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  5. Kitbash / Headswaps Thread (Uma Musume, Teto/Miku, etc)

Kitbash / Headswaps Thread (Uma Musume, Teto/Miku, etc)

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  • DarkestNebulaD DarkestNebula

    @Jinxytheartist Oooh do you reckon you could help me with sorting out an animation/emote where its just the model bouncing up and down in a like a cute pose like they are in the gif and other stuff like that, it would really speed up the process of checking the physics if I could get my hands on something like that but I'm not too familiar with modular avatar or vrcfury, I barely managed to make a pants toggle as an after thought but ideally I wanna be able to have all the clothes togglable with options on future attempts

    JinxytheartistJ
    JinxytheartistJ
    Jinxytheartist
    wrote last edited by
    #141

    @DarkestNebula your best bet right now for testing since I'm about to head to sleep is try out some animation packs over on vrcmods for the physics.

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    • JinxytheartistJ
      JinxytheartistJ
      Jinxytheartist
      wrote last edited by
      #142

      Another thing would be if you don't have gesture manager in your unity project, absolutely use that to test your physbones

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      • DarkestNebulaD
        DarkestNebulaD
        DarkestNebula
        wrote last edited by
        #143

        Oh the visemes more than likely don't I wouldn't worry about that, I would have to do some more prep in blender with shape keys for it and to be honest respectfully I was more concerned with what was going on down below than up above,. One thing I'm worried about being weird is the spine since as a result of the stark difference in upper half and lower half the torso is kinda slanted back. It's fine for normal vr use but I got a warning it might be weird with fbt, and obviously not having fbt anymore I couldn't exactly test it.

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