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  5. Nero's MMD World VIP and 18+ Code

Nero's MMD World VIP and 18+ Code

Scheduled Pinned Locked Moved Unsolved Worlds
codemmd
213 Posts 61 Posters 99.8k Views 138 Watching
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  • LucianL Lucian

    the udon code use a constant string, followed by the date of the month, with the vrchat username, followed by either miku or bunda for premiun and spicy, then end with the # character.

    this entire line combo is then hashed with a SHA256 UTF8 calculation.
    Finally you strip away all the letter and keep only the numbers.

    The result is a line of numbers, you only take the first 6 numbers, and there you are, you have your monthly access code.

    I am pretty sure i can make a script to make it happen

    S
    S
    supernova1980
    wrote on last edited by
    #158

    @Lucian What's the constant string? Where can I get it?

    LucianL 1 Reply Last reply
    2
    • S supernova1980

      @Lucian What's the constant string? Where can I get it?

      LucianL
      LucianL
      Lucian
      wrote on last edited by
      #159

      @supernova1980

      public class udoncrashtest : UdonSharp.UdonSharpBehaviour
      {
      private System.String __lcl_hashKey_SystemString_0 = null;
      private System.String __intnl_SystemString_1 = null;
      private System.Object __intnl_SystemObject_0 = null;
      private System.Char __intnl_SystemChar_1 =  ;
      private System.String __const_SystemString_0 = "";
      private System.Boolean __0_isSpicy__param = False;
      private System.String __0___0__GenerateCode__ret = null;
      private System.UInt32 __gintnl_SystemUInt32_4 = 2184;
      private System.UInt32 __gintnl_SystemUInt32_1 = 672;
      private System.UInt32 __gintnl_SystemUInt32_0 = 40;
      private System.UInt32 __gintnl_SystemUInt32_3 = 952;
      private System.UInt32 __gintnl_SystemUInt32_2 = 812;
      private System.Boolean __const_SystemBoolean_0 = False;
      private System.Boolean __const_SystemBoolean_1 = True;
      private System.String __lcl_formattedDate_SystemString_0 = null;
      private System.DateTime __0___0_GetLastDayOfMonth__ret = 1/1/0001 12:00:00 AM;
      private System.String __const_SystemString_5 = "dd/MM/yyyy";
      private System.String __intnl_SystemString_6 = null;
      private System.Char[] __intnl_SystemCharArray_0 = null;
      private System.Char[] __intnl_SystemCharArray_1 = null;
      private System.String __const_SystemString_10 = "__0___0_SHA256_UTF8__ret";
      private System.String __const_SystemString_11 = "MM";
      private System.Int64 __refl_typeid = -8934105941663349694;
      private System.UInt32 __const_SystemUInt32_0 = 4294967295;
      private System.String premiumCode = null;
      private System.String __intnl_SystemString_3 = null;
      private System.String __lcl_codeKey_SystemString_0 = null;
      private System.String __lcl_finalCode_SystemString_0 = null;
      private System.String __const_SystemString_2 = "bundabunda";
      private System.Boolean __0___0_IsValidSpicyCode__ret = False;
      private System.String __intnl_SystemString_0 = null;
      private System.Char __intnl_SystemChar_0 =  ;
      private System.String __const_SystemString_7 = "7oXtAXHz";
      private System.String __lcl_hash64_SystemString_0 = null;
      private System.DateTime __0_dateTime__param = 1/1/0001 12:00:00 AM;
      private System.String __1_code__param = null;
      private System.DateTime __lcl_dt_SystemDateTime_0 = 1/1/0001 12:00:00 AM;
      private System.UInt32 __intnl_returnJump_SystemUInt32_0 = 0;
      private VRC.SDKBase.VRCPlayerApi _playerLocal = null;
      private System.String __const_SystemString_4 = "bunda";
      private System.Int32 __lcl_i_SystemInt32_0 = 0;
      private System.String __intnl_SystemString_5 = null;
      private System.String __const_SystemString_9 = "__0_SHA256_UTF8";
      private System.String __refl_typename = "nerokeypad.KeypadPrivateCodesManager";
      private System.Int32 __intnl_SystemInt32_1 = 0;
      private System.Int32 __intnl_SystemInt32_0 = 0;
      private System.Int32 __intnl_SystemInt32_3 = 0;
      private System.Int32 __intnl_SystemInt32_2 = 0;
      private System.Int32 __intnl_SystemInt32_5 = 0;
      private System.Int32 __intnl_SystemInt32_4 = 0;
      private System.Int32 __intnl_SystemInt32_7 = 0;
      private System.Int32 __intnl_SystemInt32_6 = 0;
      private System.String __intnl_SystemString_2 = null;
      private System.DateTime __intnl_SystemDateTime_0 = 1/1/0001 12:00:00 AM;
      private System.String __const_SystemString_1 = "miku";
      private System.String __0_name__param = null;
      private System.Boolean __0_isRetry__param = False;
      private System.String __0_code__param = null;
      private System.DateTime __0_date__param = 1/1/0001 12:00:00 AM;
      private System.String __const_SystemString_6 = "#";
      private System.String spicyCode = null;
      private System.Int32 __const_SystemInt32_1 = 1;
      private System.Int32 __const_SystemInt32_0 = 0;
      private System.Int32 __const_SystemInt32_3 = 4;
      private System.Int32 __const_SystemInt32_2 = 5;
      private System.Int32 __const_SystemInt32_4 = 6;
      public VRC.Udon.UdonBehaviour _hashLibrary;
      private System.Boolean __0___0_IsValidPremiumCode__ret = False;
      private System.Boolean __intnl_SystemBoolean_0 = False;
      private System.Boolean __intnl_SystemBoolean_1 = False;
      private System.Boolean __intnl_SystemBoolean_2 = False;
      private System.Boolean __intnl_SystemBoolean_3 = False;
      private System.Boolean __intnl_SystemBoolean_4 = False;
      private System.String __intnl_SystemString_4 = null;
      private System.String __const_SystemString_3 = "mikumiku";
      private System.String __const_SystemString_8 = "__3_text__param";
      
      
      public void _start()
      {
      _playerLocal = get_LocalPlayer();
      UNDEF_99797_992();
      }
      public void __0_IsValidPremiumCode()
      {
      __intnl_SystemBoolean_0 = __const_SystemString_0 == premiumCode;
      if (__intnl_SystemBoolean_0)
      {
      __0___0_IsValidPremiumCode__ret = __const_SystemBoolean_0;
      return;
      }
      __0___0_IsValidPremiumCode__ret = __0_code__param == premiumCode;
      return;
      }
      public void __0_IsValidSpicyCode()
      {
      __intnl_SystemBoolean_1 = __const_SystemString_0 == spicyCode;
      if (__intnl_SystemBoolean_1)
      {
      __0___0_IsValidSpicyCode__ret = __const_SystemBoolean_0;
      return;
      }
      __0___0_IsValidSpicyCode__ret = __1_code__param == spicyCode;
      return;
      }
      private void __0_GetLastDayOfMonth()
      {
      __intnl_SystemInt32_0 = __0_dateTime__param.get_Year();
      __intnl_SystemInt32_1 = __0_dateTime__param.get_Month();
      __intnl_SystemInt32_2 = __0_dateTime__param.get_Year();
      __intnl_SystemInt32_3 = __0_dateTime__param.get_Month();
      __intnl_SystemInt32_4 = DaysInMonth(__intnl_SystemInt32_3, __intnl_SystemInt32_2);
      __0___0_GetLastDayOfMonth__ret = ctor(__intnl_SystemInt32_4, __intnl_SystemInt32_1, __intnl_SystemInt32_0);
      return;
      }
      private void UNDEF_99797_992()
      {
      __intnl_SystemDateTime_0 = get_Now();
      __0_dateTime__param = __intnl_SystemDateTime_0;
      __0_GetLastDayOfMonth();
      __lcl_dt_SystemDateTime_0 = __0___0_GetLastDayOfMonth__ret;
      __intnl_SystemString_0 = _playerLocal.get_displayName();
      __0_name__param = __intnl_SystemString_0;
      __0_date__param = __lcl_dt_SystemDateTime_0;
      __0_isSpicy__param = __const_SystemBoolean_0;
      __0_isRetry__param = __const_SystemBoolean_0;
      __0__GenerateCode();
      premiumCode = __0___0__GenerateCode__ret;
      __intnl_SystemString_1 = _playerLocal.get_displayName();
      __0_name__param = __intnl_SystemString_1;
      __0_date__param = __lcl_dt_SystemDateTime_0;
      __0_isSpicy__param = __const_SystemBoolean_1;
      __0_isRetry__param = __const_SystemBoolean_0;
      __0__GenerateCode();
      spicyCode = __0___0__GenerateCode__ret;
      }
      private void __0__GenerateCode()
      {
      for (;;)
      {
      __lcl_hashKey_SystemString_0 = __const_SystemString_1;
      if (__0_isRetry__param)
      {
      if (__0_isSpicy__param)
      {
      __lcl_hashKey_SystemString_0 = __const_SystemString_2;
      }
      else
      {
      __lcl_hashKey_SystemString_0 = __const_SystemString_3;
      }
      }
      else
      {
      if (__0_isSpicy__param)
      {
      __lcl_hashKey_SystemString_0 = __const_SystemString_4;
      }
      }
      __lcl_formattedDate_SystemString_0 = __0_date__param.ToString(__const_SystemString_5);
      __intnl_SystemString_2 = op_Addition(__0_name__param, __lcl_hashKey_SystemString_0);
      __intnl_SystemString_3 = op_Addition(__const_SystemString_6, __intnl_SystemString_2);
      __intnl_SystemString_4 = op_Addition(__lcl_formattedDate_SystemString_0, __intnl_SystemString_3);
      __lcl_codeKey_SystemString_0 = op_Addition(__const_SystemString_7, __intnl_SystemString_4);
      _hashLibrary.SetProgramVariable(__lcl_codeKey_SystemString_0, __const_SystemString_8);
      _hashLibrary.SendCustomEvent(__const_SystemString_9);
      __intnl_SystemObject_0 = _hashLibrary.GetProgramVariable(__const_SystemString_10);
      __intnl_SystemString_5 = __intnl_SystemObject_0;
      __lcl_hash64_SystemString_0 = __intnl_SystemString_5;
      __lcl_finalCode_SystemString_0 = __const_SystemString_0;
      __lcl_i_SystemInt32_0 = __const_SystemInt32_0;
      for (;;)
      {
      __intnl_SystemInt32_5 = __lcl_hash64_SystemString_0.get_Length();
      __intnl_SystemBoolean_2 = op_LessThan(__intnl_SystemInt32_5, __lcl_i_SystemInt32_0);
      if (__intnl_SystemBoolean_2)
      {
      break;
      }
      __intnl_SystemCharArray_0 = __lcl_hash64_SystemString_0.ToCharArray(__const_SystemInt32_1, __lcl_i_SystemInt32_0);
      __intnl_SystemChar_0 = __intnl_SystemCharArray_0.Get(__const_SystemInt32_0);
      __intnl_SystemBoolean_3 = IsDigit(__intnl_SystemChar_0);
      if (__intnl_SystemBoolean_3)
      {
      __intnl_SystemCharArray_1 = __lcl_hash64_SystemString_0.ToCharArray(__const_SystemInt32_1, __lcl_i_SystemInt32_0);
      __intnl_SystemChar_1 = __intnl_SystemCharArray_1.Get(__const_SystemInt32_0);
      __lcl_finalCode_SystemString_0 = Concat(__intnl_SystemChar_1, __lcl_finalCode_SystemString_0);
      }
      __lcl_i_SystemInt32_0 = op_Addition(__const_SystemInt32_1, __lcl_i_SystemInt32_0);
      }
      __intnl_SystemInt32_5 = __lcl_finalCode_SystemString_0.get_Length();
      __intnl_SystemBoolean_2 = __const_SystemInt32_2 == __intnl_SystemInt32_5;
      if (__intnl_SystemBoolean_2)
      {
      __intnl_SystemString_6 = __0_date__param.ToString(__const_SystemString_11);
      __lcl_finalCode_SystemString_0 = op_Addition(__intnl_SystemString_6, __lcl_finalCode_SystemString_0);
      }
      else
      {
      __intnl_SystemBoolean_3 = !__0_isRetry__param;
      if (__intnl_SystemBoolean_3)
      {
      __intnl_SystemInt32_6 = __lcl_finalCode_SystemString_0.get_Length();
      __intnl_SystemBoolean_3 = op_LessThanOrEqual(__const_SystemInt32_3, __intnl_SystemInt32_6);
      }
      if (__intnl_SystemBoolean_3)
      {
      __intnl_SystemString_6 = op_Addition(__0_name__param, __0_name__param);
      __0_name__param = __intnl_SystemString_6;
      __0_date__param = __0_date__param;
      __0_isSpicy__param = __0_isSpicy__param;
      __0_isRetry__param = __const_SystemBoolean_1;
      }
      __lcl_finalCode_SystemString_0 = __0___0__GenerateCode__ret;
      }
      }
      __intnl_SystemInt32_7 = __lcl_finalCode_SystemString_0.get_Length();
      __intnl_SystemBoolean_4 = op_GreaterThan(__const_SystemInt32_4, __intnl_SystemInt32_7);
      if (__intnl_SystemBoolean_4)
      {
      __lcl_finalCode_SystemString_0 = __lcl_finalCode_SystemString_0.Substring(__const_SystemInt32_4, __const_SystemInt32_0);
      }
      __0___0__GenerateCode__ret = __lcl_finalCode_SystemString_0;
      return;
      }
      }
      
      WorcestershireW 1 Reply Last reply
      1
      • LucianL Lucian

        the udon code use a constant string, followed by the date of the month, with the vrchat username, followed by either miku or bunda for premiun and spicy, then end with the # character.

        this entire line combo is then hashed with a SHA256 UTF8 calculation.
        Finally you strip away all the letter and keep only the numbers.

        The result is a line of numbers, you only take the first 6 numbers, and there you are, you have your monthly access code.

        I am pretty sure i can make a script to make it happen

        A
        A
        ArthurTheFur
        wrote on last edited by
        #160

        @Lucian Any updates on the script you are making?

