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  5. LF: All-purpose ✨️Juicy Smooth Skin Material 6404295

LF: All-purpose ✨️Juicy Smooth Skin Material 6404295

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boothmatcapmaterialsmaterial
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  • M Offline
    M Offline
    mike.tythoon
    wrote on last edited by mike.tythoon
    #1

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    汎用✨️ちゅるりん肉感肌素材〈Juicy Smooth Skin Material〉 - Nenelle's Den - BOOTH

    ローションを馴染ませたような光沢のある肌のマテリアル&設定プリセットです。 リアルなディティールで、滑らかに輝くスキンになります。 This skin has a sleek, glossy shine, as if infused with lotion. It features realistic details and a smooth, radiant glow.

    favicon

    (booth.pm)

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    • M Offline
      M Offline
      mike.tythoon
      wrote on last edited by
      #2

      bump

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      • AradiaWalpurgisA Offline
        AradiaWalpurgisA Offline
        AradiaWalpurgis
        wrote on last edited by
        #3

        Just as a tip: If you can't find this, you can get a similar effect by using a shiny matcap in matcap slot 2 and playing with the alpha (transparency) slider until you get the sheen you want.

        Hi.

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        • T Offline
          T Offline
          tenderwater
          wrote on last edited by
          #4

          hard to understand that 0w0

          AradiaWalpurgisA 1 Reply Last reply
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          • T tenderwater

            hard to understand that 0w0

            AradiaWalpurgisA Offline
            AradiaWalpurgisA Offline
            AradiaWalpurgis
            wrote on last edited by
            #5

            @tenderwater I'll do my best to explain it simply. If you click something in your avatar's hierarchy (the list on the left side where your avi and all their associated parts is), you can see that item's shaders on inspector (the detailed panel on the right side). If you then open the shader's settings by clicking the little arrow, you'll see ways of changing different aspects of the shader, such as the color settings and alpha (transparency) settings, and additional features like adding glitter effects, etc. One such setting is called the 'Matcap', or Material Capture setting. This essentially lets you put a 'material texture' overtop the surface of whatever this shader is affecting. Because there are a few slots for Matcaps, they stack differently, and I've found that Matcap 2 (slot 2) tends to have the best effect for things like shine/sheen/gloss over a surface.

            To summarize:
            -Click the thing you want to matcap in the leftside hierarchy.
            -Check the shader in the inspector until you find the matcap feature and, if needed, click to enable it.
            -Click and drag a matcap (you can find these by searching here or just using some that came with your avi) into the little square space there and the program will start using it.
            -Adjust the transparency/alpha to make it more or less shiny.

            Hi.

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            • T Offline
              T Offline
              tenderwater
              wrote on last edited by
              #6

              is this logic work well in poiyomi/poiyomipro?(include pcss)

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              • AradiaWalpurgisA Offline
                AradiaWalpurgisA Offline
                AradiaWalpurgis
                wrote on last edited by
                #7

                It should work well enough yes, in my experience the menus of liltoon/poiyomi are organized differently, but the contents are mostly the same~

                Hi.

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