Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Zephyr)
  • No Skin
Collapse
RipperStore Logo
  1. Home
  2. Assets
  3. General Assets
  4. (🎁) Thighs Physbones for Moe ([萌甚]ć€ȘももプăƒȘン)

(🎁) Thighs Physbones for Moe ([萌甚]ć€ȘももプăƒȘン)

Scheduled Pinned Locked Moved General Assets
11 Posts 4 Posters 3.0k Views 8 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • bdawgB
    bdawgB
    bdawg
    wrote on last edited by
    #2

    Thank you for sharing !!
    Was anyone able to get this to work? I tried using it and it was giving me errors.
    If someone could share a file of Moe with this added I would be super grateful or if anyone knows the reason it isn't working please let me know^ The directions are pretty vague . .

    [Unity/Blender Support]
    If you need help with anything, please ask.

    BryanB 1 Reply Last reply
    0
    • bdawgB bdawg

      Thank you for sharing !!
      Was anyone able to get this to work? I tried using it and it was giving me errors.
      If someone could share a file of Moe with this added I would be super grateful or if anyone knows the reason it isn't working please let me know^ The directions are pretty vague . .

      BryanB
      BryanB
      Bryan
      wrote on last edited by
      #3

      @boofbug It works only with unmodified version 1.02.1 of Moe, I managed to make it work on a fresh base but not on my actual avatar, but doesn't seem too hard to port that over, will try later

      Don't hesitate and dm me if an asset I uploaded has a dead link

      bdawgB 1 Reply Last reply
      0
      • BryanB Bryan

        @boofbug It works only with unmodified version 1.02.1 of Moe, I managed to make it work on a fresh base but not on my actual avatar, but doesn't seem too hard to port that over, will try later

        bdawgB
        bdawgB
        bdawg
        wrote on last edited by
        #4

        @Lizuap
        I see.. I tried doing it in an entirely new project with an unedited version of 1.02.1 but it told me that it failed for some reason so I'm not entirely sure what I could be doing wrong. I was hoping the package was just going to be a version of the base model already with the phys-bones when you import both of them

        [Unity/Blender Support]
        If you need help with anything, please ask.

        BryanB 1 Reply Last reply
        0
        • bdawgB bdawg

          @Lizuap
          I see.. I tried doing it in an entirely new project with an unedited version of 1.02.1 but it told me that it failed for some reason so I'm not entirely sure what I could be doing wrong. I was hoping the package was just going to be a version of the base model already with the phys-bones when you import both of them

          BryanB
          BryanB
          Bryan
          wrote on last edited by
          #5

          @boofbug Here's the files it gave me after patch, if it can help you: [register or login to view this hidden content]

          Don't hesitate and dm me if an asset I uploaded has a dead link

          1 Reply Last reply
          0
          • BryanB
            BryanB
            Bryan
            wrote on last edited by Bryan
            #6

            Alright after transferring things over, it works but there's clipping with almost every third-party outfit. It was to be expected I guess, but be aware of this before bothering

            Don't hesitate and dm me if an asset I uploaded has a dead link

            bdawgB 1 Reply Last reply
            0
            • BryanB Bryan

              Alright after transferring things over, it works but there's clipping with almost every third-party outfit. It was to be expected I guess, but be aware of this before bothering

              bdawgB
              bdawgB
              bdawg
              wrote on last edited by
              #7

              @Lizuap
              Thank you so much!! But yeah I figured there'd be clipping, it seems like you need outfits that have the legs bare so it doesn't mess up, otherwise you'd probably have to add those bones in blender as well

              [Unity/Blender Support]
              If you need help with anything, please ask.

              1 Reply Last reply
              0
              • DyttoD
                DyttoD
                Dytto
                wrote on last edited by
                #8

                ty

                meow

                1 Reply Last reply
                0
                • BryanB
                  BryanB
                  Bryan
                  wrote on last edited by
                  #9

                  The creator added a tool to help with transfering the weight to other outfits, so here it is: [register or login to view this hidden content]

                  Don't hesitate and dm me if an asset I uploaded has a dead link

                  1 Reply Last reply
                  2
                  • BryanB
                    BryanB
                    Bryan
                    wrote on last edited by
                    #10

                    Both the tool and the base package got updated.
                    [register or login to view this hidden content]

                    Don't hesitate and dm me if an asset I uploaded has a dead link

                    1 Reply Last reply
                    1
                    • MiarryM
                      MiarryM
                      Miarry
                      wrote on last edited by
                      #11

                      someone have a video? i am pretty stupid to understand how it works ;--;

                      1 Reply Last reply
                      0

                      Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                      Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                      With your input, this post could be even better 💗

                      Register Login
                      Reply
                      • Reply as topic
                      Log in to reply
                      • Oldest to Newest
                      • Newest to Oldest
                      • Most Votes


                      • Login

                      • Login or register to search.
                      • First post
                        Last post
                      0
                      • Categories
                      • Recent
                      • Tags
                      • Popular