        1 Reply Last reply
        0
        • LucianL Lucian

          @supernova1980

          public class udoncrashtest : UdonSharp.UdonSharpBehaviour
          {
          private System.String __lcl_hashKey_SystemString_0 = null;
          private System.String __intnl_SystemString_1 = null;
          private System.Object __intnl_SystemObject_0 = null;
          private System.Char __intnl_SystemChar_1 =  ;
          private System.String __const_SystemString_0 = "";
          private System.Boolean __0_isSpicy__param = False;
          private System.String __0___0__GenerateCode__ret = null;
          private System.UInt32 __gintnl_SystemUInt32_4 = 2184;
          private System.UInt32 __gintnl_SystemUInt32_1 = 672;
          private System.UInt32 __gintnl_SystemUInt32_0 = 40;
          private System.UInt32 __gintnl_SystemUInt32_3 = 952;
          private System.UInt32 __gintnl_SystemUInt32_2 = 812;
          private System.Boolean __const_SystemBoolean_0 = False;
          private System.Boolean __const_SystemBoolean_1 = True;
          private System.String __lcl_formattedDate_SystemString_0 = null;
          private System.DateTime __0___0_GetLastDayOfMonth__ret = 1/1/0001 12:00:00 AM;
          private System.String __const_SystemString_5 = "dd/MM/yyyy";
          private System.String __intnl_SystemString_6 = null;
          private System.Char[] __intnl_SystemCharArray_0 = null;
          private System.Char[] __intnl_SystemCharArray_1 = null;
          private System.String __const_SystemString_10 = "__0___0_SHA256_UTF8__ret";
          private System.String __const_SystemString_11 = "MM";
          private System.Int64 __refl_typeid = -8934105941663349694;
          private System.UInt32 __const_SystemUInt32_0 = 4294967295;
          private System.String premiumCode = null;
          private System.String __intnl_SystemString_3 = null;
          private System.String __lcl_codeKey_SystemString_0 = null;
          private System.String __lcl_finalCode_SystemString_0 = null;
          private System.String __const_SystemString_2 = "bundabunda";
          private System.Boolean __0___0_IsValidSpicyCode__ret = False;
          private System.String __intnl_SystemString_0 = null;
          private System.Char __intnl_SystemChar_0 =  ;
          private System.String __const_SystemString_7 = "7oXtAXHz";
          private System.String __lcl_hash64_SystemString_0 = null;
          private System.DateTime __0_dateTime__param = 1/1/0001 12:00:00 AM;
          private System.String __1_code__param = null;
          private System.DateTime __lcl_dt_SystemDateTime_0 = 1/1/0001 12:00:00 AM;
          private System.UInt32 __intnl_returnJump_SystemUInt32_0 = 0;
          private VRC.SDKBase.VRCPlayerApi _playerLocal = null;
          private System.String __const_SystemString_4 = "bunda";
          private System.Int32 __lcl_i_SystemInt32_0 = 0;
          private System.String __intnl_SystemString_5 = null;
          private System.String __const_SystemString_9 = "__0_SHA256_UTF8";
          private System.String __refl_typename = "nerokeypad.KeypadPrivateCodesManager";
          private System.Int32 __intnl_SystemInt32_1 = 0;
          private System.Int32 __intnl_SystemInt32_0 = 0;
          private System.Int32 __intnl_SystemInt32_3 = 0;
          private System.Int32 __intnl_SystemInt32_2 = 0;
          private System.Int32 __intnl_SystemInt32_5 = 0;
          private System.Int32 __intnl_SystemInt32_4 = 0;
          private System.Int32 __intnl_SystemInt32_7 = 0;
          private System.Int32 __intnl_SystemInt32_6 = 0;
          private System.String __intnl_SystemString_2 = null;
          private System.DateTime __intnl_SystemDateTime_0 = 1/1/0001 12:00:00 AM;
          private System.String __const_SystemString_1 = "miku";
          private System.String __0_name__param = null;
          private System.Boolean __0_isRetry__param = False;
          private System.String __0_code__param = null;
          private System.DateTime __0_date__param = 1/1/0001 12:00:00 AM;
          private System.String __const_SystemString_6 = "#";
          private System.String spicyCode = null;
          private System.Int32 __const_SystemInt32_1 = 1;
          private System.Int32 __const_SystemInt32_0 = 0;
          private System.Int32 __const_SystemInt32_3 = 4;
          private System.Int32 __const_SystemInt32_2 = 5;
          private System.Int32 __const_SystemInt32_4 = 6;
          public VRC.Udon.UdonBehaviour _hashLibrary;
          private System.Boolean __0___0_IsValidPremiumCode__ret = False;
          private System.Boolean __intnl_SystemBoolean_0 = False;
          private System.Boolean __intnl_SystemBoolean_1 = False;
          private System.Boolean __intnl_SystemBoolean_2 = False;
          private System.Boolean __intnl_SystemBoolean_3 = False;
          private System.Boolean __intnl_SystemBoolean_4 = False;
          private System.String __intnl_SystemString_4 = null;
          private System.String __const_SystemString_3 = "mikumiku";
          private System.String __const_SystemString_8 = "__3_text__param";
          
          
          public void _start()
          {
          _playerLocal = get_LocalPlayer();
          UNDEF_99797_992();
          }
          public void __0_IsValidPremiumCode()
          {
          __intnl_SystemBoolean_0 = __const_SystemString_0 == premiumCode;
          if (__intnl_SystemBoolean_0)
          {
          __0___0_IsValidPremiumCode__ret = __const_SystemBoolean_0;
          return;
          }
          __0___0_IsValidPremiumCode__ret = __0_code__param == premiumCode;
          return;
          }
          public void __0_IsValidSpicyCode()
          {
          __intnl_SystemBoolean_1 = __const_SystemString_0 == spicyCode;
          if (__intnl_SystemBoolean_1)
          {
          __0___0_IsValidSpicyCode__ret = __const_SystemBoolean_0;
          return;
          }
          __0___0_IsValidSpicyCode__ret = __1_code__param == spicyCode;
          return;
          }
          private void __0_GetLastDayOfMonth()
          {
          __intnl_SystemInt32_0 = __0_dateTime__param.get_Year();
          __intnl_SystemInt32_1 = __0_dateTime__param.get_Month();
          __intnl_SystemInt32_2 = __0_dateTime__param.get_Year();
          __intnl_SystemInt32_3 = __0_dateTime__param.get_Month();
          __intnl_SystemInt32_4 = DaysInMonth(__intnl_SystemInt32_3, __intnl_SystemInt32_2);
          __0___0_GetLastDayOfMonth__ret = ctor(__intnl_SystemInt32_4, __intnl_SystemInt32_1, __intnl_SystemInt32_0);
          return;
          }
          private void UNDEF_99797_992()
          {
          __intnl_SystemDateTime_0 = get_Now();
          __0_dateTime__param = __intnl_SystemDateTime_0;
          __0_GetLastDayOfMonth();
          __lcl_dt_SystemDateTime_0 = __0___0_GetLastDayOfMonth__ret;
          __intnl_SystemString_0 = _playerLocal.get_displayName();
          __0_name__param = __intnl_SystemString_0;
          __0_date__param = __lcl_dt_SystemDateTime_0;
          __0_isSpicy__param = __const_SystemBoolean_0;
          __0_isRetry__param = __const_SystemBoolean_0;
          __0__GenerateCode();
          premiumCode = __0___0__GenerateCode__ret;
          __intnl_SystemString_1 = _playerLocal.get_displayName();
          __0_name__param = __intnl_SystemString_1;
          __0_date__param = __lcl_dt_SystemDateTime_0;
          __0_isSpicy__param = __const_SystemBoolean_1;
          __0_isRetry__param = __const_SystemBoolean_0;
          __0__GenerateCode();
          spicyCode = __0___0__GenerateCode__ret;
          }
          private void __0__GenerateCode()
          {
          for (;;)
          {
          __lcl_hashKey_SystemString_0 = __const_SystemString_1;
          if (__0_isRetry__param)
          {
          if (__0_isSpicy__param)
          {
          __lcl_hashKey_SystemString_0 = __const_SystemString_2;
          }
          else
          {
          __lcl_hashKey_SystemString_0 = __const_SystemString_3;
          }
          }
          else
          {
          if (__0_isSpicy__param)
          {
          __lcl_hashKey_SystemString_0 = __const_SystemString_4;
          }
          }
          __lcl_formattedDate_SystemString_0 = __0_date__param.ToString(__const_SystemString_5);
          __intnl_SystemString_2 = op_Addition(__0_name__param, __lcl_hashKey_SystemString_0);
          __intnl_SystemString_3 = op_Addition(__const_SystemString_6, __intnl_SystemString_2);
          __intnl_SystemString_4 = op_Addition(__lcl_formattedDate_SystemString_0, __intnl_SystemString_3);
          __lcl_codeKey_SystemString_0 = op_Addition(__const_SystemString_7, __intnl_SystemString_4);
          _hashLibrary.SetProgramVariable(__lcl_codeKey_SystemString_0, __const_SystemString_8);
          _hashLibrary.SendCustomEvent(__const_SystemString_9);
          __intnl_SystemObject_0 = _hashLibrary.GetProgramVariable(__const_SystemString_10);
          __intnl_SystemString_5 = __intnl_SystemObject_0;
          __lcl_hash64_SystemString_0 = __intnl_SystemString_5;
          __lcl_finalCode_SystemString_0 = __const_SystemString_0;
          __lcl_i_SystemInt32_0 = __const_SystemInt32_0;
          for (;;)
          {
          __intnl_SystemInt32_5 = __lcl_hash64_SystemString_0.get_Length();
          __intnl_SystemBoolean_2 = op_LessThan(__intnl_SystemInt32_5, __lcl_i_SystemInt32_0);
          if (__intnl_SystemBoolean_2)
          {
          break;
          }
          __intnl_SystemCharArray_0 = __lcl_hash64_SystemString_0.ToCharArray(__const_SystemInt32_1, __lcl_i_SystemInt32_0);
          __intnl_SystemChar_0 = __intnl_SystemCharArray_0.Get(__const_SystemInt32_0);
          __intnl_SystemBoolean_3 = IsDigit(__intnl_SystemChar_0);
          if (__intnl_SystemBoolean_3)
          {
          __intnl_SystemCharArray_1 = __lcl_hash64_SystemString_0.ToCharArray(__const_SystemInt32_1, __lcl_i_SystemInt32_0);
          __intnl_SystemChar_1 = __intnl_SystemCharArray_1.Get(__const_SystemInt32_0);
          __lcl_finalCode_SystemString_0 = Concat(__intnl_SystemChar_1, __lcl_finalCode_SystemString_0);
          }
          __lcl_i_SystemInt32_0 = op_Addition(__const_SystemInt32_1, __lcl_i_SystemInt32_0);
          }
          __intnl_SystemInt32_5 = __lcl_finalCode_SystemString_0.get_Length();
          __intnl_SystemBoolean_2 = __const_SystemInt32_2 == __intnl_SystemInt32_5;
          if (__intnl_SystemBoolean_2)
          {
          __intnl_SystemString_6 = __0_date__param.ToString(__const_SystemString_11);
          __lcl_finalCode_SystemString_0 = op_Addition(__intnl_SystemString_6, __lcl_finalCode_SystemString_0);
          }
          else
          {
          __intnl_SystemBoolean_3 = !__0_isRetry__param;
          if (__intnl_SystemBoolean_3)
          {
          __intnl_SystemInt32_6 = __lcl_finalCode_SystemString_0.get_Length();
          __intnl_SystemBoolean_3 = op_LessThanOrEqual(__const_SystemInt32_3, __intnl_SystemInt32_6);
          }
          if (__intnl_SystemBoolean_3)
          {
          __intnl_SystemString_6 = op_Addition(__0_name__param, __0_name__param);
          __0_name__param = __intnl_SystemString_6;
          __0_date__param = __0_date__param;
          __0_isSpicy__param = __0_isSpicy__param;
          __0_isRetry__param = __const_SystemBoolean_1;
          }
          __lcl_finalCode_SystemString_0 = __0___0__GenerateCode__ret;
          }
          }
          __intnl_SystemInt32_7 = __lcl_finalCode_SystemString_0.get_Length();
          __intnl_SystemBoolean_4 = op_GreaterThan(__const_SystemInt32_4, __intnl_SystemInt32_7);
          if (__intnl_SystemBoolean_4)
          {
          __lcl_finalCode_SystemString_0 = __lcl_finalCode_SystemString_0.Substring(__const_SystemInt32_4, __const_SystemInt32_0);
          }
          __0___0__GenerateCode__ret = __lcl_finalCode_SystemString_0;
          return;
          }
          }
          
          WorcestershireW
          WorcestershireW
          Worcestershire
          wrote on last edited by
          #161

          @Lucian I've taken a stab at making my own script but to no avail. not sure exactly what's wrong, as every 'if' statement seems to match. Guess I'll wait to see your solution cuz now I'm hella curious as to how the hell they calculate the codes.

          This method is hella confusing(most likely on purpose). My interpretation is: they use hash256 to hash '{fixed_value}{dd/mm/yyy}#{user_name}{salt}', and since thecall this value hash64 I assumed they encode it in base64;
          Then iterate over the hash64 prepending only the digits, thus reversing the order;
          If length = 5 they prepend the month in 'mm' format,else if 4 <= length(?) they rerun the function one more time, this time hashing '{fixed_value}{dd/mm/yyy}#{user_name+user_name}{salt+salt}' and again, if length = 5 prepend month in 'mm' format, if not return the code, the generated code is trimmed to 6 digits.

