LF: Rexouium Tactical Set
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Wanting to make a Tactical Rexouium and Do some silly goof stuff, I already got guns but you can send me what guns you use if you like!
Facemask + Shemagh (REX VERSION)
Comfortable polyester neck gaiter and mask combo to protect from harsh weather environments.Middle Eastern imports brings you the Shemagh, optional pattern can be turned off and on through its .PSD file⚠ Requires an experience using a 3D modelling tool such as Blender in order to make visemes with the FaceMask and maybe Shemagh work. It only requires joining the FaceMask with the Rex mesh togetherDynamic Bones Addon is OPTIONAL, but not required for PC version for dangly bits of the Shemagh.MOCHIE shader is required for the MOCHIE preset.POIYOMI shader is required for the POIYOMI preset.The .unitypackage file containsModels of the FaceMask and ShemaghTexturesMaterials______________________________________________________________To wear the FaceMask, apply using ApplyAccessories v1.1.9 Standard script. This will not make use of your avatar's visemes upon use, meaning the FaceMask will not be lipsync unless you join the FaceMask onto the BodyTo use wear the Shemagh you must do the following:Click, drag and drop the Shemagh Prefab on the GameObject of your avatar, then unpack the Shemagh prefab.For each bone you must drag and drop it under the same name (ex.: Dragging Shemagh_Chest under Chest). However, these GameObjects must remain parented under Shemagh_Chest.On the ShemaghHead and MaskHead GameObject, you must set the 1st constraint of its parent constraint components to your avatar's actual head bone.The world displayed in the media above is Kurotori Photo Studio.You may use this on an avatar that is public⚠ Reselling or redistribution IS NOT ALLOWED⚠ No Substance Painter Project, this is all modeled and textured in Blender 3D.⚠ Commissions including the item is allowed but both parties must have the asset bought. ⚠⚠ This asset is not Quest compatible, you may make use of Blender and through addons so that it uses the least amount material possible.Discord Server for when help or feedback is needed, and to get announcements or updates of my products.ver1 initial releasever1.2 added alternate model for the new rex model, supports renamed blendshapes and facetracking (not tested)ver1.3 conversion of dynamic bones to PhysBones
Gumroad (kadissk3dworksph.gumroad.com)
Tactical Furry Outfit Part 2 (REX VERSION) - Armor Bundle
It will save lives, yours too. *magazines and ammo not includedCustomizable with available presets inType A: Plate Carrier with Velcro Straps, PLB Belt, Drop Leg Holster and SAF Pistol Holster. 3x Mag Pouches with 2 more Pistol Pouches. Radio Pouch and Dump PouchType B: Lightweight setup utilizing a Combat Suspender System hooked to a PLB Belt. 2x Pistol Mag Pouches and 1 Rifle Mag Pouch, Dump Pouch, Radio Pouch and a Pouch with MOLLE Front.Type - KD León Jacket: Similar to Type - A, specially made for wearing your Plate Carrier under your KD León Jacket.This .unitypackage file contains:PSD File for Diffuse Texture, PNG for AO, Normal Map and RoughnessThe .blend/FBX files of the Plate Carrier set and FBX file for the parts.The Plate Carrier parts list: · The Plate Carrier (variants with full Buckle and Velcro straps with two Mixed variants) · Combat Suspender System · PLB Belt · Dropleg Holster (variant with MOLLE sprinkled all over it)The parts list: · Pistol and Rifle Magazine Pouches · Pouches with Molle and Velcro Front · Fanny Pack · Radio Pouch · Dump Pouch · SAF HolsterBlendshapes:· Plate Carrier: Blendshape for TactRexPT1 Softshell/KD León Jacket· Combat Suspender System: Blendshape for TactRexPT1 Softshell/KD León Jacket, Muscles and Female· PLB Belt: Blendshape for TactRex PT1 Softshell, KD León Jacket and Female· Dropleg Holster: Blendshapes for Muscles and Female⚠ Partially compatible with Quest (Model is OK, constraint is not allowed in VRC Quest, must use 3D Model app to add pouches.)Applying Instructions (ModularAvatar Only)Applying instructions (ApplyAccessories Only)Unpack prefab and pull out all the PlateCarrier Parts GameObjects and the SAFHolster out from prefab.Use ApplyAccessories v1.1.9 Standard with Don't Reuse Bones setting ON.Put all the PlateCarrier Parts and the SAFHolster back in to your avatar's respective bone (eg HIPS goes under your avatar's Hip bone). Assign your PlateCarrier Part's Parent Constraint to your avatar's Spine Bone and activate itMOCHIE shader is required for the MOCHIE preset.POIYOMI shader is required for the POIYOMI preset.The world displayed in the media above is Kurotori Photo Studio.You may use this on an avatar that is public⚠ Reselling or redistribution IS NOT ALLOWED⚠ No Substance Painter Project, this is all modeled and textured in Blender 3D.⚠ Commissions including the item is allowed but both parties must have the asset bought. ⚠Discord Server for when help or feedback is needed, and to get announcements or updates of my products.ver1 initial releasever1point1 added missing dropleg MOLLE holster modelver1point2 fix meta data with preset prefabs, prefabs now load from .blend filever1point3 compatibility for REXOUIUM v1.5-v1.6ver1point4 new prefab variants that makes use of .fbx file instead of .blend file, because the Blender-biased noodle thinks Unity can load .blend files natively where you needed Blender and have it be the preferred app to open .blend files. whoops.
