God Rindo by Kissou
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@ashleyts for some reason, the "rindo" scene is just showing nothing in the heirarchy, and the scene in the ripped rindo folder (the place it was in the old ripped version) is the old one
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@Wagner650
It's already ripped I just need to re-do it's toggles and I will be doing my edits on it.
They changed the code, I'll give the new code and the avatar in complete form.Stay tuned yall, me and a friend ain't letting this fucking leech get anymore money from an avi edit they don't own.
@Vanxto you have all the assets to the model?
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commenting for if/when any updates are made for the sliders and colors
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trying to reupload on my account but keep getting a missing script error for gogo beyond vrcfury, but i dont know how to fix it. could someone tell me what to do?
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i did what i was supposed to and used the main part, but now it just keeps saying failed to build
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i did what i was supposed to and used the main part, but now it just keeps saying failed to build
@Deprondous just import gogo loco again
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Ok i found the problem. Install vrcfury. this fixes the gogoloco problem, and to fix the failed to build, detach the pipeline and use 2019 unity.
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nvm do NOT use 2019 version
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but i am currently getting this message when building BuilderException: Failed to build the Avatar, check logs for more details
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.Build (UnityEngine.GameObject target, System.Boolean testAvatar) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2259)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.BuildAndTest (UnityEngine.GameObject target) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2597)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder+<>c__DisplayClass104_0.<CreateBuildGUI>b__3 () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:1973)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <27124aa0e30a41659b903b822b959bc7>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)pipeline was detached and idk what to do.
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Can someone please let me know if they have either the password or a way of getting a unlocked copy of the avi.
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Can someone please let me know if they have either the password or a way of getting a unlocked copy of the avi.
@Samwich8157 have you even checked this thread theres like 3 links with getting the av
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If anyone here knows how do you think you could add Rindos FT onto it?
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@Samwich8157 have you even checked this thread theres like 3 links with getting the av
@ashleyts yeah but most are old and thereโs a lot of back and forth and supposed complications so Iโm not sure which one is the best.
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im still having issues uploading.
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it would be nice if someone could tell me what im doing wrong and tell me how to fix it
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Hopefully someone figures out how to make a fully remake version with every feature of the original, Iโd like to friend them and get it once that happens.
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I could remake the whole thing its just a matter of effort.
I'd love to add FT to to it though. -
but i am currently getting this message when building BuilderException: Failed to build the Avatar, check logs for more details
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.Build (UnityEngine.GameObject target, System.Boolean testAvatar) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2259)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.BuildAndTest (UnityEngine.GameObject target) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2597)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder+<>c__DisplayClass104_0.<CreateBuildGUI>b__3 () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:1973)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <27124aa0e30a41659b903b822b959bc7>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)pipeline was detached and idk what to do.
@Deprondous most likely you have some missing script