          This is probably wrong, but this is the best I could do reading the code you gave

          LucianL 1 Reply Last reply
          2
          • WorcestershireW
            WorcestershireW
            Worcestershire
            wrote on last edited by
            #162

            Well, I give up XD Anyone wants the python code I created so far here it is, it doesn't seem to generate valid codes and I can't seem to figure out why. I tried to keep the structure as similar to the decompiled code as I could.

            import datetime, calendar, hashlib, base64
            PRE_SEED = '7oXtAXHz'
            
            def get_date():
                now = datetime.datetime.now()
                last_day = calendar.monthrange(now.year, now.month)[1]  
                date = datetime.date(now.year, now.month, last_day)
                return date
            
            def generate_code(name : str, date : datetime.datetime, is_spicy : bool, is_retry : bool):
                hash_key = "bundabunda" if is_retry and is_spicy else \
                "mikumiku"   if is_retry and not is_spicy else \
                "bunda"      if not is_retry and is_spicy else \
                "miku"
                    
                formatted_date = date.strftime('%d/%m/%Y')
            
                code_key = f'{PRE_SEED}{formatted_date}#{name}{hash_key}'.encode('utf-8')
                hash64 = hashlib.sha256(code_key).hexdigest() 
                final_code = b''
                for ch in hash64:
                    if ch.isdigit():
                        final_code = ch+final_code
            
            
                
            
                if len(final_code) == 5: #This is weird because the chances of actuallt extracting 5 digits from the hash is nearly zero
                     final_code = f'{date.strftime("%m")}{final_code}'
                if not is_retry and len(final_code) >= 4:
                    return generate_code(name * 2,date,is_spicy,True)
                    
                return final_code[:6]
            
            def main():
                player_name = input('Nome no VRChat: ')
                date = get_date()
                premium_code = generate_code(name=player_name,date=date,is_spicy=False,is_retry=False)
                spicy_code = generate_code(name=player_name,date=date,is_spicy=True,is_retry=False)
                print(f'Senha: {premium_code}\nSpicy: {spicy_code}')
            
            if __name__ == '__main__':
                main()
            
            1 Reply Last reply
            2
            • WorcestershireW Worcestershire

              @Lucian I've taken a stab at making my own script but to no avail. not sure exactly what's wrong, as every 'if' statement seems to match. Guess I'll wait to see your solution cuz now I'm hella curious as to how the hell they calculate the codes.

              This method is hella confusing(most likely on purpose). My interpretation is: they use hash256 to hash '{fixed_value}{dd/mm/yyy}#{user_name}{salt}', and since thecall this value hash64 I assumed they encode it in base64;
              Then iterate over the hash64 prepending only the digits, thus reversing the order;
              If length = 5 they prepend the month in 'mm' format,else if 4 <= length(?) they rerun the function one more time, this time hashing '{fixed_value}{dd/mm/yyy}#{user_name+user_name}{salt+salt}' and again, if length = 5 prepend month in 'mm' format, if not return the code, the generated code is trimmed to 6 digits.

              This is probably wrong, but this is the best I could do reading the code you gave

              LucianL
              LucianL
              Lucian
              wrote on last edited by
              #163

              @Worcestershire yeah, i am currently working on getting a better outcome on the script.

              So far, I am getting the exact code within vrchat, but unable to replicate it within python env.

              So I got an idea, I am going to use the file structures instead so it will utilize the udonsharp code directly.

              it might take a few days

              WorcestershireW 2 Replies Last reply
              👍
              3
              • NightFallen4YouN
                NightFallen4YouN
                NightFallen4You
                wrote on last edited by
                #164

                best of luck to you - even if it doesn't work, we're all grateful for the effort ❤

                the brainrot consumes

                1 Reply Last reply
                2
                • LucianL Lucian

                  @Worcestershire yeah, i am currently working on getting a better outcome on the script.

                  So far, I am getting the exact code within vrchat, but unable to replicate it within python env.

                  So I got an idea, I am going to use the file structures instead so it will utilize the udonsharp code directly.

                  it might take a few days

                  WorcestershireW
                  WorcestershireW
                  Worcestershire
                  wrote on last edited by
                  #165

                  @Lucian I'm actually really curious about what's the discrepancy. looking forward to your code. Good Luck 🙂

                  1 Reply Last reply
                  1
                  • RoseVelvetteR
                    RoseVelvetteR
                    RoseVelvette
                    wrote on last edited by
                    #166

                    Bump for number code please I need it

                    1 Reply Last reply
                    1
                    • SkeebooS
                      SkeebooS
                      Skeeboo
                      wrote on last edited by
                      #167

                      I believe in y'all o7

                      i don't "trade" models. trading is stupid.
                      share with everyone or shut the hell up.

                      1 Reply Last reply
                      1
                      • L
                        L
                        Layui
                        wrote on last edited by
                        #168

                        someone is selling the codes on discord already so it's possible.
                        only the persistence does not work so you need to put the code always in.

                        1 Reply Last reply
                        0
                        • LucianL Lucian

                          @Worcestershire yeah, i am currently working on getting a better outcome on the script.

                          So far, I am getting the exact code within vrchat, but unable to replicate it within python env.

                          So I got an idea, I am going to use the file structures instead so it will utilize the udonsharp code directly.

                          it might take a few days

                          WorcestershireW
                          WorcestershireW
                          Worcestershire
                          wrote on last edited by
                          #169

                          @Lucian Any progress? couldn't get my python script to work so I gave up.

                          1 Reply Last reply
                          0
                          • R
                            R
                            RedCob
                            wrote on last edited by RedCob
                            #170

                            I'm suspecting that they're using a nonstandard SHA256-UTF8 implementation. @Lucian Is there a way for you to obtain the Udon implementation of the hashing algorithm?

                            WorcestershireW 1 Reply Last reply
                            1
                            • R RedCob

                              I'm suspecting that they're using a nonstandard SHA256-UTF8 implementation. @Lucian Is there a way for you to obtain the Udon implementation of the hashing algorithm?

                              WorcestershireW
                              WorcestershireW
                              Worcestershire
                              wrote on last edited by
                              #171

                              @RedCob If my reading of the code @Lucian pasted here is correct they're using the vrchat-udon-hashlib. Both call the lib using "_hashLibrary".

                              Here's the code of the hashing it uses if it's of any help:

                              // -*- coding: utf-8 -*-
                              /*
                              MIT License
                              
                              Copyright (c) 2021-present Devon (Gorialis) R
                              
                              Permission is hereby granted, free of charge, to any person obtaining a copy
                              of this software and associated documentation files (the "Software"), to deal
                              in the Software without restriction, including without limitation the rights
                              to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
                              copies of the Software, and to permit persons to whom the Software is
                              furnished to do so, subject to the following conditions:
                              
                              The above copyright notice and this permission notice shall be included in all
                              copies or substantial portions of the Software.
                              
                              THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
                              IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
                              FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
                              AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
                              LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
                              OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
                              SOFTWARE.
                              
                              */
                              
                              using System;
                              using System.Linq;
                              using UnityEngine;
                              using UdonSharp;
                              
                              #if !COMPILER_UDONSHARP && UNITY_EDITOR
                              using UnityEditor;
                              using UdonSharpEditor;
                              #endif
                              
                              
                              public class UdonHashLib : UdonSharpBehaviour
                              {
                                  // Udon does not support UTF-8 or expose System.Text.Encoding so we must implement this ourselves
                                  private byte[] ToUTF8(char[] characters)
                                  {
                                      byte[] buffer = new byte[characters.Length * 4];
                              
                                      int writeIndex = 0;
                                      for (int i = 0; i < characters.Length; i++)
                                      {
                                          uint character = characters[i];
                              
                                          if (character < 0x80)
                                          {
                                              buffer[writeIndex++] = (byte)character;
                                          } else if (character < 0x800)
                                          {
                                              buffer[writeIndex++] = (byte)(0b11000000 | ((character >> 6) & 0b11111));
                                              buffer[writeIndex++] = (byte)(0b10000000 | (character & 0b111111));
                                          } else if (character < 0x10000)
                                          {
                                              buffer[writeIndex++] = (byte)(0b11100000 | ((character >> 12) & 0b1111));
                                              buffer[writeIndex++] = (byte)(0b10000000 | ((character >> 6) & 0b111111));
                                              buffer[writeIndex++] = (byte)(0b10000000 | (character & 0b111111));
                                          } else
                                          {
                                              buffer[writeIndex++] = (byte)(0b11110000 | ((character >> 18) & 0b111));
                                              buffer[writeIndex++] = (byte)(0b10000000 | ((character >> 12) & 0b111111));
                                              buffer[writeIndex++] = (byte)(0b10000000 | ((character >> 6) & 0b111111));
                                              buffer[writeIndex++] = (byte)(0b10000000 | (character & 0b111111));
                                          }
                                      }
                              
                                      // We do this to truncate off the end of the array
                                      // This would be a lot easier with Array.Resize, but Udon once again does not allow access to it.
                                      byte[] output = new byte[writeIndex];
                              
                                      for (int i = 0; i < writeIndex; i++)
                                          output[i] = buffer[i];
                              
                                      return output;
                                  }
                              
                                  /*  MD5  */
                              
                                  private readonly ulong[] md5_init =
                                  {
                                      0x67452301, 0xefcdab89, 0x98badcfe, 0x10325476,
                                  };
                              
                                  private readonly ulong[] md5_constants = {
                                      0xd76aa478, 0xe8c7b756, 0x242070db, 0xc1bdceee, 0xf57c0faf, 0x4787c62a, 0xa8304613, 0xfd469501,
                                      0x698098d8, 0x8b44f7af, 0xffff5bb1, 0x895cd7be, 0x6b901122, 0xfd987193, 0xa679438e, 0x49b40821,
                                      0xf61e2562, 0xc040b340, 0x265e5a51, 0xe9b6c7aa, 0xd62f105d, 0x02441453, 0xd8a1e681, 0xe7d3fbc8,
                                      0x21e1cde6, 0xc33707d6, 0xf4d50d87, 0x455a14ed, 0xa9e3e905, 0xfcefa3f8, 0x676f02d9, 0x8d2a4c8a,
                                      0xfffa3942, 0x8771f681, 0x6d9d6122, 0xfde5380c, 0xa4beea44, 0x4bdecfa9, 0xf6bb4b60, 0xbebfbc70,
                                      0x289b7ec6, 0xeaa127fa, 0xd4ef3085, 0x04881d05, 0xd9d4d039, 0xe6db99e5, 0x1fa27cf8, 0xc4ac5665,
                                      0xf4292244, 0x432aff97, 0xab9423a7, 0xfc93a039, 0x655b59c3, 0x8f0ccc92, 0xffeff47d, 0x85845dd1,
                                      0x6fa87e4f, 0xfe2ce6e0, 0xa3014314, 0x4e0811a1, 0xf7537e82, 0xbd3af235, 0x2ad7d2bb, 0xeb86d391,
                                  };
                              
                                  private readonly int[] md5_shifts =
                                  {
                                      7, 12, 17, 22,  7, 12, 17, 22,  7, 12, 17, 22,  7, 12, 17, 22,
                                      5,  9, 14, 20,  5,  9, 14, 20,  5,  9, 14, 20,  5,  9, 14, 20,
                                      4, 11, 16, 23,  4, 11, 16, 23,  4, 11, 16, 23,  4, 11, 16, 23,
                                      6, 10, 15, 21,  6, 10, 15, 21,  6, 10, 15, 21,  6, 10, 15, 21,
                                  };
                              
                                  private string MD5_Core(byte[] payload_bytes, ulong[] init, ulong[] constants, int[] shifts, ulong size_mask, int word_size, int chunk_modulo, int appended_length, int round_count, string output_format, int output_segments)
                                  {
                                      int word_bytes = word_size / 8;
                              
                                      // Working variables a0->d0
                                      ulong[] working_variables = new ulong[4];
                                      init.CopyTo(working_variables, 0);
                              
                                      byte[] input = new byte[chunk_modulo];
                                      ulong[] message_schedule = new ulong[16];
                              
                                      // Each 64-byte/512-bit chunk
                                      // 64 bits/8 bytes are required at the end for the bit size
                                      for (int chunk_index = 0; chunk_index < payload_bytes.Length + appended_length + 1; chunk_index += chunk_modulo)
                                      {
                                          int chunk_size = Mathf.Min(chunk_modulo, payload_bytes.Length - chunk_index);
                                          int schedule_index = 0;
                              
                                          // Buffer message
                                          for (; schedule_index < chunk_size; ++schedule_index)
                                              input[schedule_index] = payload_bytes[chunk_index + schedule_index];
                                          // Append a 1-bit if not an even chunk
                                          if (schedule_index < chunk_modulo && chunk_size >= 0)
                                              input[schedule_index++] = 0b10000000;
                                          // Pad with zeros until the end
                                          for (; schedule_index < chunk_modulo; ++schedule_index)
                                              input[schedule_index] = 0x00;
                                          // If the chunk is less than 56 bytes, this will be the final chunk containing the data size in bits
                                          if (chunk_size < chunk_modulo - appended_length)
                                          {
                                              ulong bit_size = (ulong)payload_bytes.Length * 8ul;
                                              input[chunk_modulo - 8] = Convert.ToByte((bit_size >> 0x00) & 0xFFul);
                                              input[chunk_modulo - 7] = Convert.ToByte((bit_size >> 0x08) & 0xFFul);
                                              input[chunk_modulo - 6] = Convert.ToByte((bit_size >> 0x10) & 0xFFul);
                                              input[chunk_modulo - 5] = Convert.ToByte((bit_size >> 0x18) & 0xFFul);
                                              input[chunk_modulo - 4] = Convert.ToByte((bit_size >> 0x20) & 0xFFul);
                                              input[chunk_modulo - 3] = Convert.ToByte((bit_size >> 0x28) & 0xFFul);
                                              input[chunk_modulo - 2] = Convert.ToByte((bit_size >> 0x30) & 0xFFul);
                                              input[chunk_modulo - 1] = Convert.ToByte((bit_size >> 0x38) & 0xFFul);
                                          }
                              
                                          // Copy into w[0..15]
                                          int copy_index = 0;
                                          for (; copy_index < 16; copy_index++)
                                          {
                                              message_schedule[copy_index] = 0ul;
                                              for (int i = 0; i < word_bytes; i++)
                                              {
                                                  message_schedule[copy_index] = message_schedule[copy_index] | ((ulong)input[(copy_index * word_bytes) + i] << (i * 8));
                                              }
                              
                                              message_schedule[copy_index] = message_schedule[copy_index] & size_mask;
                                          }
                              
                                          // temp vars
                                          ulong f, g;
                                          // work is equivalent to A, B, C, D
                                          // This copies work from a0, b0, c0, d0
                                          ulong[] work = new ulong[4];
                                          working_variables.CopyTo(work, 0);
                              