Gumroad (kadissk3dworksph.gumroad.com)
Tactical Furry Outfit Part 1 (REX VERSION) - Uniform Bundle
Presenting you a big bundle of clothing options made for the Rexouium base! Themed after military and to look tacticool™This contains the following:The Crye SetCrye Top, has optional rolled sleeves blendshapeCrye Pants, has optional bloused blendshapeCrye your wallet no more, you can wear the pretty Crye set for your Rex avatar!Softshell Jacket, based after Blackhawk! Softshell Jacket, optional rolled sleeves blendshape, hood can also be worn thanks to parent constraint attached to your avatar's head bone (must have HoodDownAlt blendshape set to 0 when worn).Imports from Eastern Europe brings you the Softshell Flexion jacket, now for RexesDigitigrade Boots (Type-A shown below)Just a pair of boots built for digitigrade feet of the Rexouium. Duty design built to last longer and is durable.Kneepadless Variant of the pants (UV is not same as Crye Pants), has optional bloused blendshapeBasic pants, you could wear a kneepad on top of these.Slimfit longsleevesBasic longsleeves slimfit topwear, made to complement both the Crye and SoftshellIM-Pact GlovesGlove Type-A: Full GloveGlove Type-B: Index and Thumb are fingerlessGlove Type-C: FingerlessBased after the real world's M-Pact Gloves, these pair were made to protect your pawpads from further harm.Oakwood GlovesGlove Type-A: Full GloveGlove Type-B: Index and Thumb are fingerlessGlove Type-C: FingerlessThe most popular gloves, commonly used by the generic soldier.FOR VER11 and beyond!Use ModularAvatar unity addon, installed through VCC, and it can be used with ALL clothing as shown here!FOR VER10point3 and below!Use ApplyAccessories v1.1.9 Standard for the other clothing, but NOT Softshell (DO NOT forget to reparent the clothing's Chest bone under ChestUp bone if using 1.5-1.6)To wear the Softshell on your Rex you will do the following:Click, drag and drop the Softshell Prefab on the GameObject of your avatar, then unpack the Softshell prefab.For each bone you must drag and drop it under the same name (ex.: Dragging Softshell_Hips under Hips). This excludes the Softshell_Head due to how the jacket is set up. Softshell_Tail bones must be zeroed.On the Softshell_Head GameObject, you must set the 1st constraint of its components to your avatar's actual head bone.⚠ In the instance of the avatar in question being a different size, you must find and select all the ZipperROOT GameObjects (4 under HoodArmature, 1 under Softshell_Neck), then unlock the constraints before resizing and lock when done.Clippings are notable around the crotch area, zippers of the Softshell Jacket have a tendency to float away from the clothing but this is hardly noticeable, these are something I tried fixing with the best of my abilities.VERSION 10 Texture Overhaul UpdateThis new update brings in an easier way to export your textures for your clothing, this is separated from the main UnityPackage due to size issues (filesize is a whopping 1.4GB)Through the use of Photoshop or Photopea, you may now toggle a layer folder in the tools to enable a solid color or a camouflage pattern you desire, once done you may now able to export the PSD file as a PNG and use it for your material.Dynamic Bones Addon is OPTIONAL for PC version for dangly bits of the Softshell Jacket, mainly the zippers and the subtle hoodie movement. ⚠This addon is no longer needed as it makes use of VRChat's PhysBones.⚠MOCHIE shader is required for the MOCHIE preset.POIYOMI shader is required for the POIYOMI preset.The .unitypackage file containsIndividual models of the clothing pieces shown aboveIn addition to above, .blend files with its textures packaged in is includedTextures with variety of camouflages to choose for the PSD fileMaterialsThe world displayed in the media above is Kurotori Photo Studio.You may use this on an avatar that is public⚠ Reselling or redistribution IS NOT ALLOWED⚠ Commissions including the item is allowed but both parties must have the asset bought. ⚠⚠ For texture artists: The UV layout is kind of weird and this is all done in Blender so no support for those who use Substance Painter⚠ This asset is not Quest compatible, you may make use of Blender and through addons so that it uses the least amount material possible.