Full Torinyan Runa/Luna Assets List:
-
@DeutchOneechan None that I can see so far.
-
@toshiba I found two other links from @Lotus_Heaven and @link2432, but both use mediafire and for some reason it's going through a repair link process. I have no idea how to verify if the downloads are active.
@link2432
https://forum.ripper.store/topic/2936/lf-runa-ponytail-found-by-link2432/24
https://www.mediafire.com/file/ahtxb05ugh2hc3l/Runa_Ponytail_by_flexuh_0.0.1.rar/file@Lotus_Heaven
https://forum.ripper.store/topic/3315/lf-runa-parts-links-2-4-7-8-and-9-found/8
https://www.mediafire.com/file/piwo8d1twdffgn9/Runa_Ponytail_by_flexuh_0.0.1.rar/file -
@toshiba @Yuri-Fanatic In the meantime, use mine. Up for 5 days.
If the 3 links are down permanently, let me know. I'll upload another on workupload.
-
@Yuri-Fanatic Just bought the Cyber Sword
-
@Say-Your-Prayers Thank you! Updated the OP.
-
Torinyan here, tsk tsk look at you all being naughty. That aside, I came here to ask for some feedback regarding the Assets and Runa especially? Got some cool ideas for future assets?
Might seem a little weird that I come to a ripperstore to ask for suggestions, but my stores track how users find me and this store was among the data. While I of course don't condone this kind of theft, there's also no fighting it. Such is the nature of digital products
So maybe you farts can provide with some feedback at least, heh.
-
@C0-Eve Hello! Yes we're filthy pirates, but we do enjoy your work very much! For your assets they all work perfectly and the guides you provide is especially helpful to people for making your models work.
There's only one minor problem I found and that's the height difference when implementing the KAT KIT and the extended legs. Due to the height not being adjusted it goes through the floor, but that's a minor issue since the legs can be made smaller to fit or use play-space mover to move above the ground. The only other issues I found are with other people's Runa assets not made by you, so I can definitely tell that your work is professional and has gone through much quality testing.
So far we got pretty much everything we wanted when you made the Bunny Conductor Set, however no one has shared it here yet so people with money are still buying it on your site. No problem for us though. We don't mind waiting for a long time and it's good that people with money are still buying your products.
With your official and other people's fan-made Runa assets combined, your model is already a much better improvement to the Tetsuko model. Even the Oni mask Tetsuko has someone else made for Runa on this list. People are even starting to make their own texture packages for her and it's getting really popular on ripperstore and booth. I can definitely tell that your model is loved by a large audience internationally, and the pirates here are no different. I guarantee you if some of us pirates here got more money to afford your Runa products, they would buy it instead of coming here. We all look forward to what you make next.
-
Yeah don't worry, I don't see piracy as a big problem. If you had an infinite amount of money then I'm sure you would buy the assets immediately. Piracy with games has already shown that if the product are good in the first place then people will eventually buy it (if they get money). Although I can't speak for everyone else, since I see that you also distribute stuff from really small creators. Please keep this in mind because for them a few sales are really impactful but for me not so much.
About the extended legs with Kat Kit, yeah you're definitely supposed to use a space mover with that one, which I wrote into the product description so no one is taken by surprise. Wish there was an easier solution for this but at the same time space-mover should be used anyway for VR Games, makes things very convenient.
I saw lots of people making assets and textures for her, I'm really happy about them managing to make their own sales with products inspired for/by Runa. Everyone can use a little financial boost, hehe. Next small Asset pack for Runa is coming too, hope you're looking forward to it.
Once again if you have any cool ideas for designs or assets, let me know. Sorry about my "plain" english, unfortunately it's not my first language.
-
Aye, a cyberpunk pirate costume would be nice. If we be pirates, we should at least dress the part.
And maybe a cow kit, with an even larger extended accumulator than the current one available that can dispense milk. I'd like to keep a Runa milk lass on me ship for the long sails.
