ROBYN UPDATE
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I've fixed a few things on Robyn's FX Controller, and the DLC Bunnysuit FX Controller.
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Fixes
The Hat will not longer stay on when you switch to the Bunnysuit.
The Bunnysuit ears are no longer locked to the Hat being on or off.
The Bunnysuit ears now show correctly.
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Changes
VRCFury, and Modular Avatar are both REQUIRED at this time.
MMD Compatibility added in full. Blendshapes are now baked in by Modular Avatar during the build process.
There is no "SFW" variant. Don't click the menu and don't go into it.
SPS changed to a full set. It is set to Editor Only in the package so it is NOT required to use it.
PCS 1.10 added. You'll need to purchase the package from Dismay Custom if you want to use it. Otherwise, just ignore it. It is set to Editor Only in the package so it is NOT required to use it.
GogoLoco ripped out entirely and replaced with a fresh copy due to various issues.
Unfortunately, VRCFury is required. I hate this fact as much as you do but using Memory Optimizer would make things where users could not edit them without running the FX and Parameters through MemOpti again. I also made the Material Swap toggle for Robyn with VRCFury for now.
A new Robyn Package is coming soon. The naming and version number on the package will differ from the original. I will refer to my edited versions as "Charmed". As an example, "Charmed_Robyn_v1.0".
The Maple Syrup Slime skin has been added to Robyn as a Toggle, with menu.
The Guilded Lop Outfit DLC has been added to Robyn by default. Due to some issues, it uses both Modular Avatar, and VRCFury at this time. This will be corrected in the future and almost everything will be transferred to Modular Avatar due to build speed.
Outfit Expression Menu's changed. Accessories Menu moved into each outfit menu in order to make space for the Guilded Lop outfit in the Clothing Menu.
[image: 40341f58-9aa3-4554-91fa-b3f91b3f9913-image.png]
The Layer for "Hat" in the FX Controller, "Robyn_FXController", has been edited. Transitions for the "OutfitDLC" Parameter were missing entirely. They have been added. The screenshots below show how this was done. Items are highlighted blue, arrows and Transitions.
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[image: 11b0e7fc-bc2b-4713-af8c-bebd9456a340-image.png]
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[image: 80a13492-36b1-44d8-b6b4-f2649ec0029c-image.png]
[image: 05cbecfc-2691-487a-b7ff-0127b7507863-image.png]
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The Layer "Outfit_DLC_Bunny Ears" in the DLC FX Controller, "DLC_BunnySuit_Robyn_FX", has been edited. Transitions and Conditions in the layer "Outfit_DLC_Bunny Ears" were reversed for the Parameter "Hat". These Conditions have been corrected. The screenshots below show how this was done. Items are highlighted blue by Unity.
[image: 75058cc7-e820-4dc1-922c-12e786446301-image.png]
[image: a896dff8-8b71-4be5-a27e-8cace5b33ee5-image.png]
[image: 30f131e6-d8bd-4b0a-b43e-a702a7c85f58-image.png]
[image: 7073ad2d-b67f-41ce-8fdc-f633f107f144-image.png]
Known Issue(s)
Robyn's panties will randomly turn back on while equipping and unequipping the Bunnysuit's bodysuit. Its on my to do list. The solutions is buried in Marina's(Gate's) FX Controller form hell.
Future Plans
Removing the UV Toggle system. It is very poorly done at this time and New Eden has no idea what "optimization" means.
Entire FX Controller must be redone.
FBX improvements and massive overhaul to blendshapes.
Body, Hair, Animal Parts, Outfit and Jewelry separation on the FBX level, and turning them all into their own prefabs for Modular Avatar to mix and match as you wish.
New Icons for the Expressions Menu's. To be drawn by a certain artist you may know.
Expression Menu's options renamed or given names instead of just "Outfit One".
Redoing Face Tracking on the Unity side due to New Eden setting it up incorrectly. VRCFT, and Jerry, confirmed New Eden did it wrong and it is not supposed to be embedded.
Remove the requirement for Poiyomi Pro.
ETC.
A new Robyn Package will be made shortly. The naming and version number on the package will differ from the original.