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  4. Furry Avatars
  5. LF: Xena by LizzyGlizzy

LF: Xena by LizzyGlizzy

Scheduled Pinned Locked Moved Furry Avatars
furryvrchathelldiverslooking for
23 Posts 14 Posters 4.8k Views 15 Watching
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  • R
    R
    realalatoss
    wrote on last edited by
    #21

    bump for blend files

    1 Reply Last reply
    0
    • MysticWolf10M MysticWolf10

      cdfc6bd0-7551-40e9-a5ff-8d8ff1fc8238-image.png10339ada-efe1-4ea0-9457-61dde1928cf5-GZ3VcvzbcAANkNR.jpg

      Looking for this Avi, hope y'all can help

      R
      R
      realalatoss
      wrote on last edited by
      #22

      @MysticWolf10 https://forum.ripper.store/post/776272

      1 Reply Last reply
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      • X XmanX

        @rabbitfangies So I did a different method with editing the rig itself, saw the positions of the eyes changed for some reason in play mode in unity. With play mode off I checked the numbers on the left and right eyes positions and made screen shots of both. Then went into the XENA folder then Prefab and clicked the rig right arrow to check all prefabs in the avatar. The human shaped one thats blue named XENA LYGY VR Chat v 1.0 Avatar (Avatar) and in the inspector I went to configure Avatar which opens the bones. From there I located the eyes on the avatar and saw the position numbers were the ones while it was in play mode, so changed them to the position numbers I took a screen shot of outside of play mode and when I went into play mode they were in the spots they were suppose to. Hope that helps 🙂

        E
        E
        ExileusInfernum
        wrote on last edited by
        #23

        @Xrannos I been trying to fix the eyes but I have no idea to do the stuff that your talking about and I really just want to upload it

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