LF: Raruh by Torinyan and Limebreaker (and other assets)
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This post is deleted!
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@Yuno_X My suggestion would be to learn how to use blender so you can combine the endo and pump onto the same armature(as well as at the same time fix the base raruh armature- it's not great given the armature for base raruh is using a setup not optimal for physics that are anything more than what the default setup provided is for physbones.)
as well as the simply small addon, so that you can optimally do as you please by that point. As for the rest of the stuff if being done for VRC? yeah good luck with that, as I know none of that junk unfortunately. (and never will because well... yeah, not worth the time or effort from me.) -
@Yuno_X I'll try to summarize the process for attaching them in Blender, though both of these assets should just come with prefabs allowing you to do it inside of Unity itself
- Open Blender and press the A key to select all, then press the delete key on your keyboard to delete everything in the scene
- import the FBX file for Raruh by clicking File in the top left, moving down to "import," then under import, click "FBX"
- Do the same for the endo and pump.
- The endo and pump will both import with an armature, but this armature just contains the bones already present on the model, so we'll want to switch it over.
To do this, we'll click on one of the models and click the blue wrench-shaped icon (it'll say "modifiers" when you mouse over it for a second). Then you'll mouse over the section that says "object", click it, and select the same armature that Raruh uses (since we imported it first, it'll just be called "Armature").
You can then delete the armature that the model imported with. Repeat the same for the other object.After you do that, repeat this for simply small, though you will need to do some extra stuff for it (See next post)
Next, click on the file tab again, export, and then FBX.
A window will show up for the export, asking you where you want to put it. Make sure to override the original FBX, so it shows up in Unity.
On the right side, you'll have export options. Make sure they're the same as this image (you'll have to open up the tabs to see all the options)
Wait a little bit before returning to unity, or it'll freak out. (Basically, you don't want to return to Unity while it's still exporting the FBX)
If you did everything correctly you should now have the parts attached in unity and will just need to implement their animations so they do anything. Though doing that is beyond the scope of this explanation.I hope that makes sense and helps.
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Simply Small might use bones of it's own which you'd have to attach to the base rig, I'm not sure. I am sure about the endo and pump though.
you'll have to remove the breasts obviously for simply small, though the endo and pump will need no such modifications -
does anyone have the Raruh Tail Light?
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Just curious if anyone has the most up to date version of Chromatix with the Endo/Mega textures included
Would greatly appreciate them -
this is a 5 buck asset for the bug tank. its suppose to be fluid or something.
i figured someone would want it.
https://cyberdrop.me/f/rQP5xEW9foUVB -
Does anyone here own Raruh or the mega chassis pack for her?
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@BaphTier
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@Violetrose Might be getting it for my birthday in the next 7 days so might post it up on here if you guys are lucky
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@Timtee It takes a bit of work to get going. I ended up just not using it in the end, mostly because I didn't feel like setting it back up for the endoskeleton version. Apparently I was already hitting the limit on how many "options" an avatar can have; one of the modules has an erection setting for the penis and it doesn't work as intended with the endo. Not a big deal though, not missing out on much.
It basically walks you through setting up the bug tail's shader to be translucent, and then setting up the fluid (visual + radial setting). I think it also has the fluid appearing in the balls/penis if the radial is set high enough, but you won't really need that much going on unless you're doing NSFW roleplays... or whatever people do with that. No judging.
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@Seaport636 I myself wasn't even setting that kind of thing up for VRC as I had already stated, meaning none of the fx layer bull. Purely unity animator shenanigans for the controlling of body functions. And it just simply refused to work as intended. Pretty sure the shader is built solely for VRC as is for the variant used in that package... Not games utilizing Single Pass Instancing unlike VRC and it's Multi Pass Instancing.
Everything else I've added to my own Raruh, whether an already existing addon, or my own custom addition, has worked. Except for that fluid addon.