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  4. GIFT: VRCEmoteManager 💃 Addon 💃

GIFT: VRCEmoteManager 💃 Addon 💃

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toolmusicmmdboothsystem
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  • S Striker10

    @CoffeeRipper Did you patch too?

    C
    C
    CoffeeRipper
    wrote on last edited by
    #61

    @Striker10 Yes. The only let down is that it doesn't change the viewpoint of the avatar like how loco gogo does

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    0
    • trayguilmonT
      trayguilmonT
      trayguilmon
      wrote on last edited by trayguilmon
      #62

      Any way to fix this? Keeps searching for armature even if my avatar doesnt have a an armature or at least its not named as "armature", tried changing the name from skeleton to armature and didnt fixed it
      d9e094aa-2a41-44b9-a65d-957c13238906-image.jpeg

      It worked fine with another avatar but with the other I was using it didnt kept giving and error or audio wouldnt play at all

      S 1 Reply Last reply
      0
      • trayguilmonT trayguilmon

        Any way to fix this? Keeps searching for armature even if my avatar doesnt have a an armature or at least its not named as "armature", tried changing the name from skeleton to armature and didnt fixed it
        d9e094aa-2a41-44b9-a65d-957c13238906-image.jpeg

        It worked fine with another avatar but with the other I was using it didnt kept giving and error or audio wouldnt play at all

        S
        S
        Striker10
        wrote on last edited by
        #63

        @trayguilmon The specific avatar you're uploading, does it have EmoteManager included?

        If Not...

        If EmoteManager is in your Unity Project, and you try to upload an avatar which does not have the EmoteManager prefab included, the upload will fail. EmoteManager is not designed to run on projects with mixed avatars having it equipped or not.

        Solution 1: When uploading avatars without EmoteManager, delete the folder the asset resides in. Suggestion: Make a custom prefab of the EmoteManager, to save your settings. Do not delete this custom prefab. Then when you want to upload an avatar which has EmoteManager, just re-import the EmoteManager asset, patch, then upload.

        Solution 2: Separate your avatars between two Unity projects.

        Note: Having difference scenes does not resolve the issue. It's either in the Unity Project or not.

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        • trayguilmonT
          trayguilmonT
          trayguilmon
          wrote on last edited by
          #64

          @striker10 Not trying to upload it yet ; I'm just testing it with Gesture Manager to make sure the audio and animations work properly, but it keeps giving me that error. Like I mentioned before, it keeps looking for an "Armature" even though the avatar doesn't have it named as armature ,even if I change the name it doesnt really work, and it ends up breaking the avatar's normal pose in the Unity project , with another avatar I didnt had this issue.

          S 1 Reply Last reply
          0
          • trayguilmonT trayguilmon

            @striker10 Not trying to upload it yet ; I'm just testing it with Gesture Manager to make sure the audio and animations work properly, but it keeps giving me that error. Like I mentioned before, it keeps looking for an "Armature" even though the avatar doesn't have it named as armature ,even if I change the name it doesnt really work, and it ends up breaking the avatar's normal pose in the Unity project , with another avatar I didnt had this issue.

            S
            S
            Striker10
            wrote on last edited by
            #65

            @trayguilmon Ahhh... I've never gotten Play Test to work with Emotemanager...

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