i want this on vrchat mommy blaziken
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@pyra I'm on the last push run, so 100% delivered during next week after testing and uploading. ദ്ദി ˉ͈̀꒳ˉ͈́ )✧
Shapekeys are taking a while because it's kind of a challenge for me due to never have done it on a non humanoid character + the base model to work with was having a opened mouth which needed to be closed for vrchat lypsinc reason. (˶˃⤙˂˶)
I'm not having a crazy pc so some work need to be cut part by part than opening multiple application like blender + substance painter/designer combo + unity, it take me between 30 mins to 2 hours to bake details per textures depending of their details amounts. (·•᷄ࡇ•᷅ )
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@pyra I'm on the last push run, so 100% delivered during next week after testing and uploading. ദ്ദി ˉ͈̀꒳ˉ͈́ )✧
Shapekeys are taking a while because it's kind of a challenge for me due to never have done it on a non humanoid character + the base model to work with was having a opened mouth which needed to be closed for vrchat lypsinc reason. (˶˃⤙˂˶)
I'm not having a crazy pc so some work need to be cut part by part than opening multiple application like blender + substance painter/designer combo + unity, it take me between 30 mins to 2 hours to bake details per textures depending of their details amounts. (·•᷄ࡇ•᷅ )
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Hello everyone (˶˃ ᵕ ˂˶)
The goal is close, i hope to have finish for today like i was expecting because i took some delay due to heavy week workload which sometime get my energy empty to do a pleasure work like this one (·•᷄_•᷅ ).
So what do i miss to finish it totally :
- Texturing.
- Still some face shapekeys fixing.
- Unity setup halfway done.
But i'm happy to announce she is not naked anymore and fully rigged ! (˶ˆᗜˆ˵)
Tho it's still a version 1, i plan to make some change on it during the following months, like maybe new hairs, better clothes, etc.. ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧
As you can see her mouth is close now, but i do struggle with how to make the lipsync work on a furry like avatar due to being a first. (。Ó﹏Ò。)
Little note : The bottom part area might look weird until a make a better work on it, i tried my fastest to weight paint it. ( ꩜ ᯅ ꩜;)
Here below is the picture proof that i'm making progress, just real life do hit me hard and delay everything so it make me look like a liar. (╥﹏╥)


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A little update before me resting a bit. (๑ᵔ⤙ᵔ๑)
Some face expression were made and speaking shapekeys too ! (•̀ᴗ•́ )و
They might not be perfect but i might be able to release it soon at max hope to be tomorrow because i want some time to do a correct texture work at least. ૮₍˶Ó﹏Ò ⑅₎ა
I'm not really sure of the upload order but you will have for now :
- Angry
- Bleh
- Surprise
- Resting
Edit* : She is not bald, just easy to work without showing everything. ৻( •̀ ᗜ •́ ৻)




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Hwenlo,
Keeping you updated of what i could do for tonight :
- I did forgot to weight paint the tails but that is done !
- UV unwrapped everything with good texel density or at least good enough for a average scaling per UV
- I will triple check everything before going full texturing mode tomorrow and yeet it finally on unity
Thank you for your comprehension, it's much appreciated ⸜(。˃ ᵕ ˂ )⸝♡
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Hwenlo everyone,
I'm there to tell you the great news but at the same time why i can't make better texture for now. (•́ ᴖ •̀)
I'm currently making the unity project as you can see in the picture below, i will send it there afterwards. (´▽`)
For why i can't focus on the texture projects or so for a while...
It's not like i gave up or so, it's just a lost of someone which make me unable to really focus on fun project.
(╥﹏╥)I tried my best being a first time working on something close to a "furry", if you see clipping or so i'm deeply sorry but you will need to wait for a while if you want me to fix it directly..
I plan to convert more avatar later down the road for the community when i'm feeling better. ʕ •ɷ•ʔ
Take care everyone !

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Finally a somewhat done version in the unitypackage, i'm unsure why but it's showing clipping when entering play mode in gesture manager tho a blenshape is activated for that purpose (·•᷄_•᷅ )
Some weight painting will be in need to be review at some point for the big hairs.I did forgot to make the gesture animations and sps setup, if someone can be kind enough te replace me for this ₍^. .^₎Ⳋ
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Finally a somewhat done version in the unitypackage, i'm unsure why but it's showing clipping when entering play mode in gesture manager tho a blenshape is activated for that purpose (·•᷄_•᷅ )
Some weight painting will be in need to be review at some point for the big hairs.I did forgot to make the gesture animations and sps setup, if someone can be kind enough te replace me for this ₍^. .^₎Ⳋ
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@pyra Why so unfriendly? The person said "as training" from the beginning. Why can't you just be grateful that the person is even trying? Instead of being so disrespectful, you could have politely asked if the person could do it again when they're finished and can concentrate again. Your lack of gratitude for the person trying is extremely disrespectful.
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@wuxia i'm realy sorry for your loss. and thanks for trying to port this Avatar for us to Unity for VRChat. That is realy generous of you. Hope you doing fine and take all your time you need to do your stuff. Noone rushes you to do anything here and i wish you all the best you can get.
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@pyra Why so unfriendly? The person said "as training" from the beginning. Why can't you just be grateful that the person is even trying? Instead of being so disrespectful, you could have politely asked if the person could do it again when they're finished and can concentrate again. Your lack of gratitude for the person trying is extremely disrespectful.
@the_stupid Yeah, this guy always acts like that. They do a lot of work here for free and he's not happy.
It's so disgusting to be honest.
But by the way I'm working on the materials, when I finish I'll post them. It will look much better. And thanks him for the work
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