LF - Synth V4 LF: Low-poly bird
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VRchat Male Synth V4.1.0 (Quest Capable Version)
RequiredVRC Creator CompanionPoiyomi Shader RequierdMochi ShaderVRC FuryUsing Unity 2022.3.6f1 (64-bit)Substance Painter Version 9.1.2 For Texture Painting for nowIncludedBlend Files Unity PackageSubstance Files Rigged Model (Digi & Plantie)Try Out WorldAvatar Tryout WorldImportant If you plan on using the low version for Quest you can only use the default/toon shaderTutorialSynth 2023 Tut Gonna update againSynth 2023 Substance Video Gonna update againChange LogV1.1 Did some fixing on some of the synth parts names for when you decided to bake, fixed the hand weights, and corrected the jaw bone issue in unity.V1.2 Improved the rig for full-body tracking, added a face rig, cleaned up the blender file, and added a new texture set for the screen. V1.2.1 Hotfix; Merged mesh parts from 28 to 6. Now vrchat will scream less now.V1.2.5 Fixed the jaw vise, and merged more meshes now it's 2 and 3 skinned mesh renders. I also made two separate unity files; Both are nearly the same the only difference is one uses jaw Vise and the other uses the whole headV1.7.1 Added parts to mix and match, Two texture presets to use already set in the unity package that has been pre-done this also includes the parts as well.V3.0 Made a Quest-ready version, Cleaned up and simplified the blend files, Cleaned a bit of the texture, added/fixed the simple eye gestures...hopefully, Separated The substance file from the main files to make the downloads on the important stuff smaller and quicker. Tested on an HTC Vive Pro Partial Tracking.V4.0 Lessend Topology, Texture resolution, and Blend file clutter. Made a control rig for posing in blender and should also be easier to export to Unity; Make sure you export fbx, only deform bones and fbx all. Made visemes for MMD, Body slider for different parts of the body, Hue, saturation, and brightness radial menus. There are four versions 2 for PC and 2 for quest.Future Addition/updates for 4.1: More expressions, Updates to the rig to make it more animation-ready along with a rework to the old model Has been pushed backV4.0.2 Fixed some weights and slider issuesV4.1.0: Replaced dynamic bones with phys bones for tail , fingers are part of the palm, colour hue shift for more body sliders digi/plantie versions *Low only has plantie*. Body Sliders controls, mochi shader for glass and Poi for the body, smaller substance files, 4 expressions with more to be added, blend files smaller, Updated to unity 2022*Little Weight fix for the fingers and chest**Future V4.1.1: More Expression, MMD Support*Future V4.1.2: Five-finger hands, Paws for feet, and alternate visorToSI'm pretty simple you can modify and do whatever you want with the model if you own the model.If you plan on commissioning someone to edit or retexture the model, they should also purchase the model. I can't enforce it, but I just want everyone to know about it.Don't buy the model turnaround and resell it.Some things might break along the way. If something is broken or seems off please contact me and let me know. You can contact me on Twitter and Discordhttps://twitter.com/LuX__Crystalluxdaeterna <------Discordhttps://discord.gg/zVA5BTUAkc <--------my server
Gumroad (luxaeterna.gumroad.com)
Low Poly Birds - VRChat Avatar
A simple and expressive avatar base for making your own birds and gryphons for VRChat!Unity import instructions: Import VRCSDK3-Avatars first If using Dynamic Bones, import it second Import Low Poly Birds package last Be sure to check out the included Readme and FAQ documents for more information setting up your Unity scene.Low Poly Birds is an avatar base package that includes common body types and parts you can use to make VRChat-ready low poly bird and gryphon avatars.Example avatars designed and textured by @VintageCoyote 4 body types with various limb configurations (Wings, hands/paws, talon feet, paw feet) 10 add-on parts (Ears, back wings, various bird tails, dog/cat/lion tail, hair, crest) Facial expressions, controlled by hand gestures Lip syncing visemes Customizable beak shape via BlendShapes Support for full-body VR movement VRChat-ready Unity package A scene with example avatars, and a scene with all bodies and parts preconfigured A Good or Medium performance ranking (depending on number of add-on parts) PSD files with templates for every body and add-on part Labeled UV map guides for texturing A Blender file containing all bodies and parts FBX model files for all bodies and parts Support for other games and programs is not guaranteed. These avatars are not Quest compatible.PrerequisitesTo use this avatar base, you must have the following: A basic understanding of Unity, the VRChat SDK, and the uploading process Your VRChat account must have the New User trust rank or higher to upload your avatar The correct version of Unity installed VRChat SDK3 - Avatars unity package Some avatar parts (ears, wings, tail) have been preconfigured with Dynamic Bones. Dynamic Bones are optional, but if you want it, you will need Dynamic Bone from the Unity Asset Store Terms of UseYou can: Retexture and modify the avatar for yourself and others Paid commissions are allowed You are allowed to privately send modified assets to the commissioner Both parties must own the avatar base Upload your own customized avatar to VRChat Port or use the model in other games and programs Use assets in other personal avatars, with credit when possible You can't: Freely redistribute any assets or resell them Send assets to anyone that doesn't own the avatar base Publicly upload the example avatars Credit the entire avatar as your own. Please credit properly! Remove the watermark inside the avatar's chest ContactFeel free to contact me on Twitter @FloofCheeks with any questions!Recent ChangesWhen you import an updated Unity package into an existing project, be sure to deselect any scenes you've modified, or else they will be overwritten.1.1 Added individual hand and foot claw toggles to in-game expressions menu Added owl-like beak fluff to template PSD 1.0Initial release
Gumroad (floofcheeks.gumroad.com)
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