⚠ Female blendshape for Softshell jacket is not availableCamouflage patterns were generated by Jax Hendricks, thanks for the massive help!Joke Patterns idea from Sashka, can be found in my DiscordDiscord Server for when help or feedback is needed, and to get announcements or updates of my products.ver1. initial releasever2. ease of customization for patchesver3. adjusted weights on the top arm patches of the CryeTop, should have less clippings and less of the texture being deformedver4. rolledsleeves blendshape of CryeTop has been fixed. softshell prefab fixed to show the zippersver5. fixed even more softshell zippers not following the constraintsver6. adjusted opacity on one of the groups of the PatchTexture.psd. added the missing fabric texture on the topwearver7. fixed even more clippings, readjusted rolled sleeves blendshape on CryeTop and Softshell, readjusted muscle blendshape on Slimfit. added rolled sleeves blendshape on Slimfitver8. folder restructured, all of my products that you own will be on its own folder (eg KADIS SK 3D WORKS > KADIS SK 3D WORKS - TactRexPart1)ver9. changed texture of slimfit. camo textures has been reworked to have alpha maps so it can be overlayed easier. prefab softshell will now use standard instead of mochie. overall texture has been brightenedver9.1 fixed sewn lines on topwear for softshellver9.5 added gloves to work with the new version of the rex. reworked philippine and jungle tigerstripe camo to be smaller. added ACU-UCP camo, MARPAT camover9.6 adjusted blendshapes for the pants, adjusted boots model to accomodate rexouium MuscleFeet blendshapever9.7 fix missing patch folder (?)ver10 added female and muscle blendshape to softshell. softshell prefab variants for MUSCLE and FEMALE have been added under TactRexPart1 -> Uniform -> Prefabs folder. added variant of Slimfit (SlimfitNoWristWeight) that features no weights on the wrist, sleeve end is bigger to adjust clipping(?)textures have been overhauled, you may now check the file "Texture Overhaul PSDs" under this product's content folder and under Texturesver10.1 conversion of dynamic bones of softshell and its variants to PhysBonesver10.2 fixed missing CryeTop modelver10.3 fixed SoftShell patch mesh not using the patch materialver11 compatibility for REX v1.5/v1.6. added bunch of stuff that were nardo exclusive like CryeTSHIRT, Oakwood Gloves and TypeB boots
Gumroad (kadissk3dworksph.gumroad.com)
Grenades for VRChat [Military, Physics, Combat, Tactical, Prop, Avatar]
KTEK - Grenade Pack######################Please Rate it! Every bit helps to support me and these projects. They take up a lot of time and I'd love to hear your experience with it! :D######################Product InformationBring your Roleplay to the next level with this Grenade Pack!It consists of 7 physical grenades that can be thrown! The audio as well as the detonation travels with them!Menu toggles / Features explained: Cooking Grenades - Every Grenade has a 10sec cooking time. Gesture and Physbone driven - Pull the pin, let go of the handle/button and throw it! Aimhelper (local) - helps determining the trajectory of the Grenade Throw Gimmick - show off by throwing the nade a couple inches up! Full prefab or optimized one with slightly less materials and lights to choose from. You can choose between Write Default On/Off too. However Write Default On is limited to one grenade or flare toggeled active at all time. If you change from one grenade/flare to another the effects like smoke will disappear. Most effects stay when using a Write Default Off setup when switching grenades after detonation. Pack includes KTEK designed Grenades with a visible + audible fuse AND regular US military ones (without visible + audible fuse)They share the same effects. Some just prefer regular US military ones more than the KTEK designed. Grenade Types: White/Black Hue Shift Smoke Grenades Tear Gas (+visual distortion and noise when being inside of the smoke) Frag Grenade Flashbang (it flashes you... literally.) Flare - Hue Shiftable (10 Minute Duration) The Package & DependenciesWhat comes the package with? KTEK Installer Script Setup Video & Setup Document (README) Substance Painter file [TG-06-23, SG-06-23, FG-06-23 and FB-06-23 Grenade models - not the military ones!] Blender File FBX Required: VRChat SDK 3.0 - 2022.1.1 or later! [Free] Mochie (1.37 or later) [Free] Compatibility NOT QUEST / ANDROID COMPATIBLE. SDK 3.0 - 2022.1.1+ Projects with/without VRChat Creator Companion KTEK Installer compatible Technicalities Write Defaults: ON/OFF compatible What is this KTEK Installer?