Cheers: Neon Nights LITE
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@vidriox85 It's in the files itself. In the project, go to:
Settings > Scripts > KeypadNumbers - KeypadNumbers - VIP ROOM EXAMPLE Variant > KeypadLogic
Then in the inspector it contains a Cyan Trigger Asset Script, which has the passcode variable at the top, which is set to 9151 by default. You can change this number around. -
@vidriox85 It's in the files itself. In the project, go to:
Settings > Scripts > KeypadNumbers - KeypadNumbers - VIP ROOM EXAMPLE Variant > KeypadLogic
Then in the inspector it contains a Cyan Trigger Asset Script, which has the passcode variable at the top, which is set to 9151 by default. You can change this number around. -
Anyone been able to figure out the door scan code? Not talking about the actual keypad code, but there is a function to scan yourself in without the need of a code.
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@Pupwolf seems to be real files, just been trying to figure out how to work the fingerprint scanner, every time i check files i don't see anything about it, but im guessing its the owner/creator of the world hard coded their username into the files/script so they can have free entry anytime. HAS to be a way to change the username/ID for it.
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@Pupwolf seems to be real files, just been trying to figure out how to work the fingerprint scanner, every time i check files i don't see anything about it, but im guessing its the owner/creator of the world hard coded their username into the files/script so they can have free entry anytime. HAS to be a way to change the username/ID for it.
@FluffyBear627 Well i just ended up buying the files because it was completely broken for me...