                                          // Compression function main loop
                                          for (copy_index = 0; copy_index < round_count; copy_index++)
                                          {
                                              if (copy_index < 16)
                                              {
                                                  f = ((work[1] & work[2]) | ((size_mask ^ work[1]) & work[3])) & size_mask;
                                                  g = (ulong)copy_index;
                                              } else if (copy_index < 32)
                                              {
                                                  f = ((work[3] & work[1]) | ((size_mask ^ work[3]) & work[2])) & size_mask;
                                                  g = (ulong)(((5 * copy_index) + 1) % 16);
                                              } else if (copy_index < 48)
                                              {
                                                  f = work[1] ^ work[2] ^ work[3];
                                                  g = (ulong)(((3 * copy_index) + 5) % 16);
                                              } else
                                              {
                                                  f = (work[2] ^ (work[1] | (size_mask ^ work[3]))) & size_mask;
                                                  g = (ulong)(7 * copy_index % 16);
                                              }
                              
                                              f = (f + work[0] + constants[copy_index] + message_schedule[g]) & size_mask;
                                              work[0] = work[3];
                                              work[3] = work[2];
                                              work[2] = work[1];
                                              work[1] = (work[1] + ((f << shifts[copy_index]) | (f >> word_size - shifts[copy_index]))) & size_mask;
                                          }
                              
                                          for (copy_index = 0; copy_index < 4; copy_index++)
                                              working_variables[copy_index] = (working_variables[copy_index] + work[copy_index]) & size_mask;
                                      }
                              
                                      // Finalization
                                      string output = "";
                              
                                      for (int character_index = 0; character_index < output_segments; character_index++)
                                      {
                                          ulong value = working_variables[character_index];
                                          output += string.Format(output_format,
                                              ((value & 0x000000FFul) << 0x18) |
                                              ((value & 0x0000FF00ul) << 0x08) |
                                              ((value & 0x00FF0000ul) >> 0x08) |
                                              ((value & 0xFF000000ul) >> 0x18)
                                          );
                                      }
                              
                                      return output;
                                  }
                              
                                  public string MD5_Bytes(byte[] data)
                                  {
                                      return MD5_Core(data, md5_init, md5_constants, md5_shifts, 0xFFFFFFFFul, 32, 64, 8, 64, "{0:x8}", 4);
                                  }
                              
                                  public string MD5_UTF8(string text)
                                  {
                                      return MD5_Core(ToUTF8(text.ToCharArray()), md5_init, md5_constants, md5_shifts, 0xFFFFFFFFul, 32, 64, 8, 64, "{0:x8}", 4);
                                  }
                              
                                  /*  SHA1  */
                              
                                  private readonly ulong[] sha1_init = {
                                      0x67452301, 0xefcdab89, 0x98badcfe, 0x10325476, 0xc3d2e1f0,
                                  };
                              
                                  private string SHA1_Core(byte[] payload_bytes, ulong[] init, ulong size_mask, int word_size, int chunk_modulo, int appended_length, int left_rotations, int round_count, string output_format, int output_segments)
                                  {
                                      int word_bytes = word_size / 8;
                              
                                      // Working variables h0->h4
                                      ulong[] working_variables = new ulong[5];
                                      init.CopyTo(working_variables, 0);
                              
                                      byte[] input = new byte[chunk_modulo];
                                      ulong[] message_schedule = new ulong[round_count];
                              
                                      // Each 64-byte/512-bit chunk
                                      // 64 bits/8 bytes are required at the end for the bit size
                                      for (int chunk_index = 0; chunk_index < payload_bytes.Length + appended_length + 1; chunk_index += chunk_modulo)
                                      {
                                          int chunk_size = Mathf.Min(chunk_modulo, payload_bytes.Length - chunk_index);
                                          int schedule_index = 0;
                              
                                          // Buffer message
                                          for (; schedule_index < chunk_size; ++schedule_index)
                                              input[schedule_index] = payload_bytes[chunk_index + schedule_index];
                                          // Append a 1-bit if not an even chunk
                                          if (schedule_index < chunk_modulo && chunk_size >= 0)
                                              input[schedule_index++] = 0b10000000;
                                          // Pad with zeros until the end
                                          for (; schedule_index < chunk_modulo; ++schedule_index)
                                              input[schedule_index] = 0x00;
                                          // If the chunk is less than 56 bytes, this will be the final chunk containing the data size in bits
                                          if (chunk_size < chunk_modulo - appended_length)
                                          {
                                              ulong bit_size = (ulong)payload_bytes.Length * 8ul;
                                              input[chunk_modulo - 1] = Convert.ToByte((bit_size >> 0x00) & 0xFFul);
                                              input[chunk_modulo - 2] = Convert.ToByte((bit_size >> 0x08) & 0xFFul);
                                              input[chunk_modulo - 3] = Convert.ToByte((bit_size >> 0x10) & 0xFFul);
                                              input[chunk_modulo - 4] = Convert.ToByte((bit_size >> 0x18) & 0xFFul);
                                              input[chunk_modulo - 5] = Convert.ToByte((bit_size >> 0x20) & 0xFFul);
                                              input[chunk_modulo - 6] = Convert.ToByte((bit_size >> 0x28) & 0xFFul);
                                              input[chunk_modulo - 7] = Convert.ToByte((bit_size >> 0x30) & 0xFFul);
                                              input[chunk_modulo - 8] = Convert.ToByte((bit_size >> 0x38) & 0xFFul);
                                          }
                              
                                          // Copy into w[0..15]
                                          int copy_index = 0;
                                          for (; copy_index < 16; copy_index++)
                                          {
                                              message_schedule[copy_index] = 0ul;
                                              for (int i = 0; i < word_bytes; i++)
                                              {
                                                  message_schedule[copy_index] = (message_schedule[copy_index] << 8) | input[(copy_index * word_bytes) + i];
                                              }
                              
                                              message_schedule[copy_index] = message_schedule[copy_index] & size_mask;
                                          }
                                          // Extend
                                          for (; copy_index < round_count; copy_index++)
                                          {
                                              ulong w = message_schedule[copy_index - 3] ^ message_schedule[copy_index - 8] ^ message_schedule[copy_index - 14] ^ message_schedule[copy_index - 16];
                                              message_schedule[copy_index] = (
                                                  (w << left_rotations) | (w >> word_size - left_rotations)
                                              ) & size_mask;
                                          }
                              
                                          // temp vars
                                          ulong temp, k, f;
                                          // work is equivalent to a, b, c, d, e
                                          // This copies work from h0, h1, h2, h3, h4
                                          ulong[] work = new ulong[5];
                                          working_variables.CopyTo(work, 0);
                              
                                          // Compression function main loop
                                          for (copy_index = 0; copy_index < round_count; copy_index++)
                                          {
                                              if (copy_index < 20)
                                              {
                                                  f = ((work[1] & work[2]) | ((size_mask ^ work[1]) & work[3])) & size_mask;
                                                  k = 0x5A827999;
                                              } else if (copy_index < 40)
                                              {
                                                  f = work[1] ^ work[2] ^ work[3];
                                                  k = 0x6ED9EBA1;
                                              } else if (copy_index < 60)
                                              {
                                                  f = (work[1] & work[2]) ^ (work[1] & work[3]) ^ (work[2] & work[3]);
                                                  k = 0x8F1BBCDC;
                                              } else
                                              {
                                                  f = work[1] ^ work[2] ^ work[3];
                                                  k = 0xCA62C1D6;
                                              }
                              
                                              temp = (((work[0] << 5) | (work[0] >> word_size - 5)) + f + work[4] + k + message_schedule[copy_index]) & size_mask;
                                              work[4] = work[3];
                                              work[3] = work[2];
                                              work[2] = ((work[1] << 30) | (work[1] >> word_size - 30)) & size_mask;
                                              work[1] = work[0];
                                              work[0] = temp;
                                          }
                              
                                          for (copy_index = 0; copy_index < 5; copy_index++)
                                              working_variables[copy_index] = (working_variables[copy_index] + work[copy_index]) & size_mask;
                                      }
                              
                                      // Finalization
                                      string output = "";
                              
                                      for (int character_index = 0; character_index < output_segments; character_index++)
                                      {
                                          output += string.Format(output_format, working_variables[character_index]);
                                      }
                              
                                      return output;
                                  }
                              
                                  /* SHA0 */
                                  /* This algorithm has had documented vulnerabilites since before its formal release. */
                                  /* Near to nothing uses it, and it should not be trusted for real applications under any circumstances */
                                  /* It is only here for completeness, and there may be bugs with it due to the difficulty of finding RFC-complying implementations to test against. */
                                  /*
                                  public string SHA0_Bytes(byte[] data)
                                  {
                                      return SHA1_Core(data, sha1_init, 0xFFFFFFFFul, 32, 64, 8, 0, 80, "{0:x8}", 5);
                                  }
                              
                                  public string SHA0_UTF8(string text)
                                  {
                                      return SHA1_Core(ToUTF8(text.ToCharArray()), sha1_init, 0xFFFFFFFFul, 32, 64, 8, 0, 80, "{0:x8}", 5);
                                  }
                                  */
                              
                                  /* SHA1 */
                                  public string SHA1_Bytes(byte[] data)
                                  {
                                      return SHA1_Core(data, sha1_init, 0xFFFFFFFFul, 32, 64, 8, 1, 80, "{0:x8}", 5);
                                  }
                              
                                  public string SHA1_UTF8(string text)
                                  {
                                      return SHA1_Core(ToUTF8(text.ToCharArray()), sha1_init, 0xFFFFFFFFul, 32, 64, 8, 1, 80, "{0:x8}", 5);
                                  }
                              
                                  /*  SHA2  */
                              
                                  private readonly ulong[] sha224_init = {
                                      0xc1059ed8, 0x367cd507, 0x3070dd17, 0xf70e5939, 0xffc00b31, 0x68581511, 0x64f98fa7, 0xbefa4fa4,
                                  };
                              
                                  private readonly ulong[] sha256_init = {
                                      0x6a09e667, 0xbb67ae85, 0x3c6ef372, 0xa54ff53a, 0x510e527f, 0x9b05688c, 0x1f83d9ab, 0x5be0cd19,
                                  };
                              
                                  private readonly ulong[] sha256_constants = {
                                      0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5, 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,
                                      0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3, 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,
                                      0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc, 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,
                                      0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7, 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,
                                      0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13, 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,
                                      0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3, 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,
                                      0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5, 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,
                                      0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208, 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2,
                                  };
                              
                                  private readonly int[] sha256_sums =
                                  {
                                      7, 18, 3,  // s0
                                      17, 19, 10,  // s1
                                  };
                              
                                  private readonly int[] sha256_sigmas =
                                  {
                                      2, 13, 22,  // S0
                                      6, 11, 25,  // S1
                                  };
                              
                                  private readonly ulong[] sha384_init = {
                                      0xcbbb9d5dc1059ed8, 0x629a292a367cd507, 0x9159015a3070dd17, 0x152fecd8f70e5939, 0x67332667ffc00b31,
                                      0x8eb44a8768581511, 0xdb0c2e0d64f98fa7, 0x47b5481dbefa4fa4,
                                  };
                              
                                  private readonly ulong[] sha512_init = {
                                      0x6a09e667f3bcc908, 0xbb67ae8584caa73b, 0x3c6ef372fe94f82b, 0xa54ff53a5f1d36f1, 0x510e527fade682d1,
                                      0x9b05688c2b3e6c1f, 0x1f83d9abfb41bd6b, 0x5be0cd19137e2179,
                                  };
                              
                                  private readonly ulong[] sha512_constants = {
                                      0x428a2f98d728ae22, 0x7137449123ef65cd, 0xb5c0fbcfec4d3b2f, 0xe9b5dba58189dbbc, 0x3956c25bf348b538,
                                      0x59f111f1b605d019, 0x923f82a4af194f9b, 0xab1c5ed5da6d8118, 0xd807aa98a3030242, 0x12835b0145706fbe,
                                      0x243185be4ee4b28c, 0x550c7dc3d5ffb4e2, 0x72be5d74f27b896f, 0x80deb1fe3b1696b1, 0x9bdc06a725c71235,
                                      0xc19bf174cf692694, 0xe49b69c19ef14ad2, 0xefbe4786384f25e3, 0x0fc19dc68b8cd5b5, 0x240ca1cc77ac9c65,
                                      0x2de92c6f592b0275, 0x4a7484aa6ea6e483, 0x5cb0a9dcbd41fbd4, 0x76f988da831153b5, 0x983e5152ee66dfab,
                                      0xa831c66d2db43210, 0xb00327c898fb213f, 0xbf597fc7beef0ee4, 0xc6e00bf33da88fc2, 0xd5a79147930aa725,
                                      0x06ca6351e003826f, 0x142929670a0e6e70, 0x27b70a8546d22ffc, 0x2e1b21385c26c926, 0x4d2c6dfc5ac42aed,
                                      0x53380d139d95b3df, 0x650a73548baf63de, 0x766a0abb3c77b2a8, 0x81c2c92e47edaee6, 0x92722c851482353b,
                                      0xa2bfe8a14cf10364, 0xa81a664bbc423001, 0xc24b8b70d0f89791, 0xc76c51a30654be30, 0xd192e819d6ef5218,
                                      0xd69906245565a910, 0xf40e35855771202a, 0x106aa07032bbd1b8, 0x19a4c116b8d2d0c8, 0x1e376c085141ab53,
                                      0x2748774cdf8eeb99, 0x34b0bcb5e19b48a8, 0x391c0cb3c5c95a63, 0x4ed8aa4ae3418acb, 0x5b9cca4f7763e373,
                                      0x682e6ff3d6b2b8a3, 0x748f82ee5defb2fc, 0x78a5636f43172f60, 0x84c87814a1f0ab72, 0x8cc702081a6439ec,
                                      0x90befffa23631e28, 0xa4506cebde82bde9, 0xbef9a3f7b2c67915, 0xc67178f2e372532b, 0xca273eceea26619c,
                                      0xd186b8c721c0c207, 0xeada7dd6cde0eb1e, 0xf57d4f7fee6ed178, 0x06f067aa72176fba, 0x0a637dc5a2c898a6,
                                      0x113f9804bef90dae, 0x1b710b35131c471b, 0x28db77f523047d84, 0x32caab7b40c72493, 0x3c9ebe0a15c9bebc,
                                      0x431d67c49c100d4c, 0x4cc5d4becb3e42b6, 0x597f299cfc657e2a, 0x5fcb6fab3ad6faec, 0x6c44198c4a475817,
                                  };
                              
                                  private readonly int[] sha512_sums =
                                  {
                                      1, 8, 7,  // s0
                                      19, 61, 6,  // s1
                                  };
                              
                                  private readonly int[] sha512_sigmas =
                                  {
                                      28, 34, 39,  // S0
                                      14, 18, 41,  // S1
                                  };
                              
