LF:catnap made by Oatmeal
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This post is deleted!
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yay
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@pikagiji LINK WONT WORK IT SAYS ERROR BC IT VIOLATES TERMS AND CONDITIONS"
(Edited) FOund it! and my caps were locked when i typed that!
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Can you revive the link again but in a different website instead please
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let me know if theres any issues with the link
https://workupload.com/file/23hcJ7wkb4s
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its on vrmodels,
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Thank you so much for the model my friend you are super Epic.
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Thank you so much for the model my friend you are super Epic.
@MIKEUNIX94 of course!
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@redmoon https://drive.google.com/drive/folders/1AjtUtFimz_3lAGhSW2crdUQN6p2ykN-p?usp=sharing
i got the fbx and got a blend file too. had to make it myself
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@redmoon https://drive.google.com/drive/folders/1AjtUtFimz_3lAGhSW2crdUQN6p2ykN-p?usp=sharing
i got the fbx and got a blend file too. had to make it myself
@GuardianDireWolf I appreciate it thank you! Do you know how to get the rig to work right? It's just deforming the mesh whenever I try to move the armature.
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@GuardianDireWolf I appreciate it thank you! Do you know how to get the rig to work right? It's just deforming the mesh whenever I try to move the armature.
@redmoon in pose mode right?
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@redmoon in pose mode right?
@GuardianDireWolf Yeah. When I select one the root bones for either hands, head, legs, etc and try to move them they don't seem to be moving the mesh as you'd expect. Like if I select the hand and try to move it say towards the body I'd expect the fingers to move with the hand and the arm/elbow to adjust to the movement but instead it's just stretching/deforming the mesh out like there is no parent bone or weight paint. The fingers, arm, and forearm are just locked in place and the bone is stretching out that particular part of the mesh. Location, rotation, and scale are not position locked either. Maybe I'm doing something wrong. Sorry for the long reply.
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@GuardianDireWolf Yeah. When I select one the root bones for either hands, head, legs, etc and try to move them they don't seem to be moving the mesh as you'd expect. Like if I select the hand and try to move it say towards the body I'd expect the fingers to move with the hand and the arm/elbow to adjust to the movement but instead it's just stretching/deforming the mesh out like there is no parent bone or weight paint. The fingers, arm, and forearm are just locked in place and the bone is stretching out that particular part of the mesh. Location, rotation, and scale are not position locked either. Maybe I'm doing something wrong. Sorry for the long reply.
@redmoon make sure you are 100% in pose mode. not in object mode or edit mode.
cause it works fine on my side
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@redmoon make sure you are 100% in pose mode. not in object mode or edit mode.
cause it works fine on my side
@GuardianDireWolf I don't know how you are doing it haha. This is what i get when i try to move the bone to the hand.