Who Pays For Models Anyways? [Open Requests & Modded SDK]
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Hello Everyone!
I'm excited to reveal to the ripper.store community, a creation that I've been working on, for around 4 months!
WPFMA-SDK
This is a modded SDK built around streamlining Avatar Recovery, and model creation!

(Yes the images are AI! I'm not good at drawing so if someone wants to help ill take commissions)
What the SDK has to offer
- Built in Ripper (SDK3 & SDK2)
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- Supports VRCA,VRCW,VRCB
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- Proper Cubemap and Texture ripping
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- Full Rip Reports
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- Fully fixed animation recovery
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- Full material reconstruction!
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- All Animations automatically set weight of 1
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- Proper Parameter an Menu Ripping
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[----------------------------------------------------]
- Multiple Tools shipped with an modified
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- Easy Toggle Creator Reworked!
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- Package Creator
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- FBX Exporter
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- Easy Quest Switch (By Jordo)
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- Reuploader (By Ryu & Largestboi)
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- FACS Utils Modified (local version)
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- Modified Q Hierarchy
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- Package Importer
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- Discord RPC
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- Avatar Compressor
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- Modular Avatar
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- Avatar Compressor
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[----------------------------------------------------]
TEAMS
[Multiplayer Unity (Inspired by Roblox team create)]
Preview https://www.youtube.com/watch?v=fZvHKyGUo_U- Click Host a session, send your friends the code, they click Join.
- Your PCs connect straight to each other. Nothing goes through a server.
- Friends get your project automatically.
- Everything shows up live: moving things, adding and deleting, components, materials, prefabs, avatars, lighting.
- You can see each other. Everyone has a colored camera ball, and you can see what they have selected. There's chat, Alt+G to ping a spot, and Follow/Jump buttons.
- New files can't be placed until everyone has them, so nothing shows up missing.
- Closing Unity, a crash or a script reload won't end it. You rejoin by yourself.
- All choices (trust scripts, what to share) are picked once before connecting.

[----------------------------------------------------]

Ripping Demo: https://youtu.be/ejegA8u-x-U?si=wn0yZgYN3HWOquV5
We offer Linux Support as well! (This is still in testing so there will be bugs an issues)
Setup For Linux Users:
The SDK needs Wine to run the re-upload tool. It looks for Wine by itself, so most people don't have to do anything.
If it says it can't find Wine, go to Settings > Wine and fill in one box:
Wine build — leave this empty first. On Arch and CachyOS, Wine lives here:
/usr/bin/wine
If you use a Lutris or Proton one instead, point at it:
~/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/bin/wineWine prefix — optional. Empty means
~/.wine, which every Wine app shares. If something wipes it, you lose the tool's login. Giving it its own folder keeps that safe:
~/.local/share/wineprefixes/wpfmaIt has to be a full path.
~and$HOMEboth work. Wine makes the folder itself the first time.
[----------------------------------------------------]Shout out to all the members of the discord! Thank you for reporting bugs an giving suggestions! this SDK will have a lot more in the future!
Download is located on the website!
https://discord.gg/vrca
The Discord server has the following- The SDK
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- A VRCA Vault
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- VRCA Requests
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- Package Drops
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@RexyAwoo Yes Sir! unfortunately not possible with how its stored now
I recommend reading this
https://forum.ripper.store/topic/138306/why-you-cant-cache-grab-anymore -
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@qmffha with a vrchat hack client, typically costs a lot and you'll need to be invited typically by someone who already has access. daily or monthly costs, some might offer lifetime subs.
-
Hello Everyone!
I'm excited to reveal to the ripper.store community, a creation that I've been working on, for around 4 months!
WPFMA-SDK
This is a modded SDK built around streamlining Avatar Recovery, and model creation!

