Lf Sakura By Whituu
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@Tali-Zorah First, you dont know gonsodany to say anything about what kind of person they are, second, you never spoke to them or anyone close to them or you would've seen that every time someone has questions or problems with any of the avatar they offer support on the moment (as anyone in these creator's servers can comfirm), third, what are you on about with the "benefiting from a maliciously lucrative operation behind closed doors", that was funny, fourth, the script doesnt break anything to anyone that follow the tos, as far as i know the script only breaks the avatar if the user is purposudely trying to fiddle with it, fifth, did they break your heart or something? why are you so obsessed with them?, sixth, any proof for literally anything you've just said? anything at all, any hint of a proof? because if not thats just a bunch of misinformation, and because of people like you creators have a bad taste and say all of us are toxic malicious people
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@BaldurPorta Forgot to mention that the script doesnt depend on unity version it works on any version, i've uploaded avatar with it in unity 2019 and unity 2022, as well as on past old sdks and new sdks, even on bloodborne
and you can edit the avatar, and multiple people do, so to anyone reading that message, everything you said about it is just misinformation
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@BaldurPorta You can't FBX edit the avatars. You can do texture changes or some peeps were able to add like a follower sometimes, but it is not consistent. If you plan to change things such as hair, species, etc through unity or outfits via blender you can count on not being able to. Just better to avoid these models if you like to add your own touch
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@bananapie yeah, you cant edit the fbx, but thats pretty much anything that you cant edit, you can edit textures, you can edit materials, you can add new toggles and prefabs
when i asked how to add a clone system to the avatar they sent me a video on how to do it, i was able to do it just fine -
@bananapie yup, it is best to make things flexible for consumers instead of forcing something you can't opt out of as an option. VR social platform is still somewhat on the smaller population or niche side, so we're not quite there yet. When creating something, you need to remember the hypothetical situation that VRChat and similar social VR platforms will not last forever to avoid putting your eggs in the one basket. Not all VR SDKs functions the same, so not everything is transferrable.
You need to think of a plan B so you and the end user can still enjoy it un future. It's like, say... making your model or asset cross compatible. That way, the end user feels like they're getting their money's worth, getting to see it in different games or software. Best part, distributing the public to as many people as possible is better without as many barriers to access the content. From MMD, to beat saber, and animation projects
Not sure if this is the best example, but I have seen some creators do this method.
Use a lemon uploader only = might save money but can't do as much as you since it's just an upload and can't interact with the files as effectively
or
Paying more for the unity package, FBX or anything else you'll need = you can go nuts with no weird stuff to cause inconsistencies and can fix things yourself if needed to without needing to rely on someone else. Just depends on how temperamental and complex how an asset functions.
Sometimes there can be like an extras tier add on if you want to port the model into a face tracking software to do virtual avatar streams, but I don't see that too often in kit bashed models, likely due to individual asset terms of services conflicting with each other. Virtual avatar streaming is a grey area only due to how exactly it is used.
There is less headache with a completed scratch model made by someone else with slightly less TOS conflicts, generally you might only have to list the avatar you switch through or just link the product in the shop. I don't think it'll work out well unless you made everything yourself, since everyone doesn't have a consistent TOS. The pitfall occurs if you want to be the only person using the model as your persona, want to make merch out of it, use event fundraisers and/or accept money.
I have sometimes seen a few pictures on Twitter, how people personalise their models to the extreme, which is cool. I love seeing people info dump me on their personal edits, that it helps people bring people together to try something themselves when they muster enough courage to try. It inspires others to become interested. Everyone starts somewhere, and innovation of new distinctly unique assets and models requires thinking of what would look cool that we haven't done yet.
Ages ago, there were a few debates on how to sell it. Do we go high to low in price like Quest > optimised for dancers > poorly rated for PC since at the time PC VR was the recommended choice since quest users at the time didn't have strong enough hardware to manage heavier loads. However, not everyone could afford a PC VR. Quest and optimised dancing would sometimes be priced cheaper since its more limited and makes sense to just bundle it together.
Today due, HTC Vive discontinuing their face tracker accessory and the quest pro having face tracking built into the headset. Some creators are swapping to the quest pro to be able to test face tracking without relying on a friend. Casual end users that have quest pros do find it useful being able to utilise expressions more accurately
Creative freedom to make your model unique is what most buyers enjoy doing and sometimes consider it as part of their virtual identity.
