LF:CryptiaCurves angel dust edit
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@SaifTheVA you used the NEWEST SDK right? The one that has Toon Standard?? Otherwise the avatar will not upload correctly because it NEEDS the newest SDK. When I opened him up in unity they have shaders and textures and look fine.
@ClaptasticFrag you mean Poiyomi Toon Shader? if it is, then I have the 9.2.41 Version
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no. Toon Standard, the new quest shader in the beta SDK
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no. Toon Standard, the new quest shader in the beta SDK
@ClaptasticFrag I don't have a Toon Standard. I have these
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You need to update your VRCC to get access to https://forum.ripper.store/assets/uploads/files/1747863246875-0dfa8b1b-b0c2-4e0d-972c-438646a09459-image.png the Avatar SDK Beta.
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You need to update your VRCC to get access to https://forum.ripper.store/assets/uploads/files/1747863246875-0dfa8b1b-b0c2-4e0d-972c-438646a09459-image.png the Avatar SDK Beta.
@ClaptasticFrag you mean the Creator Companion?
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@ClaptasticFrag there's a problem, the purse and cigarette doesn't have textures
@SaifTheVA u do know u need poiyomi for that
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@SaifTheVA u do know u need poiyomi for that
@Seth_L. The purse and cigarette do not use Poiyomi, they use Toon Standard, which isn't poiyomi. That's why my screenshot shows me specifically using the beta SDK. If you don't CARE for Toon Standard, even though it's significantly better than the other Mobile shaders, you can swap them out for matcap I guess.
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np!
@ClaptasticFrag is the angel dust nsfw
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no it isnt, all i did was take the original model posted here and fix the rotation constraints and textures along with some other minor stuff and updated it when the physbones broke with a vrchat update,,
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no it isnt, all i did was take the original model posted here and fix the rotation constraints and textures along with some other minor stuff and updated it when the physbones broke with a vrchat update,,
@ClaptasticFrag btw u think u can fix up a model for me