                                  private string SHA2_Core(byte[] payload_bytes, ulong[] init, ulong[] constants, int[] sums, int[] sigmas, ulong size_mask, int word_size, int chunk_modulo, int appended_length, int round_count, string output_format, int output_segments)
                                  {
                                      int word_bytes = word_size / 8;
                              
                                      // Working variables h0->h7
                                      ulong[] working_variables = new ulong[8];
                                      init.CopyTo(working_variables, 0);
                              
                                      byte[] input = new byte[chunk_modulo];
                                      ulong[] message_schedule = new ulong[round_count];
                              
                                      // Each 64-byte/512-bit chunk
                                      // 64 bits/8 bytes are required at the end for the bit size
                                      for (int chunk_index = 0; chunk_index < payload_bytes.Length + appended_length + 1; chunk_index += chunk_modulo) {
                                          int chunk_size = Mathf.Min(chunk_modulo, payload_bytes.Length - chunk_index);
                                          int schedule_index = 0;
                              
                                          // Buffer message
                                          for (; schedule_index < chunk_size; ++schedule_index)
                                              input[schedule_index] = payload_bytes[chunk_index + schedule_index];
                                          // Append a 1-bit if not an even chunk
                                          if (schedule_index < chunk_modulo && chunk_size >= 0)
                                              input[schedule_index++] = 0b10000000;
                                          // Pad with zeros until the end
                                          for (; schedule_index < chunk_modulo; ++schedule_index)
                                              input[schedule_index] = 0x00;
                                          // If the chunk is less than 56 bytes, this will be the final chunk containing the data size in bits
                                          if (chunk_size < chunk_modulo - appended_length) {
                                              ulong bit_size = (ulong)payload_bytes.Length * 8ul;
                                              input[chunk_modulo - 1] = Convert.ToByte((bit_size >> 0x00) & 0xFFul);
                                              input[chunk_modulo - 2] = Convert.ToByte((bit_size >> 0x08) & 0xFFul);
                                              input[chunk_modulo - 3] = Convert.ToByte((bit_size >> 0x10) & 0xFFul);
                                              input[chunk_modulo - 4] = Convert.ToByte((bit_size >> 0x18) & 0xFFul);
                                              input[chunk_modulo - 5] = Convert.ToByte((bit_size >> 0x20) & 0xFFul);
                                              input[chunk_modulo - 6] = Convert.ToByte((bit_size >> 0x28) & 0xFFul);
                                              input[chunk_modulo - 7] = Convert.ToByte((bit_size >> 0x30) & 0xFFul);
                                              input[chunk_modulo - 8] = Convert.ToByte((bit_size >> 0x38) & 0xFFul);
                                          }
                              
                                          // Copy into w[0..15]
                                          int copy_index = 0;
                                          for (; copy_index < 16; copy_index++)
                                          {
                                              message_schedule[copy_index] = 0ul;
                                              for (int i = 0; i < word_bytes; i++)
                                              {
                                                  message_schedule[copy_index] = (message_schedule[copy_index] << 8) | input[(copy_index * word_bytes) + i];
                                              }
                              
                                              message_schedule[copy_index] = message_schedule[copy_index] & size_mask;
                                          }
                                          // Extend
                                          for(; copy_index < round_count; copy_index++) {
                                              ulong s0_read = message_schedule[copy_index - 15];
                                              ulong s1_read = message_schedule[copy_index - 2];
                              
                                              message_schedule[copy_index] = (
                                                  message_schedule[copy_index - 16] +
                                                  (((s0_read >> sums[0]) | (s0_read << word_size - sums[0])) ^ ((s0_read >> sums[1]) | (s0_read << word_size - sums[1])) ^ (s0_read >> sums[2])) + // s0
                                                  message_schedule[copy_index - 7] +
                                                  (((s1_read >> sums[3]) | (s1_read << word_size - sums[3])) ^ ((s1_read >> sums[4]) | (s1_read << word_size - sums[4])) ^ (s1_read >> sums[5])) // s1
                                              ) & size_mask;
                                          }
                              
                                          // temp vars
                                          ulong temp1, temp2;
                                          // work is equivalent to a, b, c, d, e, f, g, h
                                          // This copies work from h0, h1, h2, h3, h4, h5, h6, h7
                                          ulong[] work = new ulong[8];
                                          working_variables.CopyTo(work, 0);
                              
                                          // Compression function main loop
                                          for (copy_index = 0; copy_index < round_count; copy_index++)
                                          {
                                              ulong ep1 = ((work[4] >> sigmas[3]) | (work[4] << word_size - sigmas[3])) ^ ((work[4] >> sigmas[4]) | (work[4] << word_size - sigmas[4])) ^ ((work[4] >> sigmas[5]) | (work[4] << word_size - sigmas[5]));
                                              ulong ch = (work[4] & work[5]) ^ ((size_mask ^ work[4]) & work[6]);
                                              ulong ep0 = ((work[0] >> sigmas[0]) | (work[0] << word_size - sigmas[0])) ^ ((work[0] >> sigmas[1]) | (work[0] << word_size - sigmas[1])) ^ ((work[0] >> sigmas[2]) | (work[0] << word_size - sigmas[2]));
                                              ulong maj = (work[0] & work[1]) ^ (work[0] & work[2]) ^ (work[1] & work[2]);
                                              temp1 = work[7] + ep1 + ch + constants[copy_index] + message_schedule[copy_index];
                                              temp2 = ep0 + maj;
                                              work[7] = work[6];
                                              work[6] = work[5];
                                              work[5] = work[4];
                                              work[4] = (work[3] + temp1) & size_mask;
                                              work[3] = work[2];
                                              work[2] = work[1];
                                              work[1] = work[0];
                                              work[0] = (temp1 + temp2) & size_mask;
                                          }
                              
                                          for (copy_index = 0; copy_index < 8; copy_index++)
                                              working_variables[copy_index] = (working_variables[copy_index] + work[copy_index]) & size_mask;
                                      }
                              
                                      // Finalization
                                      string output = "";
                              
                                      for (int character_index = 0; character_index < output_segments; character_index++) {
                                          output += string.Format(output_format, working_variables[character_index]);
                                      }
                              
                                      return output;
                                  }
                              
                                  /* SHA224 */
                                  public string SHA224_Bytes(byte[] data)
                                  {
                                      return SHA2_Core(data, sha224_init, sha256_constants, sha256_sums, sha256_sigmas, 0xFFFFFFFFul, 32, 64, 8, 64, "{0:x8}", 7);
                                  }
                              
                                  public string SHA224_UTF8(string text)
                                  {
                                      return SHA2_Core(ToUTF8(text.ToCharArray()), sha224_init, sha256_constants, sha256_sums, sha256_sigmas, 0xFFFFFFFFul, 32, 64, 8, 64, "{0:x8}", 7);
                                  }
                              
                                  /* SHA256 */
                                  public string SHA256_Bytes(byte[] data)
                                  {
                                      return SHA2_Core(data, sha256_init, sha256_constants, sha256_sums, sha256_sigmas, 0xFFFFFFFFul, 32, 64, 8, 64, "{0:x8}", 8);
                                  }
                              
                                  public string SHA256_UTF8(string text)
                                  {
                                      return SHA2_Core(ToUTF8(text.ToCharArray()), sha256_init, sha256_constants, sha256_sums, sha256_sigmas, 0xFFFFFFFFul, 32, 64, 8, 64, "{0:x8}", 8);
                                  }
                              
                                  /* SHA384 */
                                  public string SHA384_Bytes(byte[] data)
                                  {
                                      return SHA2_Core(data, sha384_init, sha512_constants, sha512_sums, sha512_sigmas, 0xFFFFFFFFFFFFFFFFul, 64, 128, 16, 80, "{0:x16}", 6);
                                  }
                              
                                  public string SHA384_UTF8(string text)
                                  {
                                      return SHA2_Core(ToUTF8(text.ToCharArray()), sha384_init, sha512_constants, sha512_sums, sha512_sigmas, 0xFFFFFFFFFFFFFFFFul, 64, 128, 16, 80, "{0:x16}", 6);
                                  }
                              
                                  /* SHA512 */
                                  public string SHA512_Bytes(byte[] data)
                                  {
                                      return SHA2_Core(data, sha512_init, sha512_constants, sha512_sums, sha512_sigmas, 0xFFFFFFFFFFFFFFFFul, 64, 128, 16, 80, "{0:x16}", 8);
                                  }
                              
                                  public string SHA512_UTF8(string text)
                                  {
                                      return SHA2_Core(ToUTF8(text.ToCharArray()), sha512_init, sha512_constants, sha512_sums, sha512_sigmas, 0xFFFFFFFFFFFFFFFFul, 64, 128, 16, 80, "{0:x16}", 8);
                                  }
                              }
                              
                              
                              #if !COMPILER_UDONSHARP && UNITY_EDITOR
                              
                              [CustomEditor(typeof(UdonHashLib))]
                              public class UdonHashLibEditor : Editor
                              {
                                  private string inputString = "";
                              
                                  public override void OnInspectorGUI()
                                  {
                                      // Draws the default convert to UdonBehaviour button, program asset field, sync settings, etc.
                                      if (UdonSharpGUI.DrawDefaultUdonSharpBehaviourHeader(target)) return;
                              
                                      UdonHashLib inspectorBehaviour = (UdonHashLib)target;
                              
                                      if (!EditorApplication.isPlaying)
                                          EditorGUILayout.HelpBox("Enter play mode to run tests", MessageType.Info);
                              
                                      EditorGUI.BeginDisabledGroup(!EditorApplication.isPlaying);
                              
                                      // A simple string field modification with Undo handling
                                      EditorGUILayout.LabelField("Input for hash");
                                      inputString = EditorGUILayout.TextArea(inputString);
                              
                                      if (GUILayout.Button("Calculate hashes"))
                                      {
                              
                                          CheckHash(inputString, true);
                                      }
                              
                                      if (GUILayout.Button("Run test suite"))
                                      {
                                          int testBatch = 4096;
                                          int testCount = 0, succeeded = 0;
                              
                                          System.Random random = new System.Random();
                                          string chars = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ!\"#$%&\'()*+,-./:;<=>?@[\\]^_`{|}~\n";
                                          string buffer = new string(Enumerable.Repeat(chars, testBatch).Select(s => s[random.Next(s.Length)]).ToArray());
                              
                                          Debug.Log($"Buffer generated for ASCII testing: {buffer}");
                              
                                          for (int i = 0; i < testBatch; i++)
                                          {
                                              string test = buffer.Substring(random.Next(buffer.Length - i), i);
                              
                                              testCount++;
                                              if (CheckHash(test))
                                                  succeeded++;
                                          }
                              
                                          // Japanese character (UTF-8) test
                                          chars = "\u3042\u3044\u3046\u3048\u304a\u304b\u304d\u304f\u3051\u3053\u3055\u3057\u3059\u305b\u305d\u305f\u3061\u3064\u3066\u3068\u306a\u306b\u306c\u306d\u306e\u306f\u3072\u3075\u3078\u307b\u307e\u307f\u3080\u3081\u3082\u3084\u3086\u3088\u3089\u308a\u308b\u308c\u308d\u308f\u3090\u3091\u3092\u3093\u30a2\u30a4\u30a6\u30a8\u30aa\u30ab\u30ad\u30af\u30b1\u30b3\u30b5\u30b7\u30b9\u30bb\u30bd\u30bf\u30c1\u30c4\u30c6\u30c8\u30ca\u30cb\u30cc\u30cd\u30ce\u30cf\u30d2\u30d5\u30d8\u30db\u30de\u30df\u30e0\u30e1\u30e2\u30e4\u30e6\u30e8\u30e9\u30ea\u30eb\u30ec\u30ed\u30ef\u30f0\u30f1\u30f2\u30f3";
                                          buffer = new string(Enumerable.Repeat(chars, testBatch).Select(s => s[random.Next(s.Length)]).ToArray());
                              
                                          Debug.Log($"Buffer generated for JPN/UTF-8 testing: {buffer}");
                              
                                          for (int i = 0; i < testBatch; i++)
                                          {
                                              string test = buffer.Substring(random.Next(buffer.Length - i), i);
                              
                                              testCount++;
                                              if (CheckHash(test))
                                                  succeeded++;
                                          }
                              
                                          EditorUtility.DisplayDialog("Results", $"{testCount} tests ran, {succeeded} succeeded in all hashes", "OK");
                                      }
                              
                                      EditorGUI.EndDisabledGroup();
                                  }
                              
                                  private bool CheckHash(string input, bool showDialog = false, bool showDialogWhenFailed = true)
                                  {
                                      UdonHashLib inspectorBehaviour = (UdonHashLib)target;
                              
                                      string md5_udon = inspectorBehaviour.MD5_UTF8(input);
                                      string sha1_udon = inspectorBehaviour.SHA1_UTF8(input);
                                      string sha224_udon = inspectorBehaviour.SHA224_UTF8(input);
                                      string sha256_udon = inspectorBehaviour.SHA256_UTF8(input);
                                      string sha384_udon = inspectorBehaviour.SHA384_UTF8(input);
                                      string sha512_udon = inspectorBehaviour.SHA512_UTF8(input);
                              
                                      string md5_csharp = GenerateNonUdon(input, System.Security.Cryptography.MD5.Create());
                                      string sha1_csharp = GenerateNonUdon(input, System.Security.Cryptography.SHA1.Create());
                                      string sha256_csharp = GenerateNonUdon(input, System.Security.Cryptography.SHA256.Create());
                                      string sha384_csharp = GenerateNonUdon(input, System.Security.Cryptography.SHA384.Create());
                                      string sha512_csharp = GenerateNonUdon(input, System.Security.Cryptography.SHA512.Create());
                              
                                      bool allPass = (
                                          md5_udon == md5_csharp &&
                                          sha1_udon == sha1_csharp &&
                                          sha256_udon == sha256_csharp &&
                                          sha384_udon == sha384_csharp &&
                                          sha512_udon == sha512_csharp
                                      );
                              
                                      if (showDialog || (!allPass && showDialogWhenFailed))
                                          EditorUtility.DisplayDialog("Hashes", string.Join("\n", new string[] {
                                              input,
                                              "",
                                              $"md5 [{(md5_udon == md5_csharp ? "PASS" : "FAIL")}]: {md5_udon}",
                                              $"sha1 [{(sha1_udon == sha1_csharp ? "PASS" : "FAIL")}]: {sha1_udon}",
                                              $"sha224: {sha224_udon}", // No system impl for this
                                              $"sha256 [{(sha256_udon == sha256_csharp ? "PASS" : "FAIL")}]: {sha256_udon}",
                                              $"sha384 [{(sha384_udon == sha384_csharp ? "PASS" : "FAIL")}]: {sha384_udon}",
                                              $"sha512 [{(sha512_udon == sha512_csharp ? "PASS" : "FAIL")}]: {sha512_udon}",
                                          }), "OK");
                              
                                      return allPass;
                                  }
                              
                                  private string GenerateNonUdon(string input, System.Security.Cryptography.HashAlgorithm algorithm)
                                  {
                                      using (var hash = algorithm)
                                      {
                                          var bytes = hash.ComputeHash(System.Text.Encoding.UTF8.GetBytes(input));
                              
                                          string output = "";
                              
                                          foreach (byte x in bytes)
                                          {
                                              output += string.Format("{0:x2}", x);
                                          }
                              
                                          return output;
                                      }
                                  }
                              }
                              #endif
                              
                              
                              RoseVelvetteR 1 Reply Last reply
                              1
                              • WorcestershireW Worcestershire

                                @RedCob If my reading of the code @Lucian pasted here is correct they're using the vrchat-udon-hashlib. Both call the lib using "_hashLibrary".