The shittiest way i could explain it to someone new is like the overused old analogy of the Mac VS Windows. Windows = more free-range to mess around with the code and alter how you want it to look or behave if you know how to. Mac = maybe you feel overwhelmed by too many choices and prefer a simplified way at the sacrifice of less end user control and not as many widely available applications
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@BaldurPorta @BaldurPorta sorry I missed your reply spam. Just occupied doing a few things and I just woke up from a catnap. I hear you, I see you. Not sure which thread to reply to for this so I’ll just put this on all your responses in case someone is utterly out of the loop with the convocation.
Hello and welcome to one of the many forums you can visit on the internet. I acknowledge the assertive passion in your comment that’s full of emotions saying the same thing.
I am a bit confused why you only seem to appear out of the void whenever someone talks about their bad experience and is confused by using the gonso system based on your post history. Could be just imaging things??
Especially in regards to strawbunny so far and I’ve chatted more than a few about their experiences interacting with western creators in public lobbies. It’s pretty common knowledge already that some western vr creators have a bad habit of overstepping their boundaries while using the ‘I’m small indie a business’ like a jail out of free card as an excuse. If this is genuinely the first time hearing about this then I am very sorry. Gotta be careful not to put your idols on a pedestal that could do no wrong which everyone has done by accident at least once.
Might be a good idea to improve your rep by chatting in different forums websites if you're not used to it. Most forums are open to socializing with you as along as you approach it with modest respect. Anywhosies… onto the comment
I’m glad you had a positive experience being an end user so good for you. However everyone’s experience is different and I can assure you that just because someone had a negative experience means that it invalidates your positive experience. If that makes sense yeah?
Just because you enjoy something means everyone else must love it as much as you do. The world isn’t as black and white expecting only the best praises. Not sure if you’re too young or innocently naive but that’s all good. I’ll try hard to clarify to see if I can accomodate you better.
Appreciate your time and effort chasing me around through threads but what I am doing is simply just letting people know they face certain risks buying something with a script that could add limitations to what they may decide to do with it. This is the internet after all and as soon as you release something out to the public. No one can control what might happen…who knows . Most users play vr social platforms casually and may not have the same values you may have which is pretty normal. Nothing wrong with that
They just want an avatar that they can fiddle with as much as they personally deem necessary and not into jumping through weird hoops. Trouble is that there is no official public store front page publicly available for the Gonso that guides newbies through as simple as possible in thorough detail that want to understand how to fully control it. Naturally people will assume it’s sketchy and judge it as malware if there’s little to no public information.
There are too many phishing scams in discord direct messages that most people just say stuff it and turn off access to their DMs to not deal with it.
A discord server does not count as a professional business platform, manual, troubleshooting support etc. because it’s meant as like a social hang out spot. IKEA doesn’t sell their furniture on discord but on an official site that gives end users the nitty gritty because they are a verified trustworthy company. Offer customer service that accommodate any skill or accessibility issue. Another example I could give you is It’s like buying a car… you’re not supposed to instantly buy it without test driving it first to avoid buyers remorse. It would be immature, reckless and financially irresponsible to not verify that car is the best one you could get your mitts on at the time.
Then again, if you don’t care about follow common internet safety advise any cybersecurity website would tell you when it comes to online shopping. You do you comrade. Just respect other people’s boundaries and being okay with the fact not everyone had your positive experience. My mum once got her card details yoinked and some random chick in America tried to buy expensive bikinis with it. My mum doesn’t even like to wear racy bikinis” ️
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Don't mind me, I'll just bump this thread, so people can find it.
Vrchat or similar social VR platforms may not last forever. It's very important to keep that into consideration when making an asset or model. Creating something that will last regardless of the platform is where you'll truly get your moneys worth and shows genuine care. Not unstable scripts that make it harder to edit and bricks it.
We preserve console games via emulators and still buy old Windows pc games. Digital preservation is more important as you're supposed to nurture it. We won't be able to share our experiences if everything breaks or become like a useless paperweight. Sure, it may not be possible to salvage very game or model.
Hypothetically, If a new social VR platforms comes out that replaces vrchat one day in a decades time. We all want to take our models and assets with us. Create as memories as you can and treasure the things you buy, trade and sell etc.
Creation is more fulfilling when you can take something with you almost anywhere (depending on if there are limitations with tech though of course).
Media & digital preservation is the string that helps people in the future understand the past where it can be appreciated as much as we did