LF: (AudioLink) Audio Pixels 3D Shader (Unity/VRC)
-
LF: For that shader
(AudioLink) Audio Pixels 3D Shader (Unity/VRC)
Visit VRChat Demo World: https://vrchat.com/home/world/wrld_9ec1ba19-e9a0-4296-b8ab-0bed6e02f1b8Includes:World Assets:PC VersionQuest VersionPrepackaged UI / Prefabs to control the shaderScene ExamplesAvatar Assets:Avatar Glasses VersionHandheld VersionCompatibility:VRC Compatible!Compatible with avatar and world projectsRequires AudioLink!Get AudioLink here if you are using a non-VRC project!: https://github.com/llealloo/vrc-udon-audio-link/releasesVRC Creator Companion has an option to install AudioLink in the project settings.AudioLink "readback" option must be enabled for VRC world projectsBuilt-In Render PipelineShaders move locally with Unity game objects World assets come with scripts that controls the shader.Main Features / Customizations:Color Selection: Shader supports the selection of 2 colorsQuality Control: Balance the shader for the perfect balance of quality and performanceLighting Control: Configure the brightness audio effectsSpeed Control: Control the speed/intensity of the audio effects.Shape Control: Change the overall shape of the shaderEdges Control: Change how curved the cube edges areScale Control: Change size of the shaderRotation Control: Rotate or reposition the shader manually if needed (Avatar Version Only)VRChat World Setup (IN THIS ORDER!):In Creator Companion, install the newest version of AudioLink to your project.Inside project, goto Window > TextMeshPro > Import TMP Essential ResourcesImport world package (AudioPixels_World.unitypackage)Within the newly imported files is a prefab. Drag and drop this into your world, there is also an example scene if you need a working exampleAdd the AudioLink asset if it is not in the scene already. (Found at /Packages/AudioLink/Runtime/AudioLink)Click on the Audiolink object once it is in your scene and in the Inspector, enable readback. Inside the AudioPixels object hierarchy is a 'Shader' object. This 'Shader' object has a script, drag the AudioLink object into the 'AudioLink Component' field inside that scriptOn that same script is a toggle to enable quest mode, this option only takes effect on start.Terms and Conditions:Use on public models is allowed.This is a non-refundable purchase.Resale or redistribution of this asset, is strictly prohibited.You are not allowed to claim this asset as your own, edited or not.
Gumroad (poofy1.gumroad.com)
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump
-
bump