[LF] Canis Woof
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Gentle bump!
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Anyone has the revamped version?
Canis Woof - Revamped
CONTACT ME WITH PROOF OF PURCHASE FOR REZILLO'S ORIGINAL CANIS BEFORE BUYING THE REVAMP TO RECEIVE THE FULL UNITY PACKAGE I HAVE SET UP FOR THIS AVATAR!!!If you are in Rezillo's discord server: Rexouria, DM me with a screenshot like this ^ and include your discord username for verification Modified version of Rezillo Ryker's Canis Woof avatar! Changes and key features: New tail and ears Chest floof Updated fur and paw texture normal maps and roughness maps Works with original Canis Woof textures Added body shrink blendshapes for clothing 200+ original blendshapes are still present and working Re sculpted body, hands, face, and paws! ^ This Digi Weight system was not made by me. It is part of Rezillo Ryker's official Canis Woof package - I'm just showing it off here ^Disclaimers:These Packages contain NOTHING! DO NOT PURCHASE if you DO NOT OWN the original Canis Woof avatar by REZILLO RYKER! This is a digital product! There are no refunds NOT Quest compatible No asset sharing! (obviously) This Unity Package was made SPECIFICALLY for VRChat!! However, that does NOT mean it only works on VRC; I just have not had the time to set up the Package for other platforms such as Neos/Resonite, Chillout, VSeeFace, etc. SPP file NOT included. You will need to use the SPP file from the original Canis package Most clothing assets made for the original Canis model will NOT work for this edit. However, some have already been made to work for the Revamp so far. If you want to know which, please feel free to DM me! Changelog: (7/18/24) Cleaned up UV around tail and upper leg areas Adjusted weight painting in the legs, tail, hair, and floof Fixed certain "scaling" blendshapes in the hands and feet that previously did not affect the claws - now they do Stitched tail in to the body mesh, so now it is no longer protruding from the back of the body Fixed missing sources within the FinalIK scripts so now the Digi Leg mechanics function properly Added more "proper" UVs to the torso floof so now you can texture it to match your character designs instead of having the floof be one solid color (I will also be including a simple SPP file for the floof so you can easily texture it yourself) Adjusted all PhysBones values settings (and whiskers should no longer be able to be pulled and stretched away from your head) Finally re-added the curly tail options ("floppy ears" is still currently in the works) More small adjustments to the Prefab's starting blenshape values Contact Info:Twitter: @ArchieFox_Discord: archie_Telegram: @ArchieFoxPlease feel free to reach out at any point if you have any questions or spot any issues. I will respond with answers and fixes ASAP!
Gumroad (archiefox.gumroad.com)