when he created this, but the only prefabs that avatar comes with are unpacked on the scene. It means the updates on the mesh... will be not visible unless you reconstruct the whole structure of avatar from the FBX. Plus there are some silliness on the Armature structure so it means you need to fix them and rebuild the whole rig
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Oh yeah. So here is a unity package with fixed prefab, so its not unpacked and your mesh edits will work just fine (P.s. the avatar is fully bare bone there, if you want to have original stuff, like wings, you have to reattach them trough blender or unity)
And little bonus is - hands armature is slightly different and you can use the nadro hands that i have picked up from different quadrupal dragon avatar
So it means you do not have a need for that version if you are not knowing how to use blender and stuff, the original version will work just fine for you.
This version is just custom edits friendly so you will skip the annoyances that original version have.
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