(Yes the images are AI! I'm not good at drawing so if someone wants to help ill take commissions)
What the SDK has to offer
- Built in Ripper (SDK3 & SDK2)
-
- Supports VRCA,VRCW,VRCB
-
-
- Proper Cubemap and Texture ripping
-
-
-
-
- Full Rip Reports
-
-
-
-
-
-
- Fully fixed animation recovery
-
-
-
-
-
-
-
-
- Full material reconstruction!
-
-
-
-
-
-
-
-
-
-
- All Animations automatically set weight of 1
-
-
-
-
-
-
-
-
-
-
-
-
- Proper Parameter an Menu Ripping
-
-
-
-
-
-
[----------------------------------------------------]
- Multiple Tools shipped with an modified
-
- Easy Toggle Creator Reworked!
-
-
- Package Creator
-
-
-
-
- FBX Exporter
-
-
-
-
-
-
- Easy Quest Switch (By Jordo)
-
-
-
-
-
-
-
-
- Reuploader (By Ryu & Largestboi)
-
-
-
-
-
-
-
-
-
-
- FACS Utils Modified (local version)
-
-
-
-
-
-
-
-
-
-
-
-
- Modified Q Hierarchy
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Package Importer
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Discord RPC
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Avatar Compressor
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Modular Avatar
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Avatar Compressor
-
-
-
-
-
-
-
-
-
-
-
[----------------------------------------------------]
TEAMS
[Multiplayer Unity (Inspired by Roblox team create)]
Preview https://www.youtube.com/watch?v=fZvHKyGUo_U- Click Host a session, send your friends the code, they click Join.
- Your PCs connect straight to each other. Nothing goes through a server.
- Friends get your project automatically.
- Everything shows up live: moving things, adding and deleting, components, materials, prefabs, avatars, lighting.
- You can see each other. Everyone has a colored camera ball, and you can see what they have selected. There's chat, Alt+G to ping a spot, and Follow/Jump buttons.
- New files can't be placed until everyone has them, so nothing shows up missing.
- Closing Unity, a crash or a script reload won't end it. You rejoin by yourself.
- All choices (trust scripts, what to share) are picked once before connecting.

[----------------------------------------------------]

Ripping Demo: https://youtu.be/ejegA8u-x-U?si=wn0yZgYN3HWOquV5
We offer Linux Support as well! (This is still in testing so there will be bugs an issues)
Setup For Linux Users:
The SDK needs Wine to run the re-upload tool. It looks for Wine by itself, so most people don't have to do anything.
If it says it can't find Wine, go to Settings > Wine and fill in one box:
Wine build — leave this empty first. On Arch and CachyOS, Wine lives here:
/usr/bin/wine
If you use a Lutris or Proton one instead, point at it:
~/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/bin/wineWine prefix — optional. Empty means
~/.wine, which every Wine app shares. If something wipes it, you lose the tool's login. Giving it its own folder keeps that safe:
~/.local/share/wineprefixes/wpfmaIt has to be a full path.
~and$HOMEboth work. Wine makes the folder itself the first time.
[----------------------------------------------------]Shout out to all the members of the discord! Thank you for reporting bugs an giving suggestions! this SDK will have a lot more in the future!
Download is located on the website!
https://discord.gg/vrca
The Discord server has the following- The SDK
-
- A VRCA Vault
-
-
- VRCA Requests
-
-
-
-
- Package Drops
-
-
-
@Literal if your available (https://rizevrc.com/b/fFqXY?ref=nexyy), is it possible to rip this avi or if its already ripped do you have the link for it? :3
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@literal First I got a question; Two actually. How do you avoid getting banned for ripping in general secondly. I found Lukka by Korn, a Lost model, public.
https://vrchat.com/home/avatar/avtr_44345dd0-f649-40b3-a2d6-e8f69c3e6b41
If you can rip it a TON of people want it and I can spread it to the designated spot in the Korn Archive for files, Or Ill rip it once I figure out how to avoid getting banned for ripping assets/avatars.
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wait can this ripper get u banned or no or if u rip a model and make it public can that get u banned??
@XLD @sodapop To my knowledge i've never heard of anyone getting banned for a ripped model, the SDK resets all the GUID, and Blueprint ids, in the settings you can also force a rename of the model in the rip! ontop of that majority of public models that i see in the wild are public ripped avatars! i've found multiple with rip credits inside of it!
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@XLD @sodapop To my knowledge i've never heard of anyone getting banned for a ripped model, the SDK resets all the GUID, and Blueprint ids, in the settings you can also force a rename of the model in the rip! ontop of that majority of public models that i see in the wild are public ripped avatars! i've found multiple with rip credits inside of it!
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