GIFT: VRCEmoteManager 💃 Addon 💃
-
@CoffeeRipper Did you patch too?
@Striker10 Yes. The only let down is that it doesn't change the viewpoint of the avatar like how loco gogo does
-
Any way to fix this? Keeps searching for armature even if my avatar doesnt have a an armature or at least its not named as "armature", tried changing the name from skeleton to armature and didnt fixed it

It worked fine with another avatar but with the other I was using it didnt kept giving and error or audio wouldnt play at all
-
Any way to fix this? Keeps searching for armature even if my avatar doesnt have a an armature or at least its not named as "armature", tried changing the name from skeleton to armature and didnt fixed it

It worked fine with another avatar but with the other I was using it didnt kept giving and error or audio wouldnt play at all
@trayguilmon The specific avatar you're uploading, does it have EmoteManager included?
If Not...
If EmoteManager is in your Unity Project, and you try to upload an avatar which does not have the EmoteManager prefab included, the upload will fail. EmoteManager is not designed to run on projects with mixed avatars having it equipped or not.
Solution 1: When uploading avatars without EmoteManager, delete the folder the asset resides in. Suggestion: Make a custom prefab of the EmoteManager, to save your settings. Do not delete this custom prefab. Then when you want to upload an avatar which has EmoteManager, just re-import the EmoteManager asset, patch, then upload.
Solution 2: Separate your avatars between two Unity projects.
Note: Having difference scenes does not resolve the issue. It's either in the Unity Project or not.
-
@striker10 Not trying to upload it yet ; I'm just testing it with Gesture Manager to make sure the audio and animations work properly, but it keeps giving me that error. Like I mentioned before, it keeps looking for an "Armature" even though the avatar doesn't have it named as armature ,even if I change the name it doesnt really work, and it ends up breaking the avatar's normal pose in the Unity project , with another avatar I didnt had this issue.
-
@striker10 Not trying to upload it yet ; I'm just testing it with Gesture Manager to make sure the audio and animations work properly, but it keeps giving me that error. Like I mentioned before, it keeps looking for an "Armature" even though the avatar doesn't have it named as armature ,even if I change the name it doesnt really work, and it ends up breaking the avatar's normal pose in the Unity project , with another avatar I didnt had this issue.
@trayguilmon Ahhh... I've never gotten Play Test to work with Emotemanager...
-
R Rem3km referenced this topic
-
K kaizoku referenced this topic
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login