                                Here's the code of the hashing it uses if it's of any help:

                                // -*- coding: utf-8 -*-
                                /*
                                MIT License
                                
                                Copyright (c) 2021-present Devon (Gorialis) R
                                
                                Permission is hereby granted, free of charge, to any person obtaining a copy
                                of this software and associated documentation files (the "Software"), to deal
                                in the Software without restriction, including without limitation the rights
                                to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
                                copies of the Software, and to permit persons to whom the Software is
                                furnished to do so, subject to the following conditions:
                                
                                The above copyright notice and this permission notice shall be included in all
                                copies or substantial portions of the Software.
                                
                                THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
                                IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
                                FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
                                AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
                                LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
                                OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
                                SOFTWARE.
                                
                                */
                                
                                using System;
                                using System.Linq;
                                using UnityEngine;
                                using UdonSharp;
                                
                                #if !COMPILER_UDONSHARP && UNITY_EDITOR
                                using UnityEditor;
                                using UdonSharpEditor;
                                #endif
                                
                                
                                public class UdonHashLib : UdonSharpBehaviour
                                {
                                    // Udon does not support UTF-8 or expose System.Text.Encoding so we must implement this ourselves
                                    private byte[] ToUTF8(char[] characters)
                                    {
                                        byte[] buffer = new byte[characters.Length * 4];
                                
                                        int writeIndex = 0;
                                        for (int i = 0; i < characters.Length; i++)
                                        {
                                            uint character = characters[i];
                                
                                            if (character < 0x80)
                                            {
                                                buffer[writeIndex++] = (byte)character;
                                            } else if (character < 0x800)
                                            {
                                                buffer[writeIndex++] = (byte)(0b11000000 | ((character >> 6) & 0b11111));
                                                buffer[writeIndex++] = (byte)(0b10000000 | (character & 0b111111));
                                            } else if (character < 0x10000)
                                            {
                                                buffer[writeIndex++] = (byte)(0b11100000 | ((character >> 12) & 0b1111));
                                                buffer[writeIndex++] = (byte)(0b10000000 | ((character >> 6) & 0b111111));
                                                buffer[writeIndex++] = (byte)(0b10000000 | (character & 0b111111));
                                            } else
                                            {
                                                buffer[writeIndex++] = (byte)(0b11110000 | ((character >> 18) & 0b111));
                                                buffer[writeIndex++] = (byte)(0b10000000 | ((character >> 12) & 0b111111));
                                                buffer[writeIndex++] = (byte)(0b10000000 | ((character >> 6) & 0b111111));
                                                buffer[writeIndex++] = (byte)(0b10000000 | (character & 0b111111));
                                            }
                                        }
                                
                                        // We do this to truncate off the end of the array
                                        // This would be a lot easier with Array.Resize, but Udon once again does not allow access to it.
                                        byte[] output = new byte[writeIndex];
                                
                                        for (int i = 0; i < writeIndex; i++)
                                            output[i] = buffer[i];
                                
                                        return output;
                                    }
                                
                                    /*  MD5  */
                                
                                    private readonly ulong[] md5_init =
                                    {
                                        0x67452301, 0xefcdab89, 0x98badcfe, 0x10325476,
                                    };
                                
                                    private readonly ulong[] md5_constants = {
                                        0xd76aa478, 0xe8c7b756, 0x242070db, 0xc1bdceee, 0xf57c0faf, 0x4787c62a, 0xa8304613, 0xfd469501,
                                        0x698098d8, 0x8b44f7af, 0xffff5bb1, 0x895cd7be, 0x6b901122, 0xfd987193, 0xa679438e, 0x49b40821,
                                        0xf61e2562, 0xc040b340, 0x265e5a51, 0xe9b6c7aa, 0xd62f105d, 0x02441453, 0xd8a1e681, 0xe7d3fbc8,
                                        0x21e1cde6, 0xc33707d6, 0xf4d50d87, 0x455a14ed, 0xa9e3e905, 0xfcefa3f8, 0x676f02d9, 0x8d2a4c8a,
                                        0xfffa3942, 0x8771f681, 0x6d9d6122, 0xfde5380c, 0xa4beea44, 0x4bdecfa9, 0xf6bb4b60, 0xbebfbc70,
                                        0x289b7ec6, 0xeaa127fa, 0xd4ef3085, 0x04881d05, 0xd9d4d039, 0xe6db99e5, 0x1fa27cf8, 0xc4ac5665,
                                        0xf4292244, 0x432aff97, 0xab9423a7, 0xfc93a039, 0x655b59c3, 0x8f0ccc92, 0xffeff47d, 0x85845dd1,
                                        0x6fa87e4f, 0xfe2ce6e0, 0xa3014314, 0x4e0811a1, 0xf7537e82, 0xbd3af235, 0x2ad7d2bb, 0xeb86d391,
                                    };
                                
                                    private readonly int[] md5_shifts =
                                    {
                                        7, 12, 17, 22,  7, 12, 17, 22,  7, 12, 17, 22,  7, 12, 17, 22,
                                        5,  9, 14, 20,  5,  9, 14, 20,  5,  9, 14, 20,  5,  9, 14, 20,
                                        4, 11, 16, 23,  4, 11, 16, 23,  4, 11, 16, 23,  4, 11, 16, 23,
                                        6, 10, 15, 21,  6, 10, 15, 21,  6, 10, 15, 21,  6, 10, 15, 21,
                                    };
                                
                                    private string MD5_Core(byte[] payload_bytes, ulong[] init, ulong[] constants, int[] shifts, ulong size_mask, int word_size, int chunk_modulo, int appended_length, int round_count, string output_format, int output_segments)
                                    {
                                        int word_bytes = word_size / 8;
                                
                                        // Working variables a0->d0
                                        ulong[] working_variables = new ulong[4];
                                        init.CopyTo(working_variables, 0);
                                
                                        byte[] input = new byte[chunk_modulo];
                                        ulong[] message_schedule = new ulong[16];
                                
                                        // Each 64-byte/512-bit chunk
                                        // 64 bits/8 bytes are required at the end for the bit size
                                        for (int chunk_index = 0; chunk_index < payload_bytes.Length + appended_length + 1; chunk_index += chunk_modulo)
                                        {
                                            int chunk_size = Mathf.Min(chunk_modulo, payload_bytes.Length - chunk_index);
                                            int schedule_index = 0;
                                
                                            // Buffer message
                                            for (; schedule_index < chunk_size; ++schedule_index)
                                                input[schedule_index] = payload_bytes[chunk_index + schedule_index];
                                            // Append a 1-bit if not an even chunk
                                            if (schedule_index < chunk_modulo && chunk_size >= 0)
                                                input[schedule_index++] = 0b10000000;
                                            // Pad with zeros until the end
                                            for (; schedule_index < chunk_modulo; ++schedule_index)
                                                input[schedule_index] = 0x00;
                                            // If the chunk is less than 56 bytes, this will be the final chunk containing the data size in bits
                                            if (chunk_size < chunk_modulo - appended_length)
                                            {
                                                ulong bit_size = (ulong)payload_bytes.Length * 8ul;
                                                input[chunk_modulo - 8] = Convert.ToByte((bit_size >> 0x00) & 0xFFul);
                                                input[chunk_modulo - 7] = Convert.ToByte((bit_size >> 0x08) & 0xFFul);
                                                input[chunk_modulo - 6] = Convert.ToByte((bit_size >> 0x10) & 0xFFul);
                                                input[chunk_modulo - 5] = Convert.ToByte((bit_size >> 0x18) & 0xFFul);
                                                input[chunk_modulo - 4] = Convert.ToByte((bit_size >> 0x20) & 0xFFul);
                                                input[chunk_modulo - 3] = Convert.ToByte((bit_size >> 0x28) & 0xFFul);
                                                input[chunk_modulo - 2] = Convert.ToByte((bit_size >> 0x30) & 0xFFul);
                                                input[chunk_modulo - 1] = Convert.ToByte((bit_size >> 0x38) & 0xFFul);
                                            }
                                
                                            // Copy into w[0..15]
                                            int copy_index = 0;
                                            for (; copy_index < 16; copy_index++)
                                            {
                                                message_schedule[copy_index] = 0ul;
                                                for (int i = 0; i < word_bytes; i++)
                                                {
                                                    message_schedule[copy_index] = message_schedule[copy_index] | ((ulong)input[(copy_index * word_bytes) + i] << (i * 8));
                                                }
                                
                                                message_schedule[copy_index] = message_schedule[copy_index] & size_mask;
                                            }
                                
                                            // temp vars
                                            ulong f, g;
                                            // work is equivalent to A, B, C, D
                                            // This copies work from a0, b0, c0, d0
                                            ulong[] work = new ulong[4];
                                            working_variables.CopyTo(work, 0);
                                
                                            // Compression function main loop
                                            for (copy_index = 0; copy_index < round_count; copy_index++)
                                            {
                                                if (copy_index < 16)
                                                {
                                                    f = ((work[1] & work[2]) | ((size_mask ^ work[1]) & work[3])) & size_mask;
                                                    g = (ulong)copy_index;
                                                } else if (copy_index < 32)
                                                {
                                                    f = ((work[3] & work[1]) | ((size_mask ^ work[3]) & work[2])) & size_mask;
                                                    g = (ulong)(((5 * copy_index) + 1) % 16);
                                                } else if (copy_index < 48)
                                                {
                                                    f = work[1] ^ work[2] ^ work[3];
                                                    g = (ulong)(((3 * copy_index) + 5) % 16);
                                                } else
                                                {
                                                    f = (work[2] ^ (work[1] | (size_mask ^ work[3]))) & size_mask;
                                                    g = (ulong)(7 * copy_index % 16);
                                                }
                                
                                                f = (f + work[0] + constants[copy_index] + message_schedule[g]) & size_mask;
                                                work[0] = work[3];
                                                work[3] = work[2];
                                                work[2] = work[1];
                                                work[1] = (work[1] + ((f << shifts[copy_index]) | (f >> word_size - shifts[copy_index]))) & size_mask;
                                            }
                                
                                            for (copy_index = 0; copy_index < 4; copy_index++)
                                                working_variables[copy_index] = (working_variables[copy_index] + work[copy_index]) & size_mask;
                                        }
                                
                                        // Finalization
                                        string output = "";
                                
                                        for (int character_index = 0; character_index < output_segments; character_index++)
                                        {
                                            ulong value = working_variables[character_index];
                                            output += string.Format(output_format,
                                                ((value & 0x000000FFul) << 0x18) |
                                                ((value & 0x0000FF00ul) << 0x08) |
                                                ((value & 0x00FF0000ul) >> 0x08) |
                                                ((value & 0xFF000000ul) >> 0x18)
                                            );
                                        }
                                
                                        return output;
                                    }
                                
                                    public string MD5_Bytes(byte[] data)
                                    {
                                        return MD5_Core(data, md5_init, md5_constants, md5_shifts, 0xFFFFFFFFul, 32, 64, 8, 64, "{0:x8}", 4);
                                    }
                                
                                    public string MD5_UTF8(string text)
                                    {
                                        return MD5_Core(ToUTF8(text.ToCharArray()), md5_init, md5_constants, md5_shifts, 0xFFFFFFFFul, 32, 64, 8, 64, "{0:x8}", 4);
                                    }
                                
                                    /*  SHA1  */
                                
                                    private readonly ulong[] sha1_init = {
                                        0x67452301, 0xefcdab89, 0x98badcfe, 0x10325476, 0xc3d2e1f0,
                                    };
                                
                                    private string SHA1_Core(byte[] payload_bytes, ulong[] init, ulong size_mask, int word_size, int chunk_modulo, int appended_length, int left_rotations, int round_count, string output_format, int output_segments)
                                    {
                                        int word_bytes = word_size / 8;
                                
                                        // Working variables h0->h4
                                        ulong[] working_variables = new ulong[5];
                                        init.CopyTo(working_variables, 0);
                                
                                        byte[] input = new byte[chunk_modulo];
                                        ulong[] message_schedule = new ulong[round_count];
                                
                                        // Each 64-byte/512-bit chunk
                                        // 64 bits/8 bytes are required at the end for the bit size
                                        for (int chunk_index = 0; chunk_index < payload_bytes.Length + appended_length + 1; chunk_index += chunk_modulo)
                                        {
                                            int chunk_size = Mathf.Min(chunk_modulo, payload_bytes.Length - chunk_index);
                                            int schedule_index = 0;
                                
