How do people manage to make booth.pm bases so thicc?
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Mainly just talking about creators like Sinensian or Denni with their thick Imeris and Kikyo avis. I'd assume it's a lot of custom blender work or a comical amount of blendshape abuse
Sinensian: https://x.com/SineSian/status/1713921598116487408?s=20
Denni: https://x.com/Dennisleon110/status/1714232173056651447?s=20
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@ihaveaids @eiron here's one that was posted back in February ^^
https://booth.pm/en/items/3703888
https://forum.ripper.store/post/15317*edit - here's an updated version that was posted a few hours ago lol, didn't see it at first
LF< Blend shape going beyond Package IDK the name
Not my upload [register or login to view this hidden content] Google Docs (drive.google.com)
RipperStore Forums (forum.ripper.store)
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Lots of sculpting in blender
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https://note.com/tsukishiro_chee They had a guide on how to do something like this in blender
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decided to give the tutorial a try. here are the results vs how i usually thicken models in pmx editor
Blender version on the left, pmx-editor version on the right
not too much of a difference, was able to make the boobs rounder in blender and the arms chunkier too.
You have a bit more control in blender but it takes a bit longer. and require more steps. Admittedly i didn't finish the tutorial properly and thus had an extra body mesh i had to delete and the head had no armature for some reason and thus doesn't work with animation in mmd.
not sure it's worth it if you don't already know you're way around blender.
And it's probably dependant on the base body you start with. I'm guessing a taller body is better (and why they are using an imeris base with headswaps) otherwise the model starts looking too fridge like -
denni says blender lol
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