GIFT: PhysBoneIKGrab Tool 2.0.0
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couldn't find it on here (and the old version i did find wasn't working so) here you go! first gift on here dbjfbjd
PhysBoneIKGrab Tool - kamyu - BOOTH
VRChat의 PhysBone Component를 사용하여 다른 사람이나 자신이 팔이나 다리를 잡고 움직일 수 있도록 하는 비파괴 툴 입니다. This is a non-destructive tool that allows you to grab and move the arms or legs of other avatars or your own using VRChat's PhysBone Component. VRChatのPhysBone Componentを使って、他の人や自分の腕や脚をつかんで動かすことができる非破壊ツールです。
(booth.pm)
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Woah cool, thenx can we also get the latest version i wanna compare it with the other tool i use
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bump Legend
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let me know if anyone figures out how to set this up properly
seems that all the scripts in the prefab are busted@vash60BDD ah they work for me? you have to copy & paste the prefab multiple times for multiple limbs (really weird setup but it works)
and oops sorry for not providing the update i forgot to watch the thread ;;
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@vash60BDD ah they work for me? you have to copy & paste the prefab multiple times for multiple limbs (really weird setup but it works)
and oops sorry for not providing the update i forgot to watch the thread ;;
@mayoi
I think it's just because it assumes you've set up all your physbones on an empty
which I know is prob good workflow but lol no
do you literally just put the prefab on each part of the armature in the hierarchy?
I thought you also had to add the physbone itself to the prefab
my problem is that it's missing all the scripts and idk where to add what
no worries tho, I have it too so I gotchu -
@mayoi
I think it's just because it assumes you've set up all your physbones on an empty
which I know is prob good workflow but lol no
do you literally just put the prefab on each part of the armature in the hierarchy?
I thought you also had to add the physbone itself to the prefab
my problem is that it's missing all the scripts and idk where to add what
no worries tho, I have it too so I gotchu@vash60BDD Hey I'm not sure if this is your problem but I've noticed lately that when importing packages Unity doesn't check any scripts by default - I have to click All for every import with scripts. It may be that you're missing scripts due to that?
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@vash60BDD Hey I'm not sure if this is your problem but I've noticed lately that when importing packages Unity doesn't check any scripts by default - I have to click All for every import with scripts. It may be that you're missing scripts due to that?