LF: Timmie's New Mega Eye Shader
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@Tena if you could send the files someone could try
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ngl it took forever to upload but it worked for me. I also sent it to another person who has it in her project rn
@cthulhu said in LF: Timmie's New Mega Eye Shader:
ngl it took forever to upload but it worked for me. I also sent it to another person who has it in her project rn
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you mind sharing the shader?
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@Tena if you could send the files someone could try
@IWantToStayAnon don't have it yet sadly, just were wondering
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Mega Eye Shader | Temmie
Mega Eye Shader is a shader with many options, think of it as a “build your own” eye shader, with all of the effects in here you can make mostly anything your heart desires. This Shader uses my new shader optimizer, some quick examples of what it does compaired to thrys, Thrys shader "optimizer" only replaces unanimated propertys with what ever they where set to, so for most people who write if (_Myprop) { mycode; } it will just change it to if (0) { mycode;} (wich will not ever be turned on and takes up alot of space)I personally do not think that is an amazing optimization, so i made a way better version, if you have if (_Myprop) {code;} and _Myprop = 0 in your mat, the whole if statement is removed, i am also removing all functions, _props, and much more that you might not be using in a big shader like this. NOTE: In the future i may update it to gray out or remove the editors propertys that you are not using, but that was not the biggest focus of my optimizer. This shader comes with 20 FXs for the base version, with way to many coustomization propertys to count. Check the images of this for a full list of all of the FXs. This shader also comes with 7 premade shapes for you to change how your pupil, vig, and much more! Shapes : Circle, Cat, Sharp Cross, Cross, Heart, Snowflake, Polygon. Are you planning on using this shader for commercial use? If so you do still need to buy the commercial use from my site. And you are only allowed to use the optimized versions of the shader you have made with the optimizer script, However you are aloud to use it as many times as you would like for new eyes etc.
Temmie (www.temmie.me)
It just got released this year so I doubt someone will have it but I so need it for my collection and to replace the old one
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bump
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https://workupload.com/file/YSCAAFQwQnj
if you manage to make it work lmk lol -
https://workupload.com/file/YSCAAFQwQnj
if you manage to make it work lmk lol@Tena
I don't see any shader in both unitypackages
The .dll file is what create the shader , he use whitelist/blacklist hosted on github and also it import .dlls that destroy your unityproject.
To note , it take your IP and search your vrchat output_log file in appdata. -
@Tena
I don't see any shader in both unitypackages
The .dll file is what create the shader , he use whitelist/blacklist hosted on github and also it import .dlls that destroy your unityproject.
To note , it take your IP and search your vrchat output_log file in appdata. -
https://workupload.com/file/YSCAAFQwQnj
if you manage to make it work lmk lol@Tena i take a look on it
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@ty you are on the wrong forum to say that
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@ty you are on the wrong forum to say that
@IWantToStayAnon said in LF: Timmie's New Mega Eye Shader:
@ty you are on the wrong forum to say that
Consider becoming bready
whilst also saving on the forum
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@cthulhu said in LF: Timmie's New Mega Eye Shader:
ngl it took forever to upload but it worked for me. I also sent it to another person who has it in her project rn
0
you mind sharing the shader?
@IWantToStayAnon the dude who commented it got zapped idk bruh I'm not risking losing my coolio name