                                            // Buffer message
                                            for (; schedule_index < chunk_size; ++schedule_index)
                                                input[schedule_index] = payload_bytes[chunk_index + schedule_index];
                                            // Append a 1-bit if not an even chunk
                                            if (schedule_index < chunk_modulo && chunk_size >= 0)
                                                input[schedule_index++] = 0b10000000;
                                            // Pad with zeros until the end
                                            for (; schedule_index < chunk_modulo; ++schedule_index)
                                                input[schedule_index] = 0x00;
                                            // If the chunk is less than 56 bytes, this will be the final chunk containing the data size in bits
                                            if (chunk_size < chunk_modulo - appended_length)
                                            {
                                                ulong bit_size = (ulong)payload_bytes.Length * 8ul;
                                                input[chunk_modulo - 1] = Convert.ToByte((bit_size >> 0x00) & 0xFFul);
                                                input[chunk_modulo - 2] = Convert.ToByte((bit_size >> 0x08) & 0xFFul);
                                                input[chunk_modulo - 3] = Convert.ToByte((bit_size >> 0x10) & 0xFFul);
                                                input[chunk_modulo - 4] = Convert.ToByte((bit_size >> 0x18) & 0xFFul);
                                                input[chunk_modulo - 5] = Convert.ToByte((bit_size >> 0x20) & 0xFFul);
                                                input[chunk_modulo - 6] = Convert.ToByte((bit_size >> 0x28) & 0xFFul);
                                                input[chunk_modulo - 7] = Convert.ToByte((bit_size >> 0x30) & 0xFFul);
                                                input[chunk_modulo - 8] = Convert.ToByte((bit_size >> 0x38) & 0xFFul);
                                            }
                                
                                            // Copy into w[0..15]
                                            int copy_index = 0;
                                            for (; copy_index < 16; copy_index++)
                                            {
                                                message_schedule[copy_index] = 0ul;
                                                for (int i = 0; i < word_bytes; i++)
                                                {
                                                    message_schedule[copy_index] = (message_schedule[copy_index] << 8) | input[(copy_index * word_bytes) + i];
                                                }
                                
                                                message_schedule[copy_index] = message_schedule[copy_index] & size_mask;
                                            }
                                            // Extend
                                            for (; copy_index < round_count; copy_index++)
                                            {
                                                ulong w = message_schedule[copy_index - 3] ^ message_schedule[copy_index - 8] ^ message_schedule[copy_index - 14] ^ message_schedule[copy_index - 16];
                                                message_schedule[copy_index] = (
                                                    (w << left_rotations) | (w >> word_size - left_rotations)
                                                ) & size_mask;
                                            }
                                
                                            // temp vars
                                            ulong temp, k, f;
                                            // work is equivalent to a, b, c, d, e
                                            // This copies work from h0, h1, h2, h3, h4
                                            ulong[] work = new ulong[5];
                                            working_variables.CopyTo(work, 0);
                                
                                            // Compression function main loop
                                            for (copy_index = 0; copy_index < round_count; copy_index++)
                                            {
                                                if (copy_index < 20)
                                                {
                                                    f = ((work[1] & work[2]) | ((size_mask ^ work[1]) & work[3])) & size_mask;
                                                    k = 0x5A827999;
                                                } else if (copy_index < 40)
                                                {
                                                    f = work[1] ^ work[2] ^ work[3];
                                                    k = 0x6ED9EBA1;
                                                } else if (copy_index < 60)
                                                {
                                                    f = (work[1] & work[2]) ^ (work[1] & work[3]) ^ (work[2] & work[3]);
                                                    k = 0x8F1BBCDC;
                                                } else
                                                {
                                                    f = work[1] ^ work[2] ^ work[3];
                                                    k = 0xCA62C1D6;
                                                }
                                
                                                temp = (((work[0] << 5) | (work[0] >> word_size - 5)) + f + work[4] + k + message_schedule[copy_index]) & size_mask;
                                                work[4] = work[3];
                                                work[3] = work[2];
                                                work[2] = ((work[1] << 30) | (work[1] >> word_size - 30)) & size_mask;
                                                work[1] = work[0];
                                                work[0] = temp;
                                            }
                                
                                            for (copy_index = 0; copy_index < 5; copy_index++)
                                                working_variables[copy_index] = (working_variables[copy_index] + work[copy_index]) & size_mask;
                                        }
                                
                                        // Finalization
                                        string output = "";
                                
                                        for (int character_index = 0; character_index < output_segments; character_index++)
                                        {
                                            output += string.Format(output_format, working_variables[character_index]);
                                        }
                                
                                        return output;
                                    }
                                
                                    /* SHA0 */
                                    /* This algorithm has had documented vulnerabilites since before its formal release. */
                                    /* Near to nothing uses it, and it should not be trusted for real applications under any circumstances */
                                    /* It is only here for completeness, and there may be bugs with it due to the difficulty of finding RFC-complying implementations to test against. */
                                    /*
                                    public string SHA0_Bytes(byte[] data)
                                    {
                                        return SHA1_Core(data, sha1_init, 0xFFFFFFFFul, 32, 64, 8, 0, 80, "{0:x8}", 5);
                                    }
                                
                                    public string SHA0_UTF8(string text)
                                    {
                                        return SHA1_Core(ToUTF8(text.ToCharArray()), sha1_init, 0xFFFFFFFFul, 32, 64, 8, 0, 80, "{0:x8}", 5);
                                    }
                                    */
                                
                                    /* SHA1 */
                                    public string SHA1_Bytes(byte[] data)
                                    {
                                        return SHA1_Core(data, sha1_init, 0xFFFFFFFFul, 32, 64, 8, 1, 80, "{0:x8}", 5);
                                    }
                                
                                    public string SHA1_UTF8(string text)
                                    {
                                        return SHA1_Core(ToUTF8(text.ToCharArray()), sha1_init, 0xFFFFFFFFul, 32, 64, 8, 1, 80, "{0:x8}", 5);
                                    }
                                
                                    /*  SHA2  */
                                
                                    private readonly ulong[] sha224_init = {
                                        0xc1059ed8, 0x367cd507, 0x3070dd17, 0xf70e5939, 0xffc00b31, 0x68581511, 0x64f98fa7, 0xbefa4fa4,
                                    };
                                
                                    private readonly ulong[] sha256_init = {
                                        0x6a09e667, 0xbb67ae85, 0x3c6ef372, 0xa54ff53a, 0x510e527f, 0x9b05688c, 0x1f83d9ab, 0x5be0cd19,
                                    };
                                
                                    private readonly ulong[] sha256_constants = {
                                        0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5, 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,
                                        0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3, 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,
                                        0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc, 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,
                                        0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7, 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,
                                        0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13, 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,
                                        0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3, 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,
                                        0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5, 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,
                                        0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208, 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2,
                                    };
                                
                                    private readonly int[] sha256_sums =
                                    {
                                        7, 18, 3,  // s0
                                        17, 19, 10,  // s1
                                    };
                                
                                    private readonly int[] sha256_sigmas =
                                    {
                                        2, 13, 22,  // S0
                                        6, 11, 25,  // S1
                                    };
                                
                                    private readonly ulong[] sha384_init = {
                                        0xcbbb9d5dc1059ed8, 0x629a292a367cd507, 0x9159015a3070dd17, 0x152fecd8f70e5939, 0x67332667ffc00b31,
                                        0x8eb44a8768581511, 0xdb0c2e0d64f98fa7, 0x47b5481dbefa4fa4,
                                    };
                                
                                    private readonly ulong[] sha512_init = {
                                        0x6a09e667f3bcc908, 0xbb67ae8584caa73b, 0x3c6ef372fe94f82b, 0xa54ff53a5f1d36f1, 0x510e527fade682d1,
                                        0x9b05688c2b3e6c1f, 0x1f83d9abfb41bd6b, 0x5be0cd19137e2179,
                                    };
                                
                                    private readonly ulong[] sha512_constants = {
                                        0x428a2f98d728ae22, 0x7137449123ef65cd, 0xb5c0fbcfec4d3b2f, 0xe9b5dba58189dbbc, 0x3956c25bf348b538,
                                        0x59f111f1b605d019, 0x923f82a4af194f9b, 0xab1c5ed5da6d8118, 0xd807aa98a3030242, 0x12835b0145706fbe,
                                        0x243185be4ee4b28c, 0x550c7dc3d5ffb4e2, 0x72be5d74f27b896f, 0x80deb1fe3b1696b1, 0x9bdc06a725c71235,
                                        0xc19bf174cf692694, 0xe49b69c19ef14ad2, 0xefbe4786384f25e3, 0x0fc19dc68b8cd5b5, 0x240ca1cc77ac9c65,
                                        0x2de92c6f592b0275, 0x4a7484aa6ea6e483, 0x5cb0a9dcbd41fbd4, 0x76f988da831153b5, 0x983e5152ee66dfab,
                                        0xa831c66d2db43210, 0xb00327c898fb213f, 0xbf597fc7beef0ee4, 0xc6e00bf33da88fc2, 0xd5a79147930aa725,
                                        0x06ca6351e003826f, 0x142929670a0e6e70, 0x27b70a8546d22ffc, 0x2e1b21385c26c926, 0x4d2c6dfc5ac42aed,
                                        0x53380d139d95b3df, 0x650a73548baf63de, 0x766a0abb3c77b2a8, 0x81c2c92e47edaee6, 0x92722c851482353b,
                                        0xa2bfe8a14cf10364, 0xa81a664bbc423001, 0xc24b8b70d0f89791, 0xc76c51a30654be30, 0xd192e819d6ef5218,
                                        0xd69906245565a910, 0xf40e35855771202a, 0x106aa07032bbd1b8, 0x19a4c116b8d2d0c8, 0x1e376c085141ab53,
                                        0x2748774cdf8eeb99, 0x34b0bcb5e19b48a8, 0x391c0cb3c5c95a63, 0x4ed8aa4ae3418acb, 0x5b9cca4f7763e373,
                                        0x682e6ff3d6b2b8a3, 0x748f82ee5defb2fc, 0x78a5636f43172f60, 0x84c87814a1f0ab72, 0x8cc702081a6439ec,
                                        0x90befffa23631e28, 0xa4506cebde82bde9, 0xbef9a3f7b2c67915, 0xc67178f2e372532b, 0xca273eceea26619c,
                                        0xd186b8c721c0c207, 0xeada7dd6cde0eb1e, 0xf57d4f7fee6ed178, 0x06f067aa72176fba, 0x0a637dc5a2c898a6,
                                        0x113f9804bef90dae, 0x1b710b35131c471b, 0x28db77f523047d84, 0x32caab7b40c72493, 0x3c9ebe0a15c9bebc,
                                        0x431d67c49c100d4c, 0x4cc5d4becb3e42b6, 0x597f299cfc657e2a, 0x5fcb6fab3ad6faec, 0x6c44198c4a475817,
                                    };
                                
                                    private readonly int[] sha512_sums =
                                    {
                                        1, 8, 7,  // s0
                                        19, 61, 6,  // s1
                                    };
                                
                                    private readonly int[] sha512_sigmas =
                                    {
                                        28, 34, 39,  // S0
                                        14, 18, 41,  // S1
                                    };
                                
                                    private string SHA2_Core(byte[] payload_bytes, ulong[] init, ulong[] constants, int[] sums, int[] sigmas, ulong size_mask, int word_size, int chunk_modulo, int appended_length, int round_count, string output_format, int output_segments)
                                    {
                                        int word_bytes = word_size / 8;
                                
                                        // Working variables h0->h7
                                        ulong[] working_variables = new ulong[8];
                                        init.CopyTo(working_variables, 0);
                                
                                        byte[] input = new byte[chunk_modulo];
                                        ulong[] message_schedule = new ulong[round_count];
                                
                                        // Each 64-byte/512-bit chunk
                                        // 64 bits/8 bytes are required at the end for the bit size
                                        for (int chunk_index = 0; chunk_index < payload_bytes.Length + appended_length + 1; chunk_index += chunk_modulo) {
                                            int chunk_size = Mathf.Min(chunk_modulo, payload_bytes.Length - chunk_index);
                                            int schedule_index = 0;
                                
                                            // Buffer message
                                            for (; schedule_index < chunk_size; ++schedule_index)
                                                input[schedule_index] = payload_bytes[chunk_index + schedule_index];
                                            // Append a 1-bit if not an even chunk
                                            if (schedule_index < chunk_modulo && chunk_size >= 0)
                                                input[schedule_index++] = 0b10000000;
                                            // Pad with zeros until the end
                                            for (; schedule_index < chunk_modulo; ++schedule_index)
                                                input[schedule_index] = 0x00;
                                            // If the chunk is less than 56 bytes, this will be the final chunk containing the data size in bits
                                            if (chunk_size < chunk_modulo - appended_length) {
                                                ulong bit_size = (ulong)payload_bytes.Length * 8ul;
                                                input[chunk_modulo - 1] = Convert.ToByte((bit_size >> 0x00) & 0xFFul);
                                                input[chunk_modulo - 2] = Convert.ToByte((bit_size >> 0x08) & 0xFFul);
                                                input[chunk_modulo - 3] = Convert.ToByte((bit_size >> 0x10) & 0xFFul);
                                                input[chunk_modulo - 4] = Convert.ToByte((bit_size >> 0x18) & 0xFFul);
                                                input[chunk_modulo - 5] = Convert.ToByte((bit_size >> 0x20) & 0xFFul);
                                                input[chunk_modulo - 6] = Convert.ToByte((bit_size >> 0x28) & 0xFFul);
                                                input[chunk_modulo - 7] = Convert.ToByte((bit_size >> 0x30) & 0xFFul);
                                                input[chunk_modulo - 8] = Convert.ToByte((bit_size >> 0x38) & 0xFFul);
                                            }
                                
                                            // Copy into w[0..15]
                                            int copy_index = 0;
                                            for (; copy_index < 16; copy_index++)
                                            {
                                                message_schedule[copy_index] = 0ul;
                                                for (int i = 0; i < word_bytes; i++)
                                                {
                                                    message_schedule[copy_index] = (message_schedule[copy_index] << 8) | input[(copy_index * word_bytes) + i];
                                                }
                                
                                                message_schedule[copy_index] = message_schedule[copy_index] & size_mask;
                                            }
                                            // Extend
                                            for(; copy_index < round_count; copy_index++) {
                                                ulong s0_read = message_schedule[copy_index - 15];
                                                ulong s1_read = message_schedule[copy_index - 2];
                                
                                                message_schedule[copy_index] = (
                                                    message_schedule[copy_index - 16] +
                                                    (((s0_read >> sums[0]) | (s0_read << word_size - sums[0])) ^ ((s0_read >> sums[1]) | (s0_read << word_size - sums[1])) ^ (s0_read >> sums[2])) + // s0
                                                    message_schedule[copy_index - 7] +
                                                    (((s1_read >> sums[3]) | (s1_read << word_size - sums[3])) ^ ((s1_read >> sums[4]) | (s1_read << word_size - sums[4])) ^ (s1_read >> sums[5])) // s1
                                                ) & size_mask;
                                            }
                                
