SERGALS 2
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Taurgal - VRChat Avatar
Ever wanted to be a cheese wedge with too many legs? That's a weird want, but you're in luck!This project was a massive undertaking for me, and I wouldn't have been able to do it alone. Massive thanks to ChrysAnim for helping animate all of the locomotion cycles on this model!You can try the avatar before you buy!-Features-Custom Taurgal Avatar Unity PackageSource files to make your own custom avatarFour alternate texture togglesSeven different expressions mapped to hand gestures (this can be toggled off!)Seven sliders and four toggles for body customizationsQuest compatible version (yes, EVERYTHING works on Quest too!)A seat collider that can be disabled, set to friends only, or set to anybodyA completely custom animation set for locomotion-Prerequisites Needed-VRChat Creator Companion and SDK 3Xiexie's Unity Shader (This is included in the package by default)-Model Statistics-19,970 tris1 material slot1 skinned mesh94 bones43 shape keys including visemes, blinking, expressions, and body customizations-Terms of Use-You may not use this avatar/model for commercial purposes.You may not share assets related to this avatar with people who have not purchased this product.You may not upload this avatar to VRChat as a public avatar unless you make a custom texture or substantial mesh modificationsYou may not use this model to promote a political agenda.You may not modify this model in any way that attacks any person or personally identifying factor.-Known Issues-Full body tracking and MMD animations do not work well with this avatar. Due to Unity limitations that cannot be remedied on Quest, the forelegs will forcefully bend forward when using full body tracking.If you disable 'Self Interact' in VRChat, lower body rotation will not work properly.Worlds that change the direction of gravity will cause major issues and make the lower body behave in extremely unexpected ways.-Model Editing Guidelines-If you wish to edit the model in any way, there are a couple of important details you need to know.Adding, removing, or modifying bones in any way can cause major issues. If you plan on adding any rigged props or accessories to the avatar, it is highly recommended that you attach it to your model in Unity.Adding additional material slots to the model may seem to break it at first. This is because the prefabs included in the Unity package contain unpacked meshes. If you need to add additional materials to the model, you will need to manually specify how many material slots the model has in the prefab’s Skinned Mesh Renderer component.If you plan on changing the texture of the Taurgal, it is recommended that you use a prefab located in the ‘Basic Taurgals’ folder. Prefabs in the included scene file have animators that will immediately revert their textures since they have four textures built in. Basic Taurgal prefabs do not contain this feature and are ideal for applying custom textures.When re-exporting the model from a 3D program to Unity, make sure to use the correct scaling. For Blender, this can be done by setting the applied scale to ‘FBX All’. For Maya, the model needs to be exported in meters.Further questions or concerns? Contact me via direct message on Twitter @ndDavilos!This avatar is derivative work of the Sergal species created by Mick ono.
Gumroad (davilos.gumroad.com)
Dev's Sergal Base (VRC ready)
THIS IS A PC ONLY AVATAR! NOT COMPATIBLE WITH QUEST!UNITY REQUIREMENTS:Poiyomi Shader: https://github.com/poiyomi/PoiyomiToonShaderTOOLS I USED FOR TEXTURING IN SUBSTANCE PAINTER (RECOMMENDED!):Fur brush by Eslar: https://eslar.gumroad.com/l/hxlDGProcedural eye generator by Soi: https://soi.gumroad.com/l/SoiEyeFREE TRY-ON BASE CAN BE FOUND HERE:https://vrchat.com/home/world/wrld_0f493ee3-3b55-437f-ac1d-89245d58e73f(Don't worry when I have the time the world will be more polished!)THE FILE CONTAINS THE FOLLOWING:4k texturessubstance painter filesThe main .blend fileAnother .blend file for texture paintingAnd a blend file with the full body tracking compatible rig (OLD)The model's FBXThe unity packagea README.txt file providing you with all the important detailFEATURES:An extremely wide variety of customisation blendshapes which count up to 100.Physbones at the tail, fur and ears with the unity packageHand gesture expressionsThe ability to customise the body within VR Chat as shown in the video A looping breathing animation that provides realismRigged toes, tongue, chest and other areas you can add a physbone to.TERMS OF SERVICE:You may NOT under no circumstance redistribute the files to another individual, it hurts my work as an artist. You are free do do texturing/editing/rendering commissions provided that both seller and customer have paid for the base. Please provide credit!!Putting the model in a video game without notifying meClaiming to be the creator of the baseI would love to see your work with the model! Tagging me in your posts or just sending the pictures will be much appreciated!WAYS TO CONTACT ME IF YOU FACE A BUG(It's my first VRC base so you may face issues but I am more than willing to resolve them):Twitter: https://twitter.com/DevSergalFA (inactive): https://www.furaffinity.net/user/-devii-/Discord: devsergalCustomer Support email: [email protected] 1:Altered the rig to work better with locomotion animationsAdded a roughness mapFixed the 'fluff' material having the standard shaderAltered the physbones(and the hair mesh) so the hair will move in a more realistic way
Gumroad (devsergal.gumroad.com)
i want DEEEEZZZZZZZZZZ