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  5. LF: MagicBounce: A.I. Upscaler / Optimizer

LF: MagicBounce: A.I. Upscaler / Optimizer

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looking forunitytoolvrchattexture
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  • S Offline
    S Offline
    SniffmyCrack
    wrote on last edited by
    #9

    after i upscale my textures i drop them into https://www.photopea.com/ and just resave them at the highest quality, and it reduces the file size by a lot and they still look good on the avi when i set them to 4k

    Miki42M 1 Reply Last reply
    1
    • S SniffmyCrack

      after i upscale my textures i drop them into https://www.photopea.com/ and just resave them at the highest quality, and it reduces the file size by a lot and they still look good on the avi when i set them to 4k

      Miki42M Offline
      Miki42M Offline
      Miki42
      wrote on last edited by
      #10

      @SniffmyCrack you save them as .png from photopea?

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      • Miki42M Miki42

        @SniffmyCrack you save them as .png from photopea?

        S Offline
        S Offline
        SniffmyCrack
        wrote on last edited by
        #11

        @Miki42 yes, PNG is usually the best quality

        Miki42M 1 Reply Last reply
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        • S SniffmyCrack

          @Miki42 yes, PNG is usually the best quality

          Miki42M Offline
          Miki42M Offline
          Miki42
          wrote on last edited by
          #12

          @SniffmyCrack How is it reducing the size tho? Just saving them as more compressed PNG?

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          • Miki42M Miki42

            @SniffmyCrack How is it reducing the size tho? Just saving them as more compressed PNG?

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            SniffmyCrack
            wrote on last edited by
            #13

            @Miki42 i guess so but i dont see any difference in quality when i resave it on there, i use photopea to photoshop textures a lot basically, and after i AI upscale them its always a smaller size when i save the edit i noticed, so i started resaving them after upscaling using it

            Miki42M 2 Replies Last reply
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            • S SniffmyCrack

              @Miki42 i guess so but i dont see any difference in quality when i resave it on there, i use photopea to photoshop textures a lot basically, and after i AI upscale them its always a smaller size when i save the edit i noticed, so i started resaving them after upscaling using it

              Miki42M Offline
              Miki42M Offline
              Miki42
              wrote on last edited by Miki42
              #14

              @SniffmyCrack gotta try this, never thought of just saving the png in a different way xD
              Irfanview can save opened images by just pressing S key and it has options for PNG + a plugin for optimizing the format to save space.
              But I gotta run some test before saying if it's a good way or not.

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              • S SniffmyCrack

                @Miki42 i guess so but i dont see any difference in quality when i resave it on there, i use photopea to photoshop textures a lot basically, and after i AI upscale them its always a smaller size when i save the edit i noticed, so i started resaving them after upscaling using it

                Miki42M Offline
                Miki42M Offline
                Miki42
                wrote on last edited by Miki42
                #15

                @SniffmyCrack what Quality % do you use on Photopea?
                100% Quality seems to only reduce the size by 6-8%
                90% reduces it a lot by ~57% but it introduces color banding

                99% is around 50% less size but there isn't any difference from 90% from what I can see and there is still color banding

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                • Miki42M Offline
                  Miki42M Offline
                  Miki42
                  wrote on last edited by Miki42
                  #16

                  So, this ride led me to find this program: https://nukesaq88.github.io/Pngyu/
                  It basically outputs the exact-looking image in PNG but in 30% to 75% less size (depending on the image).
                  You can also do images in a batch and overwrite the original on the spot, so it's just drag all images in and press the "Compress Start" button to optimize all textures.

                  Pngyu is an interface program for the https://pngquant.org/ library.

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                  • Miki42M Offline
                    Miki42M Offline
                    Miki42
                    wrote on last edited by Miki42
                    #17

                    This one https://github.com/H-J-F/PNGoo does the same as Pngyu but seems a bit more stable and way faster.
                    Also has a Unity tool if you understand how to install it.

                    It reduced Perula's textures from 57.3 MB to 31 MB

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                    • Miki42M Miki42

                      @SniffmyCrack what Quality % do you use on Photopea?
                      100% Quality seems to only reduce the size by 6-8%
                      90% reduces it a lot by ~57% but it introduces color banding

                      99% is around 50% less size but there isn't any difference from 90% from what I can see and there is still color banding

                      S Offline
                      S Offline
                      SniffmyCrack
                      wrote on last edited by
                      #18

                      @Miki42 i usually do 100% quality tbh, my images are usually 60mb then it reduces them to like 20mb

                      Miki42M 1 Reply Last reply
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                      • S SniffmyCrack

                        @Miki42 i usually do 100% quality tbh, my images are usually 60mb then it reduces them to like 20mb

                        Miki42M Offline
                        Miki42M Offline
                        Miki42
                        wrote on last edited by
                        #19

                        @SniffmyCrack Oh god, 60 mb xd

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                        • Miki42M Offline
                          Miki42M Offline
                          Miki42
                          wrote on last edited by
                          #20

                          P.S. for my PNGoo comment.

                          ONLY use the PNGoo .exe program, do not use the Unity script unless you are ready to deal with problems since VRC SDK cannot compile it when uploading avatars and Unity expects you to close it after every use on a texture.

                          If you only use the PNGoo.exe program it's basically a miracle cuz it almost halves the uncompressed resources for the avatar and the space used by your project.

                          For people who need Texture Memory or VRAM usage optimization read here: https://www.poiyomi.com/blog/2022-10-17-texture-optimization
                          AND use this tool in your project: https://github.com/Thryrallo/VRCAvatarTools/ to change the texture compression to DXT1 where you can afford it.

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                          • Miki42M Offline
                            Miki42M Offline
                            Miki42
                            wrote on last edited by
                            #21

                            Weirdly enough they closed both gumroad and booth stores and only the site is left: https://www.luka.moe/magicbounce.html

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