-
@C0-Eve Most agreeable take I've seen on it. Agreed that much of VRC's early years were mainly pirated/ports from other games and platforms, and nobody thinks much of it since it's a larger company. It's definitely much different for smaller creators though where some really need every margin they can get. Where I sometimes argue is that creators, big or small, need to find a way to actually work with the people who either buy or use their assets. Even outside of pirated assets, companies that usually try to fight or crackdown on people end up spending way too much time and money for solving absolutely nothing. I.E an idea from someone that essentially involved putting malware into packages or using invasive .dll files to validate assets. Just as creators make assets for their livelihood, there's a sea of other people with their own jobs to worry making enough money about. Instead of some people spending their sanity and precious hours of life trying to fight something already inevitable, just keep creating new things, take feedback, and offer what piracy doesn't give you. I always make it a habit to actually buy assets I've gotten from here once I have the money for it.
As far as feedback goes, I really wish there were more creators like you. Love the amount of support and guides you offer for experienced and inexperienced peeps in your packages. Only ever used a few of your models before but will say that they got love and soul put in em. A few gripes I've had was mainly the all-in-one package style, I usually like checking models in Blender first for optimization. Having to check unity isn't too much of an issue as much as it just makes my eye twinge.
Tori and Pory are refreshing additions to the base model market, always loved seeing new models that are actually decent. The topology on Toribase is good, love the inclusion of bone/rig groups in the blend life, pretty great for customization. Porybase much the same, they both have amazing weight painting and included features. The unity packages are also easy to load and launch straight away. The only thing with those two I have issues with is optimization mainly, especially Pory. Personally I feel like it's a lot of polygons (again mainly pory) when good sculpting and a normal map can easily replace the detail on most of the body. Joints and limbs have really nice bending but I feel like it would be no different with less polygons.
And I actually can't say anything about Runa, she's actually perfect. Optimized as all hell and has great detail. Would love to see more original stuff from you!
-
it'd be nice to see more stylized clothing for runa something streetwear-adjacent would be cool. or maybe an official weapon set.
-
@C0-Eve Heya! Don't know if someone has already come to you about this, But have you ever thought about including psds or making your avatars more easily editable like most other booth creators? I love your work but i adore doing heavy edits and Runa is VERY difficult to make heavier edits of, ultimately this is the only thing preventing me from using her constantly, And if she was more easily editable, I'd definitely have no problem buying her and her assets myself to support you and the other creators involved! (I prefer to test avatars in unity/blender before buying, and this is really my only issue tbh)
-
@C0-Eve honestly i love the runa model and the assest and everything that come out from it . its alot more better the most basic avis already and dose not feel generic in anyway due to the high customization and with assets like the bunny commander and the flat chest it makes me happy to have it leaning a bit more towards male and haveing a good male avi for once since most of use can agree that a great portion of male avis are kinda crap. i wish that life wasnt the way it is so i may buy most the stuff. but as you can see the collective here is a large fan of this work and is coming together to share the joy it brings us. tho the means aren't the greatest it shows we care and leave the links to the original works. i will say a prob i have come across is the level of unity knowledge and stuff you need to know to get things to work. a friend and i were putting the avi together and came across so many problems even with the help of the videos some things just wouldn't work textures wouldn't place on properly despite following exact instructions
-
@C0-Eve Oh, I do have one suggestion for Runa. If you could make the default Runa have their breasts, chest plate and belly as separate meshes like the RoboGF version for consistency, that would be great. We shouldn't have to pay an additional 45 dollars just to have those parts separable if we don't plan to do naughty stuff with Runa.
If possible, have additional parts of Runa as separate meshes like other booth avatar creators normally do for theirs (like the head, ears and butt plates, for example) so that we don't have to deal with the alpha masking nonsense when adding multiple addons that currently make use of custom alpha masks, and we can choose to disable specific meshes for optimization without having to open up blender.
And for the love of god, please use the "Booth format" naming scheme for the head mesh, body mesh, etc, and bones in the armature as the other booth avatars if you haven't done so yet. That would make things such as performing headswaps onto Runa's body less of a headache.
You claim that Runa's gimmick is to be modular, but having most of the avatar as a single mesh and having to rely on alpha masks or blender work, especially for a Runa that doesn't have the RoboGF addon applied, to do even the most basic things that other models on booth would allow you to do without having to open blender doesn't quite live up to that. And what good is an alpha mask if the people around you have shaders disabled through safety settings?
-
@Dexizuki said in Full Torinyan Runa/Luna Assets List::
@C0-Eve Oh, I do have one suggestion for Runa. If you could make the default Runa have their breasts, chest plate and belly as separate meshes like the RoboGF version for consistency, that would be great. We shouldn't have to pay an additional 45 dollars just to have those parts separable if we don't plan to do naughty stuff with Runa.