(Almost) every product comes with a selfmade installer script.If you want to update the product to a newer version, you can simply import the updated version (don't overwrite the gesture animation if you have already customized it!), select the product you want to install and click on install. That's all you have to do, when you previously installed it and wanted to update it. (Note: easy update only works if you're not using a modified version of the already installed prefab!).TermsPersonal License: Public Avatars: OK Private Avatars: OK Sharing Files: PROHIBITED Reselling / Claiming it as your own work: PROHIBITED Credits TG-06-23, SG-06-23, FG-06-23 and FB-06-23 Grenade models: modelling, particle fx, audio and texturing by me. Flare (Frodo Undead - Sketchfab) [CC BY 4.0]Changes made: Adjusted UV and merged materials. Flashbang Model 7290M (Enzo Amanrich - Sketchfab) [CC BY 4.0]Changes made: Optimized polygon count and rigged for VRChat. Frag Grenade M67 (NNeako - Sketchfab) [CC BY 4.0]Changes made: Optimized polygon count and rigged for VRChat. MK Smoke MUN-1632 (Ravi.Saini- Sketchfab) [CC BY 4.0]Changes made: Optimized polygon count and rigged for VRChat. VRLabs for their Rigidbody Launcher Unitypackage. This builds up on it. ContactLooking for discounts or need help? Join the Discord: https://discord.gg/umn2C7FCQr !We have different support channels with solutions. If you need more help feel free to ask and I'll personally assist you :D Discord: KyrowoTwitter: KyrowoVRCBusiness E-Mail: [email protected] LogV1.0 ReleaseInitial Release.V1.0.1 Corrected the initial mesh rotation when throwing.V1.0.2 Repositioned the trajectory helper so it's not relying on a absolute armature path anymore. Grenades can't be juggeled when already thrown anymore. V1.0.21enabled WD On for an Animationsstate that broke some toggles when using a WD On controller. V1.0.3Rigidbody collider is off now when not actively using grenades.V1.0.4Fixed a reference issue when VRLabs Rigidbody was already present in the project.
Gumroad (kyrowovrc.gumroad.com)
Heartbeat Sensor for VRChat [Military, Gadget, Tactical, Prop, Avatar]
KTEK - Heartbeat Sensor######################Please Rate it! Every bit helps to support me and these projects. They take up a lot of time and I'd love to hear your experience with it! :D######################Product InformationBring your Roleplay to the next level with this Heartbeat Sensor!It uses Avatar Dynamics to exactly display other player positions within a range of 20m facing the radars scan direction.Menu toggles / Features explained: Fast, Precise, Any Scan mode Displays your own coordinates in world space Utilizes Avatar Dynamics - shows any player with avatar dynamics interaction enabled on the tablet. Left and Right Hand Prefabs Optimized (Any Scan) and Regular (Fast, Precise, Any) Prefabs. Change Scan direction via parameter Hue Shift Easy Install / Uninstall with the installer script. Disclaimer: this item heavily depends on the users frames. The better your frames are, the more precise the scan it'll be. In most cases it should be fine when frames are 30+. Sometimes a dot won't show up, but the audio should still be audible. Also, there's a limited amount of dots on a grid. Never expect every single player to have their own dot. One player can sometimes spawn 2 dots, if he stands right between two scan receivers. If multiple players stand on one spot (within a 1x1m radius), it'll only show 1 max 2 dots very close to the same position.The Package & DependenciesWhat comes the package with? KTEK Installer Script Setup Video & Setup Document (README) Unitypackage FBX Required: VRChat SDK 3.0 - 2022.1.1 or later! [Free] Mochie (1.36.1 or later) [Free] Poiyomi Shader (8.1.163 or newer) [Free] Compatibility NOT QUEST / ANDROID COMPATIBLE. SDK 3.0 - 2022.1.1+ Projects with/without VRChat Creator Companion KTEK Installer compatible Technicalities (Optimized / Full) Write Defaults: ON/OFF compatible Polygons: 2592 Materials: 5/5 Particle/Screenspace FX: 6/12 Total Materials: 11/17 Lights: 1 /1 Audio Components: 4/4 FX Layers: 4/11 Gesture Layers: 1/1 Parameter Requirement (min/max): 19/35 Avatar Dynamic Components: 6/21 What is this KTEK Installer?