haggitavali
-
Haggita'vali [VRChat Avatar]
The Haggita'vali, Haggitavali or Ha'vali for short, is my personal take on the Avali species.Please leave a rating if you enjoy it!Try It In-Game! Use code HXROCT8 for 25% off. Happy easter!Valid until the 24th of April.Buy it on Jinxxy!Discord ServerFollow me on Twitter✨FeaturesSwitch between 4 fingers and 3 fingers anytime!Boops and head pats!Male and female blendshapes such as thigh size, breasts, female lashes, arms and chest size!Fully interactive phys bones, play with every hair and chest fluff strand! Resizeable body parts, such as ears, thighs, chest, tail and more.Full set of visemes and MMD expressions.Ear, tail and toe puppeteering. Full color and saturation control, allowing for tons of color combinations! Many toggleables features, such as wings, back feathers, chest fluff, plantigrade legs, and more. Full Face Tracking support through Adjerry's Template. Expressive gestures and custom hand gestures. Togglable RGB body colors for parties! GoGo Loco by Franada built In. Full Body Tracking compatible. Adjustable floor collider. First person muzzle! Quest compatible. PC and Quest Fallback available. Basic face rigging for 3D animators. ⚠️ Color and saturation control (including RGB body colors) are not available on Quest. :(ℹ️RequirementsBasic knowledge on Unity and the VRChat SDK.Avatar setup instructions available after purchase. Avatar Creator Companion VRCFury Poiyomi Shader GoGoLoco VRCFT Jerry's Template (If adding Face Tracking) ℹ️Performance StatsPC 🟡Medium Performance Ranking 🟢53K Triangles 🟢1 Skinned Mesh Renderer 🟢5 Material Slots 🟢67MB Texture Memory 🟡14 Phys Bone Components 🟡112 Phys Bone Transform Count 🟡193 Bones 🟢Others Ranging from Good to Excellent Quest 🔴Poor Performance Ranking 🔴20K Triangles 🟢1 Skinned Mesh Renderer 🟡2 Material Slots 🟡21MB Texture Memory 🔴8 Phys Bone Components 🔴64 Phys Bone Transform Count 🟡150 Bones 🔴Others Ranging from Poor to Excellent ℹ️ContactIf you have any questions regarding the avatar, you can: Ask on the Discord server. Send me a direct message on Twitter. Send an email at [email protected] ℹ️Terms of Service⚠️By purchasing the product you automatically agree to the ToS listed below.🔴You may not: Resell or share the avatar assets. Claim the avatar as your own. Use it for commercial purposes (using it for adverts to sell unrelated products). Get in contact with me at [email protected] if you want to arrange something. 🟢You may: Edit the avatar for personal use. Use it for creative works such as VTubing, streaming and Youtube videos. Sell and commission custom textures of the avatar so long as you and the other party own the product. Create and sell clothing and accessories of the character so long as the base files are not included (aside from the armature). Upload cloneable versions of the avatar so long as the credits are not removed from it. Import it into other games for personal use, let me know by tagging me on Twitter! (@haggets_) ⚠️Disclaimer As this is a digital product, refunds are not offered. Purchasing the avatar grants you a personal use license only. I am not held responsible for misuse of the avatar or not following the ToS of other platforms with it. ❤️CreditsHaggets: Making the avatar itself (Modelling, texturing, VRChat setup). Gabriel Serealia: Feedback and support. ❤️ 1lighty: Helping with getting screenshots. ❤️ foundmyball, qKitti, VoxiCat, Rubix, raginglol, augikabi, baylerr, d1g1t41: Helping with getting footage to showcase. ❤️ ℹ️Changelogs🟡1.1.2 HotfixAdjusted outline size on the hand's big paw pad because it really frustrated me looking at it. :)🟡1.1.1 Hotfix Fix one thumb being bigger than the other. Fix three fingers toggle not hiding the finger properly. Fix some gestures not being symmetrical. Fix for clipping with the back feathers. Adjusted outline size on the pads of the hands and fingers, as well as on the back feathers. Adjusted the normals on the back feathers in Substance Painter to be more accurate to how it would look in-game. Adjusted scutes when three fingers are enabled to avoid clipping. Adjusted the feathers texture slightly. Adjusted the three fingers seam slightly. Removed some leftover blendshapes. 🟢1.1.0 Release I'll try to keep breaking changes to a minimum in the coming updates. Thank you for your patience!Additions 3 finger toggle with proper hand gestures. Bigger wings and back feathers sliders. Wider wings slider. Butt size slider. Waist size slider. Chest fluff size slider. Toe puppeteering. Thigh corrective shapes so extreme body postures look better. LilToon material setup for people who prefer it. Separated scutes and claws toggles based on body area (Legs and arms). Added normal map to feathers material. Will improve quality on more realistic materials. Wings, back feathers, and the tail can now bend more. You can now stand on your toes. Improvements ⚠️ Changed armature name to Armature since it's the standard name. Custom components might need to be updated. ⚠️ Changed axis of bones to the default (Y primary) since it's the standard. Custom animations might need to be updated. ⚠️ Changed the scale of the avatar so its no longer scaled by 100. Custom clothing might need to be updated. ⚠️ Modified eye UVs to allow more room for custom eyes, Eye textures will need to be updated. Modified bone position of the wings, back feathers and thumbs. Improved the PC fallback version, now using Poiyomi's shader instead of VRChat's. Improved hands, neck, chest, wings and back feathers weight painting. Adjusted the eyes width slightly, making them a bit wider. Adjusted the range at which the eyes can move. Adjusted the finger motion range, finger tracking should be more responsive. Adjusted the VRChat menus to remove clutter. Adjusted body and feather textures slightly. Adjusted the size of the thumb slightly. Adjusted the back feathers and wings feather mesh slightly. Adjusted the outline size on some areas of the body. Adjusted breasts physbone radius. Adjusted corrective shapekey hitboxes for more extreme poses. Fix small mouth gesture colliding with visemes. Fix some expressions colliding with face tracking. Fix wings clipping when toggling off wings with certain wrist angles. Fix back feathers' origin points being slightly misaligned. Fix clipping on the neck when using small mouth with first person snout disabled. Fix hair mistakenly using body's outline size. Fix hair going through the head with certain light types. Fix fist gesture not being symmetric. Fix eyebrows going through the hair in some circumstances. Fix toggles being above radials in the FX controller, causing clipping due to overwritten blendshapes. Changed the default shading of the blend file. Organized the blend file in scenes for each platform, improving performance and making things more tidy. 🟡1.0.1 Hotfix Fix first person snout being on at all times. Fix butt looking weird in some poses. 🟢1.0.0 ReleaseOriginal release. :)Current Known IssuesThe Liltoon material setup causes the eyebrows to go through the back hair, if you know a fix let me know through the Discord!.The Haggitavali is a very silly bird.
Gumroad (haggets.gumroad.com)
-
Bump