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Zcakk
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LF - Synth V4 LF: Low-poly bird -
LF - Synth V4 LF: Low-poly birdBump.
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LF - Synth V4 LF: Low-poly birdBump.
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LF: VRchat Male Synth V3Bump.
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LF - Synth V4 LF: Low-poly birdBump.
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LF - Synth V4 LF: Low-poly birdBump.
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LF - Synth V4 LF: Low-poly birdBump.
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LF - Synth V4 LF: Low-poly birdBump.
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LF - Synth V4 LF: Low-poly birdBump.
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LF - Synth V4 LF: Low-poly birdBump.
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LF - Synth V4 LF: Low-poly birdBump.
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LF - Synth V4 LF: Low-poly birdVRchat Male Synth V4.1.0 (Quest Capable Version)
RequiredVRC Creator CompanionPoiyomi Shader Requierd Mochi ShaderVRC FurySPS Wholesome Using Unity 2022.3.6f1 (64-bit)Substance Painter Version 9.1.2 For Texture Painting for now IncludedBlend Files (SFW)Unity Package (SFW)Substance Files (SFW, & Low)Rigged Model (Digi & Plantie)Try Out World Avatar Tryout WorldImportant If you plan on using the low version for Quest you can only use the default/toon shaderTutorialSynth 2023 Tut Gonna update again Synth 2023 Substance Video Gonna update again Change LogV1.1 Did some fixing on some of the synth parts names for when you decided to bake, fixed the hand weights, and corrected the jaw bone issue in unity.V1.2 Improved the rig for full-body tracking, added a face rig, cleaned up the blender file, and added a new texture set for the screen. V1.2.1 Hotfix; Merged mesh parts from 28 to 6. Now vrchat will scream less now.V1.2.5 Fixed the jaw vise, and merged more meshes now it's 2 and 3 skinned mesh renders. I also made two separate unity files; Both are nearly the same the only difference is one uses jaw Vise and the other uses the whole headV1.7.1 Added parts to mix and match, Two texture presets to use already set in the unity package that has been pre-done this also includes the parts as well.V3.0 Made a Quest-ready version, Cleaned up and simplified the blend files, Cleaned a bit of the texture, added/fixed the simple eye gestures...hopefully, Separated The substance file from the main files to make the downloads on the important stuff smaller and quicker. Tested on an HTC Vive Pro Partial Tracking.V4.0 Lessend Topology, Texture resolution, and Blend file clutter. Made a control rig for posing in blender and should also be easier to export to Unity; Make sure you export fbx, only deform bones and fbx all. Made visemes for MMD, Body slider for different parts of the body, Hue, saturation, and brightness radial menus. There are four versions 2 for PC and 2 for quest. Two are N versions and one has the option of four genitalsFuture Addition/updates for 4.1: More expressions, Updates to the rig to make it more animation-ready along with a rework to the old model Has been pushed backV4.0.2 Fixed some weights and slider issuesV4.1.0: Replaced dynamic bones with phys bones for tail , fingers are part of the palm, colour hue shift for more body sliders digi/plantie versions *Low only has plantie*. Body Sliders controls, mochi shader for glass and Poi for the body, smaller substance files, 4 expressions with more to be added, blend files smaller, Updated to unity 2022, VRC fury along with SPS *Little Weight fix for the fingers and chest* *Future V4.1.1: More Expression, MMD Support*Future V4.1.2: Five-finger hands, Paws for feet, and alternate visorToSI'm pretty simple you can modify and do whatever you want with the model if you own the model. If you plan on commissioning someone to edit or retexture the model, they should also purchase the model. I can't enforce it, but I just want everyone to know about it. Don't buy the model turnaround and resell it. Some things might break along the way. If something is broken or seems off please contact me and let me know. You can contact me on Twitter and Discordhttps://twitter.com/LuX__Crystalluxdaeterna <------Discordhttps://discord.gg/zVA5BTUAkc <--------my server
Gumroad (luxaeterna.gumroad.com)
Low Poly Birds - VRChat Avatar
A simple and expressive avatar base for making your own birds and gryphons for VRChat!(VRChat PhysBones update coming soon!)Unity import instructions:Import VRCSDK3-Avatars firstIf using Dynamic Bones, import it secondImport Low Poly Birds package lastBe sure to check out the included Readme and FAQ documents for more information setting up your Unity scene.Low Poly Birds is an avatar base package that includes common body types and parts you can use to make VRChat-ready low poly bird and gryphon avatars.Example avatars designed and textured by @VintageCoyote4 body types with various limb configurations (Wings, hands/paws, talon feet, paw feet)10 add-on parts (Ears, back wings, various bird tails, dog/cat/lion tail, hair, crest)Facial expressions, controlled by hand gesturesLip syncing visemesCustomizable beak shape via BlendShapesSupport for full-body VR movementVRChat-ready Unity packageA scene with example avatars, and a scene with all bodies and parts preconfiguredA Good or Medium performance ranking (depending on number of add-on parts)PSD files with templates for every body and add-on partLabeled UV map guides for texturingA Blender file containing all bodies and partsFBX model files for all bodies and partsSupport for other games and programs is not guaranteed. These avatars are not Quest compatible.PrerequisitesTo use this avatar base, you must have the following:A basic understanding of Unity, the VRChat SDK, and the uploading processYour VRChat account must have the New User trust rank or higher to upload your avatarThe correct version of Unity installedVRChat SDK3 - Avatars unity packageSome avatar parts (ears, wings, tail) have been preconfigured with Dynamic Bones. Dynamic Bones are optional, but if you want it, you will need Dynamic Bone from the Unity Asset StoreTerms of UseYou can:Retexture and modify the avatar for yourself and othersPaid commissions are allowedYou are allowed to privately send modified assets to the commissionerBoth parties must own the avatar baseUpload your own customized avatar to VRChatPort or use the model in other games and programsUse assets in other personal avatars, with credit when possibleYou can't:Freely redistribute any assets or resell themSend assets to anyone that doesn't own the avatar basePublicly upload the example avatarsCredit the entire avatar as your own. Please credit properly!Remove the watermark inside the avatar's chestContactFeel free to contact me on Twitter @FloofCheeks with any questions!Recent ChangesWhen you import an updated Unity package into an existing project, be sure to deselect any scenes you've modified, or else they will be overwritten.1.1Added individual hand and foot claw toggles to in-game expressions menuAdded owl-like beak fluff to template PSD1.0Initial release
Gumroad (floofcheeks.gumroad.com)