^ Please repost
boofbug
Posts
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LF: 二次創作インプラカブル(Implacable)MMDモデルAll Age -
LF: Implacable MMDモデル ALLAGE PMXHello~ Please help me find this model, her outfit is super cool!
Thank you so much if you take the time to read or bump this post~Implacable MMDモデル ALLAGE PMX - nanodasp - BOOTH
Implacable怨仇V1.pmx All Age AzurLane3Dモデル 版權所有:Azur Lane https://www.pixiv.net/users/11550141 モデリング、マッピング、バインディング: NANODA_SP このモデルを商業目的で使用しないでください。 暴力的、グロテスク、宗教的、政治的などのデリケートな内容には使用しないでください。 このモデルを二次配布に使用しないでください。 モデル、ボーン、表情、ウェイト、UVの修正は可能です。 このモデルを使用する場合は、IP名と作者を貸出リストに記載してください。
(nanodasp.booth.pm)
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Help Identify this body!People are right, this is default Manuka body ^
They could have very easily just made the head a bit bigger/smaller if you think the size is different, but it just looks to me like normal Manuka without any size edits. -
What outfits are these? (Updated)Thank you so much!
Do you know if anyone's posted the download to it? I'd really like to use it -
Need help what texture they used on this oneIf you are referring to the shadow on their face from their hair, it is likely that they could be using the "Fake Shadow" feature that exists within liltoon.
https://x.com/elusyia/status/1780752783303491932
Here is an informative post explaining the feature and how to potentially add it to your model, though when trying to follow it I had some issues with my own model, hopefully you may have better luck.OR
They may simply be using NGSS + PCS as most people on Twitter (X) use for photoshoots which can be found here:
https://booth.pm/en/items/4493526 -
LF: These assets!~ bump
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What outfits are these? (Updated)~ Bump
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LF: Daily Techwear-II Fullsetbump ~
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What outfits are these? (Updated)! Bump
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LF: These assets!! Bump
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What base do You use, & Why? Balancing identity, obsecurity, and customization.@Asira
I do my Body-Swaps completely in Unity, though it is more optimized to do it in Blender. This is the tutorial I used, it might seem kind of daunting but it's actually super duper simple. >> TUTORIAL VIDEOI don't know if the tutorial includes this, but my tip is to make sure that you anchor everything to the same part so that the shading is consistent. If you don't know what that means:
Click an object, and look at the display on the right and towards the bottom above where the materials are listed there will be something called "Anchor Override". Some models have a specific thing in there armature they use as the anchor, but not usually. If it doesn't have a specific anchor I would use the chest. Simply open your armature and grab and drag the "Chest" part of your armature into the box. You can also just use whatever the body part of your model is already using. I would to this for everything on your model, clothes, accessories, etc.You'll also need to edit the textures to match the skin tone like I mentioned above. You should make sure that both the materials are using the exact same "Shading" settings so that it is as seamless as possible. You don't need to be too precise since the hair will obscure the head and neck so if the colors don't match it isn't the end of the world, but it is nice to get the colors as close as possible.
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What base do You use, & Why? Balancing identity, obsecurity, and customization.Following what was said above, something that really expanded making edits for me was swapping heads and bodies of different models. I am currently using Manuka's head on Moe's body as my main model, as I really like the look of Manuka's face but don't really enjoy how young she looks in regards to her body. By shrinking her head even further and adding it to the body of Moe, you can make the model look much less like a child/teenager which is what I see is often an issue for most people. People who post models on Twitter tend to do this to the extreme to exaggerate features.
The thing about Velle in particular that I've heard is that MisterPink (the creator) directly ripped off Kikyo's body when making it, so using Kikyo wouldn't be too dissimilar to Velle, though I know that Velle has more physics by default which is pretty nice there are way less assets for her and that is unfortunate. You also could very easily add Velle's head onto Kikyo's body if you like the look of her head in particular so that you could use all the Kikyo outfits. The only annoying part with this is that you would have to edit the body textures to match their skin tone, but this isn't super difficult using their PSDs if they are layered conveniently. -
Manuka Textures WhiteThis is more than likely because the Manuka Face Option material does not have a texture. This happens if you delete the texture associated with that material. You just need to add your current texture on the material. If you don't know how to do this:
Select the head and it should be the second material along with your normal face material. The "option" material is what is used for things like blush and the alternative things with expressions.
I can't tell you 100% that this is the problem, but it is more than likely the case. -
300円↓‼SALE‼ soft weasel / ribbon knit set / simple knit set / 水瀬(Minase) / 狛乃(Komano) / +Head (VRC/VRChat)~ b - u - m - p
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What outfits are these? (Updated)That outfit is actually from this model!
[3Dモデル]ホーニーサキュバスメイドちゃん [アバター] [VRC] - とりにゃん - BOOTH
WARNING, OBSOLETE MODEL FOR DYNAMIC BONES 警告、[ダイナミックボーン]の旧モデル IS BEING REPLACED BY PORYBASE SERIES [3Dモデル]ホーニーサキュバスメイドちゃん [アバター] [VRC] 作り直された新しいサキュバスちゃん!顔が前より1000%かわいくて、髪が1000%きれいで、体が1000%すばらしいです! ご主人様とメイドさんのごっこに楽しく使えます 可愛くておとなしい素直なサキュバスちゃん、悪魔的なツンツンのサキュバスちゃん、どんなサキュバスちゃんでも作れます! 可愛い顔の表情がたくさんあります!
(booth.pm)
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What outfits are these? (Updated)~ Bump
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LF: These assets!~ Bump
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I tried to take an object from another Prehab by copying and pasting it out, but it's not appearing in game. How do I fix this?I'm not 100% sure what the issue is because that's a bit vague, but if you have an item of an identical name in your prefab and it's being used in a toggle there's a decent chance that it could be considered toggled off. This can be fixed simply by renaming the object to something different, but I cannot guarantee this is what the issue is, if you explain a bit more I might be able to figure it out.
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Can someone get this to work? : [萌(Moe)用]太ももプリン(Thighs Physbone)Hello~
Someone was kind enough to share this particular asset that I was looking for and I was quite happy to see it, but while trying to get it to function I have had nothing but errors. I asked about this to them and they were nice and tried to help, even sending files over but I still couldn't make much sense of it.
I was wondering if anyone had gotten this to work and was possibly willing to send over a unity file with the asset already attached to the Moe base. I'd really like to get this to work but I just don't know how to work it.
Thank you for taking the time to read, have a great day~
The Booth Link:
[萌(Moe)用]太ももプリン(Thighs Physbone) - Emission Glow - BOOTH
[JP] オリジナル3Dモデル「萌」Ver.1.02.1 https://booth.pm/ko/items/4667400 ! 萌のVer1.02.1が必要です それ以外のバージョンでは動作しません ! ■ SDK とUnityの基本的な使用知識をお持ちの方におすすめです。 ■ 素体を変形させるためのマニュアルはアセットに同封されています ■ プレファブ以外のファイルを他の方法で使用して発生するすべての問題に対して責任を負いません。 ■ オリジナルアバターを購入せずに使用することによって生じるすべての問題について、一切責任を負いません。 ■
(booth.pm)
The Download Link:
Futomomo_Pudding_Moe_1.0.0.zip
This file has been shared with you on pixeldrain
pixeldrain (pixeldrain.com)
(They also sent the download for these files they said were given to them after the patch, but I wasn't quite sure what to do with them..)
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500 yen ! SALE!! Shadow Flower Uniform / suit / Minase / Komano / formal dressBUMP !