If possible, have additional parts of Runa as separate meshes like other booth avatar creators normally do for theirs (like the head, ears and butt plates, for example) so that we don't have to deal with the alpha masking nonsense when adding multiple addons that currently make use of custom alpha masks, and we can choose to disable specific meshes for optimization without having to open up blender.
And for the love of god, please use the "Booth format" naming scheme for the head mesh, body mesh, etc, and bones in the armature as the other booth avatars if you haven't done so yet. That would make things such as performing headswaps onto Runa's body less of a headache.
You claim that Runa's gimmick is to be modular, but having most of the avatar as a single mesh and having to rely on alpha masks or blender work, especially for a Runa that doesn't have the RoboGF addon applied, to do even the most basic things that other models on booth would allow you to do without having to open blender doesn't quite live up to that. And what good is an alpha mask if the people around you have shaders disabled through safety settings?
THIS!!!!!!!!! i wish i could upvote this a million times
-
@C0-Eve said in Full Torinyan Runa/Luna Assets List::
So maybe you farts can provide with some feedback at least, heh.
We care about your works and i actually butthurted, when on avatar searching world you can find Runa avatar. Yes, there a money problem of individual person and thats why we pirated. Yes, i gonna donate, buy and support original author, when there money for it. also you can still use slurs about our broke status and dirty deeds, anyway, that you come here for talk with us - give me much more love, respect for you.
btw Runa give me incredible inspiration and i spend too much time on unity and even start learning blender a little.About ideas:
I think you can do something seasons based. I like BIG FXCKING WITCH HATS, so halloween witch Runa gonna be pretty good with your realisation.Runa avatar feels so timeless and maybe you can make new versions of gameready. Maybe you need to build much solid base as adding few more hairstyles for base.
Maybe gestures toggle? New face emotes? Touchable facecheeks or even little dragable?I see here trend of a chibi avatars of popular ones. What about loli Runie? Smol cute Runie as Mamehinata one. also starting think about IRL fumo-like Runa plushie.
@Dexizuki said in Full Torinyan Runa/Luna Assets List::
We shouldn't have to pay an additional 45 dollars just to have those parts separable if we don't plan to do naughty stuff with Runa.
I stick to base Runa boobies and actually dont care about naughty stuff. Thats a good point.
Tori, there many newbies who get into avatar things started with your Runa avi. One of them even start topic with begging to share package with assets on it. Maybe thats point to sell your avi as gameready bundles for higher prices. Something like Gameready + hairs + booba bundle for -30% of all assets price or dunno.
Thank you, Torinyan!
-
@Dexizuki said in Full Torinyan Runa/Luna Assets List::
@C0-Eve Oh, I do have one suggestion for Runa. If you could make the default Runa have their breasts, chest plate and belly as separate meshes like the RoboGF version for consistency, that would be great. We shouldn't have to pay an additional 45 dollars just to have those parts separable if we don't plan to do naughty stuff with Runa.
If possible, have additional parts of Runa as separate meshes like other booth avatar creators normally do for theirs (like the head, ears and butt plates, for example) so that we don't have to deal with the alpha masking nonsense when adding multiple addons that currently make use of custom alpha masks, and we can choose to disable specific meshes for optimization without having to open up blender.
And for the love of god, please use the "Booth format" naming scheme for the head mesh, body mesh, etc, and bones in the armature as the other booth avatars if you haven't done so yet. That would make things such as performing headswaps onto Runa's body less of a headache.
You claim that Runa's gimmick is to be modular, but having most of the avatar as a single mesh and having to rely on alpha masks or blender work, especially for a Runa that doesn't have the RoboGF addon applied, to do even the most basic things that other models on booth would allow you to do without having to open blender doesn't quite live up to that. And what good is an alpha mask if the people around you have shaders disabled through safety settings?
I haven't even used Runa much but also upvoting this! I think it would be a good idea to have a .blend file with a separated for customization sake and a seperate .blend file ready for full upload or even a quest version if you made one for Runa.
-
-
I updated the list with all the available runa assets I could find and whatever links people have shared on this site. If anyone feels like completing the list by sharing their own stuff then feel free to do so.