LF : Zeps Full-Body Smoke
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Zeps Full-Body Smoke
[NOTE: DON'T BUY THESE ASSETS IF YOU DON'T KNOW WHAT YOU'RE DOING, SOME EXPERIENCE WITH UNITY RECOMMENDED!!]SETUP DOWN BELOW!!!Join my server for more future avatar and effect stuff!https://discord.gg/83uFBtpvPgThis asset holds my Full-Body Smoke prefab.[V-Bot not included]You can purchase this for both personal and commercial use.All textures used are my own.RULES (personal):- You are buying a personal licence to use this asset, thus redistribution in any form is prohibited.- You can make your avatar public. - Don't claim these assets as your own.- If asked about it, credit me.- You are allowed to edit these assets, but no matter how much you change, all previous rules still apply.RULES (commercial):- You are buying a commercial licence to use this asset, thus redistribution is only allowed on finished avatars.- People who purchase your avatar can't reuse these assets for themselves, they have to buy their own license to do so.- Credit my Gumroad.- You are allowed to edit these assets, but no matter how much you change, all previous rules still apply.SETUP:Locate the prefab in: "02 - ZepAssets\Zep's FullBody Smoke\Prefab"Drag&Drop "FullBody Smoke" into your hierarchy Put the Prefab directly under your avatar.Drag&Drop your "Hip" into the empty source of the position contraint. And hit "activate"Select all particle systems inside of FullBody smoke:Drag And drop your body mesh into the particle systems "skinned mesh renderer" slot:[DO THIS IF YOUR PARTICLES ARE ABSURDLY BIG]Check your avatar mesh render scale, if it's not "1" but for example "100" the particles size will multiply by 100.To fix this go into each system and divide the "start size" and for the trail "Width over trail" by 100.Toggles are included for the setup, in the "toggles" folder:Make your own toggles if necessary.Feel free to contact me: zepwlert#0001Thank you for buying!Kind regards,Zep
Gumroad (zepwlert.gumroad.com)
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