LF: (AudioLink) Audio Core Shader (Unity/VRC)
-
LF: For that shader
(AudioLink) Audio Core Shader (Unity/VRC)
Visit VRChat Demo World: https://vrchat.com/home/world/wrld_9ec1ba19-e9a0-4296-b8ab-0bed6e02f1b8Includes:4 customizable 3D shaders versionsAudioLink World VersionAudioLink World Transparent VersionAudioLink Avatar VersionAudioLink Avatar Transparent VersionScene examplesCompatibility:VRC Compatible!Compatible with avatar and world projectsWorks with AudioLink!Get AudioLink 1.2.0 here if you are using a non-VRC project!: https://github.com/llealloo/vrc-udon-audio-link/releases(Avatar-Audiolink version is less dynamic than World-AudioLink because of VRChat limitations)AudioLink "readback" option must be enabled for VRC world projectsBuilt-In Render PipelineShaders move locally with Unity game objects World assets come with a script that controls the shader, it does not include any prepackaged UI.Main Features / Customizations:Color Selection: Shader supports the selection of 2 colorsQuality Control: Balance the shader for the perfect balance of quality and performanceDensity Control: Change the density and amount of objects rendered in the shaderSpeed Control: Control the speed of the tunnel and rotation movements (Only World Version)Scale / Block Size Control: Scale the shader if neededShape Control: Change the shape of the core objects by entering 0, or 1 into the '_Shape' variableTerms and Conditions:Use on public models is allowed.This is a non-refundable purchase.Resale or redistribution of this asset, is strictly prohibited.You are not allowed to claim this asset as your own, edited or not.
Gumroad (poofy1.gumroad.com)
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump