I found a shader called Mochie Uber which lets me use the Blender roughness, metallic, alpha, color, and normal maps directly. So it can look just like it does in blender. material combiner will only make the atlas map for the color texture, so I have to place each texture over the map it makes for each set lol.

MysticPixal
@MysticPixal
Posts
-
Frieren by Kleymir_ -
Frieren by Kleymir_@JorJor if it helps to know, I've rigged, weighted, organized, and cleaned up the project. I'm on materials right now. Creator separated some of their texture images into multiple UDIMs, so certain things must be baked. And I'm not currently satisfied with how things look yet.
-
Frieren by Kleymir_In the process of creating a unity version for this one now. If anyone has her other models for this show (fern, ubel), that would be much appreciated.
-
LF: Frieren Magic Spell AssetBump