@JorJor yeah sorry, I didn't think the model actually looked nice in vrchat. So I've moved on to other things.

MysticPixal
Posts
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Frieren by Kleymir_ -
Frieren by Kleymir_@JorJor taking a break
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LF Rimuru avatar unity package from the game seven deadly sins@kingkinnie3 can you repost non dead link
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LF Rimuru avatar unity package from the game seven deadly sinsThe link is dead
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Frieren by Kleymir_@Angel009 you'd have to search for the patreon creator.
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Frieren by Kleymir_@Shepherd29 you can find the unity package on patreon piracy sites like kemono.su I believe. There are tutorials on youtube that show you how to upload a vrchat avatar.
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Frieren by Kleymir_@galazie oh okay. yeah i guess the thing is that the model will need some custom blendshapes to work well with vrchat. It will also need full weight painting after you remove its old armature. That, combined with the way that the creator organized their textures in several UDIMs and has way too many, requires you to spend a lot of time on the textures in blender too.
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Frieren by Kleymir_@YuiCat no problem, I'll see if i have more free time next week to work on it further.
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Frieren by Kleymir_@galazie also, your time assessment is insanely low. I'm not sure how you got this metric if you couldn't figure out blender drivers and modifiers.
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Frieren by Kleymir_I have a model uploaded, but I'm not satisfied with how I weighed the fingers. I'm also working on blendshapes currently. I forgot about VRChat's vram limit and a lot of the roughness/metallic maps seem to be compressed further on upload. I've settled for using liltoon. I'm taking a short break from this because it's been sucking most of my free time away.
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Frieren by Kleymir_@galazie It seems like you did not apply the armature modifiers or remove them from the meshes before attempting to separate each mesh from the rig.
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Frieren by Kleymir_I found a shader called Mochie Uber which lets me use the Blender roughness, metallic, alpha, color, and normal maps directly. So it can look just like it does in blender. material combiner will only make the atlas map for the color texture, so I have to place each texture over the map it makes for each set lol.
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Frieren by Kleymir_@JorJor if it helps to know, I've rigged, weighted, organized, and cleaned up the project. I'm on materials right now. Creator separated some of their texture images into multiple UDIMs, so certain things must be baked. And I'm not currently satisfied with how things look yet.
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Frieren by Kleymir_In the process of creating a unity version for this one now. If anyone has her other models for this show (fern, ubel), that would be much appreciated.
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LF: Frieren Magic Spell AssetBump