Frieren by Kleymir_
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@JorJor yeah sorry, I didn't think the model actually looked nice in vrchat. So I've moved on to other things.
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@JorJor yeah sorry, I didn't think the model actually looked nice in vrchat. So I've moved on to other things.
@MysticPixal can you still send what you got done? I would like to try continuing it
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@JorJor yeah sorry, I didn't think the model actually looked nice in vrchat. So I've moved on to other things.
@MysticPixal is it possible to send what u have done?
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bump for vrchat convert
i'd be happy with just the model and the textures, i can do all the fancy stuff
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Will work on vrc port today, expect something within the next week, thank you.
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Will work on vrc port today, expect something within the next week, thank you.
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Ended up being too hard to port correctly...
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this is sadge</3
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We have this as a backup https://forum.ripper.store/topic/69366/gift-frieren-by-liel-mazon-rebuilt
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Apparently, this model was too difficult for anyone
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What the fuck, this is hell.
Either need to re-make every bone & weight paint for every single clothing piece on this including head & body, or, learn to set it up.
It's over 1000 bones because of the indicators, and even when removed, one is left with 600 bones out of which ~300 are twist, angle, rotation. I never see bases for VRC use this - one for ease of making clothes for it, other is that results in FBT are weird when using. This requires a rarely-used constraint setup in unity. All bones are setup in armature by name in a list top to bottom, there's no "Hip" "Armature" and there's no "Chest". Face expressions aren't setup for the head with BLENDSHAPES as it was expected to use BONE MOVEMENTS for it.
Everything does seem to work in latest blender, but using "drivers" is beyond my Blender skill level, you need to be really good, not a hobbyist to know how to make anything out of it.
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bump for unity
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