LF: Raruh by Torinyan and Limebreaker (and other assets)
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@LocalBozo None that I saw no
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Bumb Chromatix endo update
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God you guys are persistent. Here's the updated mega chassis.
It's come to my attention these may not download with their original names, so here's labels:
https://files.catbox.moe/p9u1uk.unitypackage - Mega Chassis 2.0.2
https://files.catbox.moe/4v6hn8.unitypackage - Hotfix 2.0.2f1
https://files.catbox.moe/1jvj41.unitypackage - Hotfix 2.0.2f2Import in order.
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This post is deleted!
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@Yuno_X My suggestion would be to learn how to use blender so you can combine the endo and pump onto the same armature(as well as at the same time fix the base raruh armature- it's not great given the armature for base raruh is using a setup not optimal for physics that are anything more than what the default setup provided is for physbones.)
as well as the simply small addon, so that you can optimally do as you please by that point. As for the rest of the stuff if being done for VRC? yeah good luck with that, as I know none of that junk unfortunately. (and never will because well... yeah, not worth the time or effort from me.) -
@Yuno_X I'll try to summarize the process for attaching them in Blender, though both of these assets should just come with prefabs allowing you to do it inside of Unity itself
- Open Blender and press the A key to select all, then press the delete key on your keyboard to delete everything in the scene
- import the FBX file for Raruh by clicking File in the top left, moving down to "import," then under import, click "FBX"
- Do the same for the endo and pump.
- The endo and pump will both import with an armature, but this armature just contains the bones already present on the model, so we'll want to switch it over.
To do this, we'll click on one of the models and click the blue wrench-shaped icon (it'll say "modifiers" when you mouse over it for a second). Then you'll mouse over the section that says "object", click it, and select the same armature that Raruh uses (since we imported it first, it'll just be called "Armature").
You can then delete the armature that the model imported with. Repeat the same for the other object.After you do that, repeat this for simply small, though you will need to do some extra stuff for it (See next post)
Next, click on the file tab again, export, and then FBX.
A window will show up for the export, asking you where you want to put it. Make sure to override the original FBX, so it shows up in Unity.
On the right side, you'll have export options. Make sure they're the same as this image (you'll have to open up the tabs to see all the options)
Wait a little bit before returning to unity, or it'll freak out. (Basically, you don't want to return to Unity while it's still exporting the FBX)
If you did everything correctly you should now have the parts attached in unity and will just need to implement their animations so they do anything. Though doing that is beyond the scope of this explanation.I hope that makes sense and helps.