(Almost) every product comes with a selfmade installer script.If you want to update the product to a newer version, you can simply import the updated version (don't overwrite the gesture animation if you have already customized it!), select the product you want to install and click on install. That's all you have to do, when you previously installed it and wanted to update it. (Note: easy update only works if you're not using a modified version of the already installed prefab!).TermsPersonal License: Public Avatars: OK Private Avatars: OK Sharing Files: PROHIBITED Reselling / Claiming it as your own work: PROHIBITED ContactLooking for discounts or need help? Join the Discord: https://discord.gg/umn2C7FCQr !We have different support channels with solutions. If you need more help feel free to ask and I'll personally assist you :D Discord: KyrowoTwitter: KyrowoVRCBusiness E-Mail: [email protected] LogV1.0 ReleaseInitial ReleaseV1.0.1SFX Load in Background enabledV1.1 Added Write Defaults On Option Optimized VRAM usage
Gumroad (kyrowovrc.gumroad.com)
C4 Pack w/ Avatar Dynamics for VRChat [Avatar Dynamics, Particle FX, SFX]
KTEK - C4######################Please Rate it! Every bit helps to support me and these projects. They take up a lot of time and I'd love to hear your experience with it! :D###########################Tutorial / Setup video included! This Item is Write Default On and Off compatible.The C4's are optimized and good looking with unique Animations, Sounddesign, Particle FX and more! Avatar Dynamics and Gesture Toggles are being used to place and pick up the C4 seamlessly! NOT QUEST / ANDROID COMPATIBLE.KTEK - C4 comes with: - Avatar Dynamics (C4 is defuseable by button touch) - Individual detonate or detonate all. - Optimized C4's! (3 Materials for each C4 with 1659 Polygons!) - Placement wherever you want it to be! You can also pick it up again, to replace it somewhere else. - comes with 2 Skins- Standart and DarkCamo. - 18 Animation States - 5 FX Layers and Gesture Override - 4 Audio Components - Package includes: Unitypackage, tutorial document and a link for the tutorial video. -- Important Unity Addons needed! -- - - Poiyomi Shader (8.0.295 or newer) - Mochie (1.29.1 or newer) - Leviant ScreenSpace (latest) - VRLabs World Constraint (v1.2 or newer) - VRLabs Avatars 3.0 Manager (v2.0.16 or newer) (optional) [Included in Creator Companion!]- GestureManager (v3.6 or newer) (optional) [Included in Creator Companion!]I bet you'll enjoy this product! If you need help or want to stay up to date- Check our Discord out!: https://discord.gg/umn2C7FCQr License: Personal License: personal use only! -> Used on public or commerical sold Avatars is PROHIBITED Credits: Original 3D Model and Texture by danielecalvi3d. -> You can find more of their work on Artstation or the unreal engine marketplace. ###########################################################################The Stuff I create for VRChat comes with an installer (+ a video to follow along to), that speeds up the installing progress!You can install/uninstall and additionally choose different prefab settings coming with each package :DA recent update made it VRChat Creator Companion compatible too.########################################################################################### Do NOT resell, distribute or claim it as your work! ## Thank you!
Gumroad (kyrowovrc.gumroad.com)
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bump +1
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Bump
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bumpity!
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Here the last three
Grenade Pack
C4 Pack
HeartBeat Sensor -
@Lo0nGravy Thank you very much!
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@Error404VRC np
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Bump!
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bump! Just needing the clothes now!
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BUMP!!!
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@Lo0nGravy 2 of these links are no longer working, The C4 pack download still works though. Bump
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@DarkPurpleMaria i couldn't find my grenade pack and will post when i do but here's the heartbeat sensor KTEK-HeartbeatSensor-V1.1.zip
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the grenades are here in this thread https://forum.ripper.store/post/167331