                                            // temp vars
                                            ulong temp1, temp2;
                                            // work is equivalent to a, b, c, d, e, f, g, h
                                            // This copies work from h0, h1, h2, h3, h4, h5, h6, h7
                                            ulong[] work = new ulong[8];
                                            working_variables.CopyTo(work, 0);
                                
                                            // Compression function main loop
                                            for (copy_index = 0; copy_index < round_count; copy_index++)
                                            {
                                                ulong ep1 = ((work[4] >> sigmas[3]) | (work[4] << word_size - sigmas[3])) ^ ((work[4] >> sigmas[4]) | (work[4] << word_size - sigmas[4])) ^ ((work[4] >> sigmas[5]) | (work[4] << word_size - sigmas[5]));
                                                ulong ch = (work[4] & work[5]) ^ ((size_mask ^ work[4]) & work[6]);
                                                ulong ep0 = ((work[0] >> sigmas[0]) | (work[0] << word_size - sigmas[0])) ^ ((work[0] >> sigmas[1]) | (work[0] << word_size - sigmas[1])) ^ ((work[0] >> sigmas[2]) | (work[0] << word_size - sigmas[2]));
                                                ulong maj = (work[0] & work[1]) ^ (work[0] & work[2]) ^ (work[1] & work[2]);
                                                temp1 = work[7] + ep1 + ch + constants[copy_index] + message_schedule[copy_index];
                                                temp2 = ep0 + maj;
                                                work[7] = work[6];
                                                work[6] = work[5];
                                                work[5] = work[4];
                                                work[4] = (work[3] + temp1) & size_mask;
                                                work[3] = work[2];
                                                work[2] = work[1];
                                                work[1] = work[0];
                                                work[0] = (temp1 + temp2) & size_mask;
                                            }
                                
                                            for (copy_index = 0; copy_index < 8; copy_index++)
                                                working_variables[copy_index] = (working_variables[copy_index] + work[copy_index]) & size_mask;
                                        }
                                
                                        // Finalization
                                        string output = "";
                                
                                        for (int character_index = 0; character_index < output_segments; character_index++) {
                                            output += string.Format(output_format, working_variables[character_index]);
                                        }
                                
                                        return output;
                                    }
                                
                                    /* SHA224 */
                                    public string SHA224_Bytes(byte[] data)
                                    {
                                        return SHA2_Core(data, sha224_init, sha256_constants, sha256_sums, sha256_sigmas, 0xFFFFFFFFul, 32, 64, 8, 64, "{0:x8}", 7);
                                    }
                                
                                    public string SHA224_UTF8(string text)
                                    {
                                        return SHA2_Core(ToUTF8(text.ToCharArray()), sha224_init, sha256_constants, sha256_sums, sha256_sigmas, 0xFFFFFFFFul, 32, 64, 8, 64, "{0:x8}", 7);
                                    }
                                
                                    /* SHA256 */
                                    public string SHA256_Bytes(byte[] data)
                                    {
                                        return SHA2_Core(data, sha256_init, sha256_constants, sha256_sums, sha256_sigmas, 0xFFFFFFFFul, 32, 64, 8, 64, "{0:x8}", 8);
                                    }
                                
                                    public string SHA256_UTF8(string text)
                                    {
                                        return SHA2_Core(ToUTF8(text.ToCharArray()), sha256_init, sha256_constants, sha256_sums, sha256_sigmas, 0xFFFFFFFFul, 32, 64, 8, 64, "{0:x8}", 8);
                                    }
                                
                                    /* SHA384 */
                                    public string SHA384_Bytes(byte[] data)
                                    {
                                        return SHA2_Core(data, sha384_init, sha512_constants, sha512_sums, sha512_sigmas, 0xFFFFFFFFFFFFFFFFul, 64, 128, 16, 80, "{0:x16}", 6);
                                    }
                                
                                    public string SHA384_UTF8(string text)
                                    {
                                        return SHA2_Core(ToUTF8(text.ToCharArray()), sha384_init, sha512_constants, sha512_sums, sha512_sigmas, 0xFFFFFFFFFFFFFFFFul, 64, 128, 16, 80, "{0:x16}", 6);
                                    }
                                
                                    /* SHA512 */
                                    public string SHA512_Bytes(byte[] data)
                                    {
                                        return SHA2_Core(data, sha512_init, sha512_constants, sha512_sums, sha512_sigmas, 0xFFFFFFFFFFFFFFFFul, 64, 128, 16, 80, "{0:x16}", 8);
                                    }
                                
                                    public string SHA512_UTF8(string text)
                                    {
                                        return SHA2_Core(ToUTF8(text.ToCharArray()), sha512_init, sha512_constants, sha512_sums, sha512_sigmas, 0xFFFFFFFFFFFFFFFFul, 64, 128, 16, 80, "{0:x16}", 8);
                                    }
                                }
                                
                                
                                #if !COMPILER_UDONSHARP && UNITY_EDITOR
                                
                                [CustomEditor(typeof(UdonHashLib))]
                                public class UdonHashLibEditor : Editor
                                {
                                    private string inputString = "";
                                
                                    public override void OnInspectorGUI()
                                    {
                                        // Draws the default convert to UdonBehaviour button, program asset field, sync settings, etc.
                                        if (UdonSharpGUI.DrawDefaultUdonSharpBehaviourHeader(target)) return;
                                
                                        UdonHashLib inspectorBehaviour = (UdonHashLib)target;
                                
                                        if (!EditorApplication.isPlaying)
                                            EditorGUILayout.HelpBox("Enter play mode to run tests", MessageType.Info);
                                
                                        EditorGUI.BeginDisabledGroup(!EditorApplication.isPlaying);
                                
                                        // A simple string field modification with Undo handling
                                        EditorGUILayout.LabelField("Input for hash");
                                        inputString = EditorGUILayout.TextArea(inputString);
                                
                                        if (GUILayout.Button("Calculate hashes"))
                                        {
                                
                                            CheckHash(inputString, true);
                                        }
                                
                                        if (GUILayout.Button("Run test suite"))
                                        {
                                            int testBatch = 4096;
                                            int testCount = 0, succeeded = 0;
                                
                                            System.Random random = new System.Random();
                                            string chars = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ!\"#$%&\'()*+,-./:;<=>?@[\\]^_`{|}~\n";
                                            string buffer = new string(Enumerable.Repeat(chars, testBatch).Select(s => s[random.Next(s.Length)]).ToArray());
                                
                                            Debug.Log($"Buffer generated for ASCII testing: {buffer}");
                                
                                            for (int i = 0; i < testBatch; i++)
                                            {
                                                string test = buffer.Substring(random.Next(buffer.Length - i), i);
                                
                                                testCount++;
                                                if (CheckHash(test))
                                                    succeeded++;
                                            }
                                
                                            // Japanese character (UTF-8) test
                                            chars = "\u3042\u3044\u3046\u3048\u304a\u304b\u304d\u304f\u3051\u3053\u3055\u3057\u3059\u305b\u305d\u305f\u3061\u3064\u3066\u3068\u306a\u306b\u306c\u306d\u306e\u306f\u3072\u3075\u3078\u307b\u307e\u307f\u3080\u3081\u3082\u3084\u3086\u3088\u3089\u308a\u308b\u308c\u308d\u308f\u3090\u3091\u3092\u3093\u30a2\u30a4\u30a6\u30a8\u30aa\u30ab\u30ad\u30af\u30b1\u30b3\u30b5\u30b7\u30b9\u30bb\u30bd\u30bf\u30c1\u30c4\u30c6\u30c8\u30ca\u30cb\u30cc\u30cd\u30ce\u30cf\u30d2\u30d5\u30d8\u30db\u30de\u30df\u30e0\u30e1\u30e2\u30e4\u30e6\u30e8\u30e9\u30ea\u30eb\u30ec\u30ed\u30ef\u30f0\u30f1\u30f2\u30f3";
                                            buffer = new string(Enumerable.Repeat(chars, testBatch).Select(s => s[random.Next(s.Length)]).ToArray());
                                
                                            Debug.Log($"Buffer generated for JPN/UTF-8 testing: {buffer}");
                                
                                            for (int i = 0; i < testBatch; i++)
                                            {
                                                string test = buffer.Substring(random.Next(buffer.Length - i), i);
                                
                                                testCount++;
                                                if (CheckHash(test))
                                                    succeeded++;
                                            }
                                
                                            EditorUtility.DisplayDialog("Results", $"{testCount} tests ran, {succeeded} succeeded in all hashes", "OK");
                                        }
                                
                                        EditorGUI.EndDisabledGroup();
                                    }
                                
                                    private bool CheckHash(string input, bool showDialog = false, bool showDialogWhenFailed = true)
                                    {
                                        UdonHashLib inspectorBehaviour = (UdonHashLib)target;
                                
                                        string md5_udon = inspectorBehaviour.MD5_UTF8(input);
                                        string sha1_udon = inspectorBehaviour.SHA1_UTF8(input);
                                        string sha224_udon = inspectorBehaviour.SHA224_UTF8(input);
                                        string sha256_udon = inspectorBehaviour.SHA256_UTF8(input);
                                        string sha384_udon = inspectorBehaviour.SHA384_UTF8(input);
                                        string sha512_udon = inspectorBehaviour.SHA512_UTF8(input);
                                
                                        string md5_csharp = GenerateNonUdon(input, System.Security.Cryptography.MD5.Create());
                                        string sha1_csharp = GenerateNonUdon(input, System.Security.Cryptography.SHA1.Create());
                                        string sha256_csharp = GenerateNonUdon(input, System.Security.Cryptography.SHA256.Create());
                                        string sha384_csharp = GenerateNonUdon(input, System.Security.Cryptography.SHA384.Create());
                                        string sha512_csharp = GenerateNonUdon(input, System.Security.Cryptography.SHA512.Create());
                                
                                        bool allPass = (
                                            md5_udon == md5_csharp &&
                                            sha1_udon == sha1_csharp &&
                                            sha256_udon == sha256_csharp &&
                                            sha384_udon == sha384_csharp &&
                                            sha512_udon == sha512_csharp
                                        );
                                
                                        if (showDialog || (!allPass && showDialogWhenFailed))
                                            EditorUtility.DisplayDialog("Hashes", string.Join("\n", new string[] {
                                                input,
                                                "",
                                                $"md5 [{(md5_udon == md5_csharp ? "PASS" : "FAIL")}]: {md5_udon}",
                                                $"sha1 [{(sha1_udon == sha1_csharp ? "PASS" : "FAIL")}]: {sha1_udon}",
                                                $"sha224: {sha224_udon}", // No system impl for this
                                                $"sha256 [{(sha256_udon == sha256_csharp ? "PASS" : "FAIL")}]: {sha256_udon}",
                                                $"sha384 [{(sha384_udon == sha384_csharp ? "PASS" : "FAIL")}]: {sha384_udon}",
                                                $"sha512 [{(sha512_udon == sha512_csharp ? "PASS" : "FAIL")}]: {sha512_udon}",
                                            }), "OK");
                                
                                        return allPass;
                                    }
                                
                                    private string GenerateNonUdon(string input, System.Security.Cryptography.HashAlgorithm algorithm)
                                    {
                                        using (var hash = algorithm)
                                        {
                                            var bytes = hash.ComputeHash(System.Text.Encoding.UTF8.GetBytes(input));
                                
                                            string output = "";
                                
                                            foreach (byte x in bytes)
                                            {
                                                output += string.Format("{0:x2}", x);
                                            }
                                
                                            return output;
                                        }
                                    }
                                }
                                #endif
                                
                                
                                RoseVelvetteR
                                RoseVelvetteR
                                RoseVelvette
                                wrote on last edited by
                                #172

                                @Worcestershire im sorry but what kind of coding is that??

                                is there a simple number code to put in the key pad in nero VIP mmd world??

                                WorcestershireW 1 Reply Last reply
                                1
                                • RoseVelvetteR RoseVelvette

                                  @Worcestershire im sorry but what kind of coding is that??

                                  is there a simple number code to put in the key pad in nero VIP mmd world??

                                  WorcestershireW
                                  WorcestershireW
                                  Worcestershire
                                  wrote on last edited by
                                  #173

                                  @VelvetteCakeYT not unless someone programs a code generator ¯\_(ツ)_/¯
                                  The code is generated based on your VRChat user, so there won't be a simple code to put in the keypad.

                                  RoseVelvetteR 1 Reply Last reply
                                  0
                                  • WorcestershireW Worcestershire

                                    @VelvetteCakeYT not unless someone programs a code generator ¯\_(ツ)_/¯
                                    The code is generated based on your VRChat user, so there won't be a simple code to put in the keypad.

                                    RoseVelvetteR
                                    RoseVelvetteR
                                    RoseVelvette
                                    wrote on last edited by
                                    #174

                                    @Worcestershire if people sub to nero patreon will they get the simple number code to put on key pad?

                                    Gamerfart9000G 1 Reply Last reply
                                    1
                                    • RoseVelvetteR RoseVelvette

                                      @Worcestershire if people sub to nero patreon will they get the simple number code to put on key pad?

                                      Gamerfart9000G
                                      Gamerfart9000G
                                      Gamerfart9000
                                      wrote on last edited by
                                      #175

                                      @VelvetteCakeYT yea

                                      RoseVelvetteR 1 Reply Last reply
                                      0
                                      • Gamerfart9000G Gamerfart9000

                                        @VelvetteCakeYT yea

                                        RoseVelvetteR
                                        RoseVelvetteR
                                        RoseVelvette
                                        wrote on last edited by
                                        #176

                                        @Gamerfart9000 do you need to pay to sub to nero patreon to get simple number code?

                                        can someone with patreon account just give us the number code instead

                                        1 Reply Last reply
                                        1
                                        • SnaggletoothS
                                          SnaggletoothS
                                          Snaggletooth
                                          wrote on last edited by
                                          #177

                                          There is no simple code. Each person has a different code. It is based on your name. When you sub to the patreon, you can be given your specific code.

                                          That is why people are trying to figure out how it is generated. There have not been simple codes for 12 days, it is unlikely there will be simple codes again. If I were to give you my code, it would not work for you. If you were to give me yours, it would not work for me.

                                          1 Reply Last reply
                                          1

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